Alibek Omarov
8298053e6a
ref: gl: don't depend on lightgamma in recursive light point
2024-01-09 03:33:39 +03:00
Alibek Omarov
9304a0041d
ref: gl: support kRenderFxLightMultiplier
...
* add undocumented kRenderFxLightMultiplier to const.h
2024-01-09 03:33:39 +03:00
Alibek Omarov
64f92003fa
ref: gl: adapt studio lightning to new gamma
...
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
Alibek Omarov
9d3949a948
ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
2024-01-05 02:25:10 +03:00
Alibek Omarov
dc1d65f621
ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
2024-01-04 22:02:09 +03:00
Alibek Omarov
82a2d272ad
ref: gl: use direct host.features instead of PARM_FEATURES
2023-12-30 16:41:22 +03:00
Alibek Omarov
8084687e50
ref: gl: remove GetPredictedOrigin call
2023-12-30 16:36:13 +03:00
Alibek Omarov
6c16de55c0
ref: gl: remove GetMoveVars() call
2023-12-30 16:36:13 +03:00
Alibek Omarov
4dfc3f34cb
ref: gl: remove usage of PARM_MAX_CLIENTS
2023-12-30 16:36:13 +03:00
Alibek Omarov
afb0540aa3
ref: gl: convert to usage of ref_host_t to get real engine time
2023-12-30 16:36:13 +03:00
Alibek Omarov
4d802d8901
ref: gl: convert to usage of ref_client_t to get client time
2023-12-30 16:36:13 +03:00
Alibek Omarov
26d229c8ca
engine, ref: RefAPI 5. Simplify remap calls
2023-12-06 04:13:03 +03:00
Alibek Omarov
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00
Alibek Omarov
ea55e78855
ref: _inline -> static
2023-10-29 23:38:43 +03:00
mittorn
c765261db6
ref_gl: fix late studio cvars registration, enable DrawRangeElements in GLES contexts
2023-10-16 06:47:55 +03:00
Alibek Omarov
de19d78571
ref: fix late registration of studio cvars (thanks, @mittorn)
2023-10-14 08:11:25 +03:00
Alibek Omarov
8eef212726
ref: gl: fix compile
2023-09-11 21:22:53 +03:00
Velaron
1589defda1
ref: gl: don't create cl_righthand cvar
2023-09-08 15:52:07 +03:00
Velaron
df921d8664
some cleaner code
2023-09-08 15:52:07 +03:00
Velaron
f3949474b9
ref: gl: fix cl_righthand behaviour
2023-09-08 15:52:07 +03:00
Alibek Omarov
3a57f26351
ref: gl: move ref_gl cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
277bead9b7
ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
2023-05-17 17:23:35 +03:00
Alibek Omarov
8b96e7ca87
ref: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
f55ef63e26
ref: optimize R_LightLambert function
...
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2023-04-14 20:33:07 +03:00
Alibek Omarov
79624fa400
ref: gl: cleanup unused functions
2023-04-03 05:09:33 +03:00
Alibek Omarov
55bf0e8a53
ref: gl: adapt to RefAPI 4 changes
2023-03-28 20:45:26 +03:00
fgsfds
aa4e2f0ae4
ref: gl: psvita: use Cvar_FullSet to disable r_studio_drawelements
2023-03-11 07:09:19 +03:00
fgsfds
82cfd3ecc3
ref: gl: psvita: revert arrayverts change, it doesn't matter that much
2023-03-11 07:09:18 +03:00
fgsfds
5a3e3b3977
ref: gl: add immediate mode shim for psvita
2023-03-11 07:09:18 +03:00
Alibek Omarov
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
Alibek Omarov
ced6e8869a
ref: fix chrome texture being misaligned
2023-02-01 04:55:47 +03:00
Alibek Omarov
74ce7e9b10
ref: don't apply rendercolor to studio models where it's not needed
2023-01-13 15:25:58 +03:00
Alibek Omarov
327eb330ed
ref: gl: minimize dependency on internal engine headers
2022-09-10 22:52:52 +03:00
Alibek Omarov
61c142e2db
ref: move renderers into ref subdirectory
2022-09-10 22:52:52 +03:00