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@ -1192,7 +1192,7 @@ static qboolean FS_AddPak_Fullpath( const char *pakfile, qboolean *already_loade
@@ -1192,7 +1192,7 @@ static qboolean FS_AddPak_Fullpath( const char *pakfile, qboolean *already_loade
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} |
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} |
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qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int flags ) |
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static qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int flags ) |
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{ |
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searchpath_t *search; |
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zip_t *zip = NULL; |
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@ -1245,6 +1245,24 @@ qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int
@@ -1245,6 +1245,24 @@ qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int
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} |
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} |
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/*
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================ |
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FS_AddArchive_Fullpath |
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================ |
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*/ |
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static qboolean FS_AddArchive_Fullpath( const char *file, qboolean *already_loaded, int flags ) |
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{ |
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const char *ext = COM_FileExtension( file ); |
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if( !Q_stricmp( ext, "zip" ) || !Q_stricmp( ext, "pk3" )) |
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return FS_AddZip_Fullpath( file, already_loaded, flags ); |
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else if ( !Q_stricmp( ext, "pak" )) |
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return FS_AddPak_Fullpath( file, already_loaded, flags ); |
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// skip wads, this function only meant to be used for extras
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return false; |
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} |
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/*
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================ |
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FS_AddGameDirectory |
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@ -1470,11 +1488,12 @@ void FS_Rescan( void )
@@ -1470,11 +1488,12 @@ void FS_Rescan( void )
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} |
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#else |
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str = getenv( "XASH3D_EXTRAS_PAK1" ); |
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if( COM_CheckString( str ) ) |
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FS_AddPak_Fullpath( str, NULL, extrasFlags ); |
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if( COM_CheckString( str )) |
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FS_AddArchive_Fullpath( str, NULL, extrasFlags ); |
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str = getenv( "XASH3D_EXTRAS_PAK2" ); |
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if( COM_CheckString( str ) ) |
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FS_AddPak_Fullpath( str, NULL, extrasFlags ); |
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if( COM_CheckString( str )) |
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FS_AddArchive_Fullpath( str, NULL, extrasFlags ); |
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#endif |
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if( Q_stricmp( GI->basedir, GI->gamefolder )) |
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