Alibek Omarov
18e68f1ab3
filesystem: fix missing cast
2 years ago
Alibek Omarov
f1ec612819
filesystem: hungry
2 years ago
Alibek Omarov
48c17d08d9
filesystem: dir: move searchpath initialization to dir.c, make all DIR functions static
2 years ago
Alibek Omarov
934d9ba69a
filesystem: fix FS_GetDiskPath
2 years ago
Alibek Omarov
eb36fe0155
filesystem: fill searchpath DIR functions only if file was found in direct path
2 years ago
Alibek Omarov
9381a40506
filesystem: check only DLLs for encryption
2 years ago
Andrey Akhmichin
0c4f35e2d0
filesystem: simplify strings operations.
2 years ago
SNMetamorph
a2971ce939
filesystem: fixed uninitialized pointers in FS_FindFile when fs_ext_path enabled
2 years ago
Velaron
43c6175918
filesystem: dir.c: safer string operations
2 years ago
Velaron
fcd741e2b8
filesystem: fix FS_FixFileCase behavior
2 years ago
Velaron
24f7db19d8
filesystem: switch file operations to an interface
2 years ago
Alibek Omarov
b1ee27a3f3
filesystem: add new token internal_vgui_support to mark client dlls that have internal VGUI implementation(to support other UI systems)
2 years ago
Alibek Omarov
adb8ec1da8
filesystem: try to normalize linux gamedll path for liblist.gam
2 years ago
Bien Pham
816337a7bb
filesystem: set root directory as static
...
Counter-Strike uses COM_ExpandFileName to get
full path to filesystem_stdio. When reading liblist.gam,
the engine will clear the search path and the root search path
will be cleared. Set it as static so it will be excluded from clearing.
2 years ago
Alibek Omarov
234c843f60
filesystem: integrate inotify for file changes
2 years ago
Alibek Omarov
fce8afabfb
filesystem: allow acquiring C interface through CreateInterface export
2 years ago
Alibek Omarov
10ad1c3b38
filesystem: use correct flushing function for file descriptors on Win32
2 years ago
SNMetamorph
fd7dba74cd
filesystem: fixed build for Windows
2 years ago
Alibek Omarov
55a29e6e6b
filesystem: implement VFileSystem009 interface
2 years ago
Alibek Omarov
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2 years ago
Alibek Omarov
45bf927c74
engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR
2 years ago
Andrey Akhmichin
6b4f55c4bf
engine: common: filesystem.c: do not load archives with zip extention again
2 years ago
Alibek Omarov
4fbd96d201
engine: common: filesystem: speed up directory existense check on POSIX by using stat() instead of opendir()
3 years ago
SNMetamorph
65d624140e
engine: filesystem: fixed FS_Search algorithm for ZIP files ( fix #796 )
3 years ago
Alibek Omarov
203afda053
engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons
3 years ago
Alibek Omarov
96f35f76e1
engine: filesystem: fix creating directories with roDir
3 years ago
Alibek Omarov
13cf909b99
engine: filesystem: allow extras ZIPs
3 years ago
Alibek Omarov
606b5354e6
engine: filesystem: fix loading ZIP files
3 years ago
Alibek Omarov
e29dcb4125
engine: filesystem: accept ZIP files with zip extension, do not assert with NULL free in Zip_Close
3 years ago
Alibek Omarov
4f89288ccf
common: cleanup port.h
3 years ago
Alibek Omarov
764ef93984
common: add fs_size_t typedef, for read()/write() return value
3 years ago
Alibek Omarov
d8b3ab4dcc
engine: filesystem: fix unused result warnings
3 years ago
Alibek Omarov
7e574ea42e
engine: filesystem: do not create folders for files in rodir mode
3 years ago
Alibek Omarov
94dc74a37f
engine: restrict potentially harmful engine commands
3 years ago
Alibek Omarov
29a8bfb1dc
engine: common: fix ParseFile calls
3 years ago
SNMetamorph
e4ad8def0d
engine: filesystem: fixed current directory changing for Windows
3 years ago
Alibek Omarov
0efc5e82ec
engine: fix some const qualifier lose and pointer-to-int casts
3 years ago
Alibek Omarov
15ec6539e3
engine: filesystem: fix custom loader enabled by mistype
3 years ago
Alibek Omarov
2147542e33
engine: all user libraries packed inside archives are now deprecated
3 years ago
Alibek Omarov
894726d699
engine: disable custom DLL loader for everything except 32-bit x86
3 years ago
a1batross
4abe1a77f4
engine: filesystem: fix missing newline in debug message
3 years ago
exstrim401
db3e71bfcc
engine: Removed unused Haiku variables
3 years ago
exstrim401
2b436dced0
engine: Remove XASH3D_MIRRORDIR
...
also make XASH3D_GAME for all platforms
3 years ago
exstrim401
a89f9fa181
engine: Haiku BeGameLauncher support
3 years ago
Alibek Omarov
9313f7e80e
engine: replace pool pointer by pool handle
3 years ago
Alibek Omarov
585955eb19
engine: filesystem: add an error message if we're trying to get a handle of a compressed file in ZIP archive
4 years ago
Alibek Omarov
26404315cb
engine: filesystem: avoid unnecessary padding in private structs
4 years ago
Alibek Omarov
be1958473b
engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled
4 years ago
Andrey Akhmichin
75210b1ff6
engine: common: filesystem.c: add binary search for files from zip-archives.
4 years ago
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
4 years ago