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@ -1802,7 +1802,6 @@ and the file index in the package if relevant
@@ -1802,7 +1802,6 @@ and the file index in the package if relevant
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searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly ) |
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{ |
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searchpath_t *search; |
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char *pEnvPath; |
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// search through the path, one element at a time
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for( search = fs_searchpaths; search; search = search->next ) |
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@ -1828,20 +1827,20 @@ searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly )
@@ -1828,20 +1827,20 @@ searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly )
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search = &fs_directpath; |
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memset( search, 0, sizeof( searchpath_t )); |
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search->printinfo = FS_PrintInfo_DIR; |
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search->close = FS_Close_DIR; |
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search->openfile = FS_OpenFile_DIR; |
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search->filetime = FS_FileTime_DIR; |
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search->findfile = FS_FindFile_DIR; |
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search->search = FS_Search_DIR; |
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// root folder has a more priority than netpath
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Q_strncpy( search->filename, fs_rootdir, sizeof( search->filename )); |
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Q_strcat( search->filename, PATH_SPLITTER ); |
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Q_snprintf( netpath, MAX_SYSPATH, "%s%s", search->filename, name ); |
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Q_snprintf( netpath, sizeof( netpath ), "%s%s", search->filename, name ); |
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if( FS_SysFileExists( netpath, !( search->flags & FS_CUSTOM_PATH ) )) |
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if( FS_SysFileExists( netpath, true )) |
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{ |
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search->printinfo = FS_PrintInfo_DIR; |
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search->close = FS_Close_DIR; |
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search->openfile = FS_OpenFile_DIR; |
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search->filetime = FS_FileTime_DIR; |
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search->findfile = FS_FindFile_DIR; |
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search->search = FS_Search_DIR; |
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if( index != NULL ) |
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*index = -1; |
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return search; |
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