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ref: gl: psvita: use Cvar_FullSet to disable r_studio_drawelements

pull/2/head
fgsfds 2 years ago committed by Alibek Omarov
parent
commit
aa4e2f0ae4
  1. 2
      ref/gl/gl_studio.c

2
ref/gl/gl_studio.c

@ -152,7 +152,7 @@ void R_StudioInit( void ) @@ -152,7 +152,7 @@ void R_StudioInit( void )
#if XASH_PSVITA
// don't do the same array-building work twice since that's what our FFP shim does anyway
gEngfuncs.Cvar_SetValue( "r_studio_drawelements", 0 );
gEngfuncs.Cvar_FullSet( "r_studio_drawelements", "0", FCVAR_READ_ONLY );
#endif
Matrix3x4_LoadIdentity( g_studio.rotationmatrix );

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