|
|
|
@ -1744,48 +1744,20 @@ void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], vec3_t normal, vec3_t color,
@@ -1744,48 +1744,20 @@ void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], vec3_t normal, vec3_t color,
|
|
|
|
|
out[2] = finalLight[2] * 255; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void R_StudioSetColorBegin(short *ptricmds, vec3_t *pstudionorms ) |
|
|
|
|
static void R_StudioSetColorArray(short *ptricmds, vec3_t *pstudionorms, byte *color ) |
|
|
|
|
{ |
|
|
|
|
float *lv = (float *)g_studio.lightvalues[ptricmds[1]]; |
|
|
|
|
rgba_t color; |
|
|
|
|
|
|
|
|
|
if( g_studio.numlocallights ) |
|
|
|
|
{ |
|
|
|
|
color[3] = tr.blend * 255; |
|
|
|
|
R_LightLambert( g_studio.lightpos[ptricmds[0]], pstudionorms[ptricmds[1]], lv, color ); |
|
|
|
|
pglColor4ubv( color ); |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
if( RI.currententity->curstate.rendermode == kRenderTransColor ) |
|
|
|
|
{ |
|
|
|
|
color[3] = tr.blend * 255; |
|
|
|
|
VectorCopy( (byte*)&RI.currententity->curstate.rendercolor, color ); |
|
|
|
|
pglColor4ubv( color ); |
|
|
|
|
} |
|
|
|
|
else pglColor4f( lv[0], lv[1], lv[2], tr.blend ); |
|
|
|
|
} |
|
|
|
|
color[3] = tr.blend * 255; |
|
|
|
|
R_LightLambert( g_studio.lightpos[ptricmds[0]], pstudionorms[ptricmds[1]], lv, color ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void R_StudioSetColorArray(short *ptricmds, vec3_t *pstudionorms, byte *color ) |
|
|
|
|
static void R_StudioSetColorBegin( short *ptricmds, vec3_t *pstudionorms ) |
|
|
|
|
{ |
|
|
|
|
float *lv = (float *)g_studio.lightvalues[ptricmds[1]]; |
|
|
|
|
|
|
|
|
|
color[3] = tr.blend * 255; |
|
|
|
|
rgba_t color; |
|
|
|
|
|
|
|
|
|
if( g_studio.numlocallights ) |
|
|
|
|
R_LightLambert( g_studio.lightpos[ptricmds[0]], pstudionorms[ptricmds[1]], lv, color ); |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
if( RI.currententity->curstate.rendermode == kRenderTransColor ) |
|
|
|
|
VectorCopy( (byte*)&RI.currententity->curstate.rendercolor, color ); |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
color[0] = lv[0] * 255; |
|
|
|
|
color[1] = lv[1] * 255; |
|
|
|
|
color[2] = lv[2] * 255; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
R_StudioSetColorArray( ptricmds, pstudionorms, color ); |
|
|
|
|
pglColor4ubv( color ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|