Browse Source

filesystem: implement VFileSystem009 interface

pull/2/head
Alibek Omarov 2 years ago
parent
commit
55a29e6e6b
  1. 497
      filesystem/VFileSystem009.cpp
  2. 7
      filesystem/filesystem.c
  3. 4
      filesystem/filesystem_internal.h
  4. 4
      filesystem/wscript

497
filesystem/VFileSystem009.cpp

@ -0,0 +1,497 @@ @@ -0,0 +1,497 @@
/*
VFileSystem009.h - C++ interface for filesystem_stdio
Copyright (C) 2022 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <string.h>
#include <stdio.h>
#include <time.h>
#include <stdarg.h>
#include ALLOCA_H
#include "crtlib.h"
#include "filesystem.h"
#include "filesystem_internal.h"
#include "VFileSystem009.h"
#if __cplusplus < 201103L
#define override
#endif
// GoldSrc Directories and ID
// GAME gamedir
// GAMECONFIG gamedir (rodir integration?)
// GAMEDOWNLOAD gamedir_downloads (gamedir/downloads for us)
// GAME_FALLBACK liblist.gam's fallback_dir
// ROOT and BASE rootdir
// PLATFORM platform
// CONFIG platform/config
static inline qboolean IsIdGamedir( const char *id )
{
return !Q_strcmp( id, "GAME" ) ||
!Q_strcmp( id, "GAMECONFIG" ) ||
!Q_strcmp( id, "GAMEDOWNLOAD" );
}
static inline const char* IdToDir( const char *id )
{
if( !Q_strcmp( id, "GAME" ))
return GI->gamefolder;
else if( !Q_strcmp( id, "GAMEDOWNLOAD" ))
return va( "%s/downloaded", GI->gamefolder );
else if( !Q_strcmp( id, "GAMECONFIG" ))
return fs_writedir; // full path here so it's totally our write allowed directory
else if( !Q_strcmp( id, "PLATFORM" ))
return "platform"; // stub
else if( !Q_strcmp( id, "CONFIG" ))
return "platform/config"; // stub
else // ROOT || BASE
return fs_rootdir; // give at least root directory
}
static inline void CopyAndFixSlashes( char *p, const char *in )
{
Q_strcpy( p, in );
COM_FixSlashes( p );
}
class CXashFS : public IVFileSystem009
{
private:
class CSearchState
{
public:
CSearchState( CSearchState **head, search_t *search ) :
next( *head ), search( search ), index( 0 )
{
if( *head )
handle = (*head)->handle + 1;
else handle = 0;
*head = this;
}
~CSearchState()
{
Mem_Free( search );
}
CSearchState *next;
search_t *search;
int index;
FileFindHandle_t handle;
};
CSearchState *searchHead;
CSearchState *GetSearchStateByHandle( FileFindHandle_t handle )
{
for( CSearchState *state = searchHead; state; state = state->next )
{
if( state->handle == handle )
{
return state;
}
}
Con_DPrintf( "Can't find search state by handle %d\n", handle );
return NULL;
}
public:
CXashFS() : searchHead( NULL )
{
}
void RemoveAllSearchPaths() override
{
FS_ClearSearchPath();
}
void AddSearchPath( const char *path, const char *id ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
FS_AddGameDirectory( p, FS_CUSTOM_PATH );
}
void AddSearchPathNoWrite( const char *path, const char *id ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
FS_AddGameDirectory( p, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
}
bool RemoveSearchPath( const char *id ) override
{
// TODO:
return true;
}
void RemoveFile( const char *path, const char *id ) override
{
FS_Delete( path ); // FS_Delete is aware of slashes
}
void CreateDirHierarchy( const char *path, const char *id ) override
{
FS_CreatePath( va( "%s/%s", IdToDir( id ), path )); // FS_CreatePath is aware of slashes
}
bool FileExists( const char *path ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
return FS_FileExists( p, false );
}
bool IsDirectory( const char *path ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
return FS_SysFolderExists( p );
}
FileHandle_t Open( const char *path, const char *mode, const char *id ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
file_t *fd = FS_Open( p, mode, IsIdGamedir( id ) );
return fd;
}
void Close( FileHandle_t handle ) override
{
FS_Close( (file_t *)handle );
}
void Seek( FileHandle_t handle, int offset, FileSystemSeek_t whence ) override
{
int whence_ = SEEK_SET;
switch( whence )
{
case FILESYSTEM_SEEK_HEAD: whence_ = SEEK_SET; break;
case FILESYSTEM_SEEK_CURRENT: whence_ = SEEK_CUR; break;
case FILESYSTEM_SEEK_TAIL: whence_ = SEEK_END; break;
}
FS_Seek( (file_t *)handle, offset, whence_ );
}
unsigned int Tell( FileHandle_t handle ) override
{
return FS_Tell( (file_t *)handle );
}
unsigned int Size( FileHandle_t handle ) override
{
file_t *fd = (file_t *)handle;
return fd->real_length;
}
unsigned int Size( const char *path ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
return FS_FileSize( p, false );
}
long int GetFileTime( const char *path ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
return FS_FileTime( p, false );
}
void FileTimeToString( char *p, int size, long int time ) override
{
char *buf = ctime( &time );
Q_strncpy( p, buf, size );
}
bool IsOk( FileHandle_t handle ) override
{
return !FS_Eof( (file_t *)handle );
}
void Flush( FileHandle_t handle ) override
{
FS_Flush( (file_t *)handle );
}
bool EndOfFile( FileHandle_t handle ) override
{
return FS_Eof( (file_t *)handle );
}
int Read( void *buf, int size, FileHandle_t handle ) override
{
return FS_Read( (file_t *)handle, buf, size );
}
int Write( const void *buf, int size, FileHandle_t handle ) override
{
return FS_Write( (file_t *)handle, buf, size );
}
char *ReadLine( char *buf, int size, FileHandle_t handle ) override
{
int c = FS_Gets( (file_t *)handle, (byte*)buf, size );
return c >= 0 ? buf : NULL;
}
int FPrintf( FileHandle_t handle, char *fmt, ... ) override
{
va_list ap;
int ret;
va_start( ap, fmt );
ret = FS_VPrintf( (file_t *)handle, fmt, ap );
va_end( ap );
return ret;
}
void * GetReadBuffer(FileHandle_t, int *size, bool) override
{
// deprecated by Valve
*size = 0;
return NULL;
}
void ReleaseReadBuffer(FileHandle_t, void *) override
{
// deprecated by Valve
return;
}
const char *FindFirst(const char *pattern, FileFindHandle_t *handle, const char *id) override
{
if( !handle || !pattern )
return NULL;
char *p = (char *)alloca( Q_strlen( pattern ) + 1 );
CopyAndFixSlashes( p, pattern );
search_t *search = FS_Search( p, true, IsIdGamedir( id ));
if( !search )
return NULL;
CSearchState *state = new CSearchState( &searchHead, search );
*handle = state->handle;
return state->search->filenames[0];
}
const char *FindNext( FileFindHandle_t handle ) override
{
CSearchState *state = GetSearchStateByHandle( handle );
if( !state ) return NULL;
if( state->index + 1 >= state->search->numfilenames )
return NULL;
return state->search->filenames[++state->index];
}
bool FindIsDirectory( FileFindHandle_t handle ) override
{
CSearchState *state = GetSearchStateByHandle( handle );
if( !state )
return false;
if( state->index >= state->search->numfilenames )
return false;
return IsDirectory( state->search->filenames[state->index] );
}
void FindClose( FileFindHandle_t handle ) override
{
for( CSearchState *state = searchHead, **prev = NULL;
state;
*prev = state, state = state->next )
{
if( state->handle == handle )
{
if( prev )
(*prev)->next = state->next;
else searchHead = state->next;
delete state;
return;
}
}
Con_DPrintf( "FindClose: Can't find search state by handle %d\n", handle );
return;
}
const char * GetLocalPath( const char *name, char *buf, int size ) override
{
if( !name ) return NULL;
char *p = (char *)alloca( Q_strlen( name ) + 1 );
CopyAndFixSlashes( p, name );
#if !XASH_WIN32
if( p[0] == '/' )
#else
if( Q_strchr( p, ':' ))
#endif
{
Q_strncpy( buf, p, size );
return buf;
}
const char *fullpath = FS_GetDiskPath( p, false );
if( !fullpath )
return NULL;
Q_strncpy( buf, fullpath, size );
return buf;
}
char *ParseFile( char *buf, char *token, bool *quoted ) override
{
qboolean qquoted;
char *p = COM_ParseFileSafe( buf, token, PFILE_FS_TOKEN_MAX_LENGTH, 0, NULL, &qquoted );
if( quoted ) *quoted = qquoted;
return p;
}
bool FullPathToRelativePath( const char *path, char *out ) override
{
if( !COM_CheckString( path ))
{
*out = 0;
return false;
}
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
searchpath_t *sp;
for( sp = fs_searchpaths; sp; sp = sp->next )
{
size_t splen = Q_strlen( sp->filename );
if( !Q_strnicmp( sp->filename, p, splen ))
{
Q_strcpy( out, p + splen + 1 );
return true;
}
}
Q_strcpy( out, p );
return false;
}
bool GetCurrentDirectory( char *p, int size ) override
{
Q_strncpy( p, fs_rootdir, size );
return true;
}
void PrintOpenedFiles() override
{
// we don't track this yet
return;
}
void SetWarningFunc(void (*)(const char *, ...)) override
{
// TODO:
return;
}
void SetWarningLevel(FileWarningLevel_t) override
{
// TODO:
return;
}
int SetVBuf( FileHandle_t handle, char *buf, int mode, long int size ) override
{
// TODO:
return 0;
}
void GetInterfaceVersion(char *p, int size) override
{
Q_strncpy( p, "Stdio", size );
}
bool AddPackFile( const char *path, const char *id ) override
{
char *p = va( "%s/%s", IdToDir( id ), path );
CopyAndFixSlashes( p, path );
return !!FS_AddPak_Fullpath( p, NULL, FS_CUSTOM_PATH );
}
FileHandle_t OpenFromCacheForRead( const char *path , const char *mode, const char *id ) override
{
char *p = (char *)alloca( Q_strlen( path ) + 1 );
CopyAndFixSlashes( p, path );
return FS_OpenReadFile( p, mode, IsIdGamedir( id ));
}
// stubs
void Mount() override {}
void Unmount() override {}
void GetLocalCopy(const char *) override {}
void LogLevelLoadStarted(const char *) override {}
void LogLevelLoadFinished(const char *) override {}
void CancelWaitForResources(WaitForResourcesHandle_t) override {}
int HintResourceNeed(const char *, int) override { return 0; }
WaitForResourcesHandle_t WaitForResources(const char *) override { return 0; }
int PauseResourcePreloading() override { return 0; }
int ResumeResourcePreloading() override { return 0; }
bool IsAppReadyForOfflinePlay(int) override { return true; }
bool IsFileImmediatelyAvailable(const char *) override { return true; }
bool GetWaitForResourcesProgress(WaitForResourcesHandle_t, float *progress, bool *override) override
{
if( progress ) *progress = 0;
if( override ) *override = true;
return false;
}
} g_VFileSystem009;
extern "C" void EXPORT *CreateInterface( const char *interface, int *retval )
{
if( !Q_strcmp( interface, "VFileSystem009" ))
{
if( retval ) *retval = 0;
return &g_VFileSystem009;
}
if( retval ) *retval = 1;
return NULL;
}

7
filesystem/filesystem.c

@ -40,23 +40,22 @@ GNU General Public License for more details. @@ -40,23 +40,22 @@ GNU General Public License for more details.
#include "common/protocol.h"
#define FILE_COPY_SIZE (1024 * 1024)
fs_globals_t FI;
qboolean fs_ext_path = false; // attempt to read\write from ./ or ../ pathes
poolhandle_t fs_mempool;
searchpath_t *fs_searchpaths = NULL; // chain
char fs_rodir[MAX_SYSPATH];
char fs_rootdir[MAX_SYSPATH];
char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
static searchpath_t fs_directpath; // static direct path
static char fs_basedir[MAX_SYSPATH]; // base game directory
static char fs_gamedir[MAX_SYSPATH]; // game current directory
static char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
#if !XASH_WIN32
static qboolean fs_caseinsensitive = true; // try to search missing files
#endif
static fs_globals_t FI;
#define GI FI.GameInfo
#ifdef XASH_REDUCE_FD
static file_t *fs_last_readfile;
static zip_t *fs_last_zip;

4
filesystem/filesystem_internal.h

@ -79,12 +79,16 @@ typedef struct searchpath_s @@ -79,12 +79,16 @@ typedef struct searchpath_s
struct searchpath_s *next;
} searchpath_t;
extern fs_globals_t FI;
extern searchpath_t *fs_searchpaths;
extern poolhandle_t fs_mempool;
extern fs_interface_t g_engfuncs;
extern qboolean fs_ext_path;
extern char fs_rodir[MAX_SYSPATH];
extern char fs_rootdir[MAX_SYSPATH];
extern char fs_writedir[MAX_SYSPATH];
#define GI FI.GameInfo
#define Mem_Malloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )

4
filesystem/wscript

@ -9,8 +9,8 @@ def configure(conf): @@ -9,8 +9,8 @@ def configure(conf):
def build(bld):
bld.shlib(target = 'filesystem_stdio',
features = 'c',
source = bld.path.ant_glob(['*.c']),
features = 'cxx c',
source = bld.path.ant_glob(['*.c', '*.cpp']),
includes = ['.', '../common', '../public', '../engine'],
use = ['public'],
install_path = bld.env.LIBDIR,

Loading…
Cancel
Save