Alibek Omarov
|
4dfc3f34cb
|
ref: gl: remove usage of PARM_MAX_CLIENTS
|
10 months ago |
Alibek Omarov
|
d22bbb4213
|
ref: gl: remove usage of PARM_WORLD_VERSION
|
10 months ago |
Alibek Omarov
|
0e3b14e9a5
|
ref: gl: remove usage of PARM_NUMMODELS
|
10 months ago |
Alibek Omarov
|
afb0540aa3
|
ref: gl: convert to usage of ref_host_t to get real engine time
|
10 months ago |
Alibek Omarov
|
4d802d8901
|
ref: gl: convert to usage of ref_client_t to get client time
|
10 months ago |
Alibek Omarov
|
6a4bf4965f
|
ref: gl: acquire engine pointers
|
10 months ago |
Alibek Omarov
|
a3c9538d12
|
engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
|
10 months ago |
Alibek Omarov
|
632264809f
|
engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host.
|
10 months ago |
Alibek Omarov
|
bcfabbe802
|
engine: do not save configs when we closing because of the errors
|
10 months ago |
Alibek Omarov
|
c244cfc937
|
engine: do not save configs when we closing because of the errors
|
10 months ago |
Andrey Akhmichin
|
520fc33394
|
utils: mdldec: fix wrong conditions.
|
10 months ago |
Alibek Omarov
|
f705a7cd26
|
common: xash3d_types: another attempt to properly check static asserts availability
|
10 months ago |
Alibek Omarov
|
65bfff69d0
|
engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation
|
10 months ago |
Alibek Omarov
|
9d8ba03f5e
|
common: xash3d_types: fix static_assert macro
|
10 months ago |
Alibek Omarov
|
778b8ede58
|
engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension
|
10 months ago |
Alibek Omarov
|
f8a1a2ed71
|
engine: platform: linux: add missing math.h include
|
10 months ago |
mittorn
|
b4a7c266b5
|
platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
|
10 months ago |
mittorn
|
a488f79852
|
ref_gl: workaround freezes on adreno with vbo on dlighted decals
|
10 months ago |
Alibek Omarov
|
b290046503
|
ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer
|
11 months ago |
Dmitry Toroshchin
|
e8409cee8b
|
ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante)
|
11 months ago |
mittorn
|
1d4d355b38
|
ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter
|
11 months ago |
mittorn
|
dfe12535a5
|
ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed
|
11 months ago |
mittorn
|
74946100f1
|
ref_gl: fix not restoring static lightmap after decals
|
11 months ago |
mittorn
|
9a1717915c
|
ref_gl: vbo: apply a1batross's patch for uint index switch
|
11 months ago |
mittorn
|
3691eb6e48
|
ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO
|
11 months ago |
mittorn
|
3bb7471fd3
|
ref_gl: vbo: fix lightmap0 processing, remove ilightmap
|
11 months ago |
mittorn
|
74e09ddb12
|
ref_gl: change state management in vbo renderer
|
11 months ago |
mittorn
|
6b73d056b2
|
ref_gl: vbo dlights refactiring
|
11 months ago |
mittorn
|
3e7847551a
|
ref_gl: add ability to skip uploading unused data (disabled)
|
11 months ago |
mittorn
|
91d92935fa
|
ref_gl: try avoid gpu locking on dlights in vbo renderer
|
11 months ago |
mittorn
|
eff033298a
|
ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO
|
11 months ago |
mittorn
|
3a8f4961bc
|
ref_gl: fix rarely broken texturechain on some big maps
|
11 months ago |
mittorn
|
b81f94518a
|
ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix
|
11 months ago |
Alibek Omarov
|
96f7f5457d
|
engine: print all supported and enabled features
|
11 months ago |
Alibek Omarov
|
498ec6b4f1
|
engine: client: print enabled features after server connect if it's not a local game
|
11 months ago |
Alibek Omarov
|
607e62a1ae
|
engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
|
11 months ago |
Alibek Omarov
|
d41a80bc2c
|
engine: add mask to sanitize possible engine features bits
|
11 months ago |
Alibek Omarov
|
643bec4071
|
engine: client: set max FPS when recording with fps_max 0
|
11 months ago |
Alibek Omarov
|
a7e84230c3
|
ref: gl: use world version to enable large lightmaps for BSP2 automatically
|
11 months ago |
Alibek Omarov
|
c96cf7e22d
|
engine: expose world version through RefAPI
|
11 months ago |
Alibek Omarov
|
46c61660cf
|
engine: expose world BSP version through world global structure
|
11 months ago |
Alibek Omarov
|
f6fecce52b
|
wscript: do not recurse into ref_soft when BSP2 is enabled
|
11 months ago |
Alibek Omarov
|
54a5947a3c
|
engine: remove MSGBOX macro
|
11 months ago |
Andrey Akhmichin
|
521bc675a2
|
utils: mdldec: smd.c: simplify proper bone rotation code.
|
11 months ago |
Andrey Akhmichin
|
845cee2578
|
utils: mdldec: smd.c: prevent division by zero.
|
11 months ago |
Alibek Omarov
|
93ceb0e4ed
|
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
|
11 months ago |
Alibek Omarov
|
13aab4e59c
|
engine: server: fix off-by-one error in Voice_Set/GetClientListening
|
11 months ago |
Alibek Omarov
|
36c2f9e9f2
|
engine: refactor rcon redirect, don't make it depend on global object
|
11 months ago |
Alibek Omarov
|
514da0ffa9
|
engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
|
11 months ago |
Alibek Omarov
|
37b8d5da79
|
mainui: update
|
11 months ago |