diff --git a/ref/gl/gl_studio.c b/ref/gl/gl_studio.c index a98d9055..e55936d1 100644 --- a/ref/gl/gl_studio.c +++ b/ref/gl/gl_studio.c @@ -152,7 +152,7 @@ void R_StudioInit( void ) #if XASH_PSVITA // don't do the same array-building work twice since that's what our FFP shim does anyway - gEngfuncs.Cvar_SetValue( "r_studio_drawelements", 0 ); + gEngfuncs.Cvar_FullSet( "r_studio_drawelements", "0", FCVAR_READ_ONLY ); #endif Matrix3x4_LoadIdentity( g_studio.rotationmatrix );