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ref: gl: move vgl_shim to ref/gl

pull/2/head
fgsfds 2 years ago committed by Alibek Omarov
parent
commit
2bacc91922
  1. 0
      ref/gl/vgl_shim/vgl_shaders/fragment.cg.inc
  2. 0
      ref/gl/vgl_shim/vgl_shaders/vertex.cg.inc
  3. 0
      ref/gl/vgl_shim/vgl_shim.c
  4. 0
      ref/gl/vgl_shim/vgl_shim.h
  5. 0
      ref/gl/vgl_shim/wscript
  6. 2
      wscript

0
utils/vgl_shim/vgl_shaders/fragment.cg.inc → ref/gl/vgl_shim/vgl_shaders/fragment.cg.inc

0
utils/vgl_shim/vgl_shaders/vertex.cg.inc → ref/gl/vgl_shim/vgl_shaders/vertex.cg.inc

0
utils/vgl_shim/vgl_shim.c → ref/gl/vgl_shim/vgl_shim.c

0
utils/vgl_shim/vgl_shim.h → ref/gl/vgl_shim/vgl_shim.h

0
utils/vgl_shim/wscript → ref/gl/vgl_shim/wscript

2
wscript

@ -57,7 +57,7 @@ SUBDIRS = [ @@ -57,7 +57,7 @@ SUBDIRS = [
Subproject('utils/run-fuzzer', lambda x: x.env.ENABLE_FUZZER),
# enabled on PSVita only
Subproject('utils/vgl_shim', lambda x: x.env.DEST_OS == 'psvita'),
Subproject('ref/gl/vgl_shim', lambda x: x.env.DEST_OS == 'psvita'),
]
def options(opt):

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