mittorn
|
e0ce5640d1
|
ref_soft: Separate buffer for transparent textures
|
6 years ago |
mittorn
|
e7f369a765
|
ref_soft: Fix breaking server vis, transparent texture decoding
|
6 years ago |
mittorn
|
58429bbc79
|
ref_soft: submodel drawing
|
6 years ago |
mittorn
|
5fc39662ec
|
ref_soft: Increase limits again, this will fix some HL maps
|
6 years ago |
mittorn
|
4c73f026b2
|
ref_soft: Fix render setup
|
6 years ago |
mittorn
|
932ad73441
|
ref_soft: Add OpenMP for blit and 2d draw
|
6 years ago |
mittorn
|
bf0d694c71
|
ref_soft: mipmap support
|
6 years ago |
mittorn
|
a2e689aba3
|
ref_soft: Fix crash on x86
|
6 years ago |
mittorn
|
c82eb39d54
|
ref_soft: Skip sky and transparent surfaces (increase FPS)
|
6 years ago |
mittorn
|
a00256a61c
|
ref_soft: Update API
|
6 years ago |
mittorn
|
842a15ee45
|
ref_soft: Merge kernel texture filter
|
6 years ago |
mittorn
|
e7785c9ccb
|
ref_soft: Make it draw something, screen settings still wrong
|
6 years ago |
mittorn
|
2b521ee201
|
ref_soft: Copy world renderer from zq/q2, does not render anything now
|
6 years ago |
mittorn
|
ce27aad67b
|
ref_soft: Fix alpha blending, optimize blitting
|
6 years ago |
mittorn
|
6784b9062e
|
ref_soft: hide color loops to macro
|
6 years ago |
mittorn
|
f23ecc6895
|
ref_soft: Implement rendermodes, colors, alpha textures/blending
|
6 years ago |
mittorn
|
ae6b460f35
|
ref_soft: Implement internal color tables
|
6 years ago |
mittorn
|
1ca28badad
|
ref_soft: initial 2D drawing implementation
|
6 years ago |