Alibek Omarov
33c9f7118b
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
2 years ago
Alibek Omarov
d6d98bd297
engine: platform: sdl: minor style changes
2 years ago
Alibek Omarov
634574f249
engine: platform: sdl: don't enable text mode with cursor???
2 years ago
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2 years ago
Alibek Omarov
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2 years ago
Alibek Omarov
b946ed4625
engine: platform: sdl: don't flood about closest display mode in case of no changes
2 years ago
Alibek Omarov
dd1d86c289
engine: platform: sdl: check usable display rect before creating window
2 years ago
Alibek Omarov
802c7a86a9
engine: platform: sdl: add pause and scrolllock handlers
2 years ago
SNMetamorph
b35cf6e30c
engine: platform: update VGUI cursor state in Platform_SetCursorType
2 years ago
Alibek Omarov
1a09d297ee
engine: minimize SetCursorType calls count
2 years ago
Alibek Omarov
d45e6e0ad1
engine: platform: sdl: SetCursorType shouldn't know about current game state
2 years ago
Alibek Omarov
2d2523df4a
engine: client: touch: generalise touch emulation code
...
* fix doubleclicks and wheels in VGUI
2 years ago
Alibek Omarov
5bae2f06ad
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
2 years ago
Alibek Omarov
3a8c58d192
engine: platform: sdl: fix parentheses around IsAudioError macro
2 years ago
Alibek Omarov
0d7a2e7bad
engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause
2 years ago
SNMetamorph
9f9141823a
engine: added audio backend print to s_info command
2 years ago
Alibek Omarov
22ff45f5d0
engine: platform: add audio capture shutdown functions
2 years ago
SNMetamorph
9bcd36cc24
engine: voice code minor refactoring
2 years ago
Velaron
2b9e050f57
engine: voice support
2 years ago
Alibek Omarov
7157c3b441
engine: platform: sdl: don't enable high dpi code for Apple
...
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2 years ago
SNMetamorph
fbdfed84be
engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen
2 years ago
Alibek Omarov
79dc090aae
engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API
2 years ago
Alibek Omarov
5285f51a26
engine: platform: sdl: fix loading ICO when it's in RoDir
2 years ago
Alibek Omarov
3e23634369
engine: platform: sdl: enable ICO support on Win64
2 years ago
Alibek Omarov
4e295622be
Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons"
...
This reverts commit 2182ba9630
.
2 years ago
Alibek Omarov
2182ba9630
engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons
2 years ago
Alibek Omarov
ac308f7298
engine: platform: sdl: fix SDL1.2 build
2 years ago
Alibek Omarov
13f93412cd
engine: platform: sdl: forgot to add an include, sorry\!
2 years ago
Alibek Omarov
d1de9e2802
engine: platform: sdl: proper cursors allocation and free
3 years ago
SNMetamorph
641f0632ef
engine: client: fixed compilation errors on Android
3 years ago
SNMetamorph
cfcd58dd78
engine: client: extended VGUI API interface
3 years ago
SNMetamorph
8044d23e7f
engine: platform: sdl: fixed Key_Event callback when text input enabled
3 years ago
SNMetamorph
d3e213aa1b
engine: platform: added Platform_GetKeyModifiers
3 years ago
SNMetamorph
26e09c240a
engine: platform: added Platform_SetCursorType
3 years ago
SNMetamorph
15eb6808c4
engine: platform: updated clipboard read/write functions
3 years ago
Alibek Omarov
81c4acab66
platform: sdl: fix right mouse button issuing wrong key code
3 years ago
Alibek Omarov
89baa633c8
engine: sdl: fix mouse activated when focus gained but not game is active
3 years ago
Alibek Omarov
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
3 years ago
Alibek Omarov
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
3 years ago
Alibek Omarov
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
3 years ago
Alibek Omarov
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
3 years ago
Alibek Omarov
25c0557f7f
engine: platform: sdl: fix building with SDL1.2
3 years ago
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
3 years ago
Alibek Omarov
2edc8b16ae
engine: platform: fix sdl audio
4 years ago
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
4 years ago
Alibek Omarov
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
4 years ago
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
Alibek Omarov
ca84a1a10e
engine: fix building with SDL older than 2.0.4
4 years ago
a1batross
3b192ca490
engine: sdl: don't free NULL vidmodes
4 years ago
lewa_j
63c4b2748c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
4 years ago