@ -152,7 +152,7 @@ void R_StudioInit( void )
#if XASH_PSVITA
// don't do the same array-building work twice since that's what our FFP shim does anyway
gEngfuncs.Cvar_SetValue( "r_studio_drawelements", 0 );
gEngfuncs.Cvar_FullSet( "r_studio_drawelements", "0", FCVAR_READ_ONLY );
#endif
Matrix3x4_LoadIdentity( g_studio.rotationmatrix );