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ref_soft: Update API
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@ -212,9 +212,9 @@ static int GL_RenderGetParm( int parm, int arg )
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return gEngfuncs.Mod_SampleSizeForFace( &WORLDMODEL->surfaces[arg] );
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return LM_SAMPLE_SIZE;
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case PARM_SKY_SPHERE:
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return gEngfuncs.CL_GetRenderParm( parm, arg ) && !tr.fCustomSkybox;
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return ENGINE_GET_PARM_( parm, arg ) && !tr.fCustomSkybox;
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default:
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return gEngfuncs.CL_GetRenderParm( parm, arg );
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return ENGINE_GET_PARM_( parm, arg );
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}
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return 0;
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}
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@ -374,7 +374,7 @@ byte *GL_ApplyFilter( const byte *source, int width, int height )
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byte *out = (byte *)source;
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int i;
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if( gEngfuncs.Host_IsQuakeCompatible() )
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if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) )
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return in;
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for( i = 0; source && i < width * height; i++, in += 4 )
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@ -58,7 +58,7 @@ void CL_RunLightStyles( void )
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continue;
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}
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if( !gEngfuncs.CL_GetRenderParm( PARAM_GAMEPAUSED, 0 ) && frametime <= 0.1f )
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if( !ENGINE_GET_PARM( PARAM_GAMEPAUSED ) && frametime <= 0.1f )
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ls->time += frametime; // evaluate local time
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flight = (int)Q_floor( ls->time * 10 );
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53
r_local.h
53
r_local.h
@ -658,12 +658,8 @@ void TriFogParams( float flDensity, int iFogSkybox );
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void TriCullFace( TRICULLSTYLE mode );
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//
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// r_blitscreen.c
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//
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void R_BlitScreen();
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void R_InitBlit();
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#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
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#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
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extern ref_api_t gEngfuncs;
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extern ref_globals_t *gpGlobals;
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@ -807,8 +803,6 @@ extern cvar_t *r_showhull;
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#define CLIP_EPSILON 0.001
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#define BACKFACE_EPSILON 0.01
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// !!! if this is changed, it must be changed in asm_draw.h too !!!
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#define NEAR_CLIP 0.01
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@ -1218,6 +1212,49 @@ extern int r_maxvalidedgeoffset;
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extern int r_currentkey;
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extern int r_currentbkey;
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//
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// r_blitscreen.c
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//
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void R_InitCaches (void);
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void R_BlitScreen();
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void R_InitBlit();
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//
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// r_edge.c
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//
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void R_SurfacePatch (void);
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void R_BeginEdgeFrame (void);
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void R_RenderWorld (void);
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void R_ScanEdges (void);
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//
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// r_surf.c
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//
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void D_FlushCaches (void);
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//
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// r_draw.c
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//
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void Draw_Fill (int x, int y, int w, int h, int c);
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//
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// r_main.c
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//
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void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
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//
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// r_misc.c
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//
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void R_SetupFrameQ (void);
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void R_TransformFrustum (void);
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void TransformVector (vec3_t in, vec3_t out);
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//
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// r_rast.c
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//
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void R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf);
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void R_RenderFace (msurface_t *fa, int clipflags);
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//
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8
r_main.c
8
r_main.c
@ -827,7 +827,7 @@ static void R_CheckFog( void )
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int i, cnt, count;
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// quake global fog
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if( gEngfuncs.Host_IsQuakeCompatible( ))
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if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
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{
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if( !MOVEVARS->fog_settings )
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{
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@ -852,12 +852,12 @@ static void R_CheckFog( void )
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RI.fogEnabled = false;
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if( RI.onlyClientDraw || gEngfuncs.GetWaterLevel() < 3 || !RI.drawWorld || !RI.viewleaf )
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if( RI.onlyClientDraw || ENGINE_GET_PARM( PARM_WATER_LEVEL ) < 3 || !RI.drawWorld || !RI.viewleaf )
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{
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if( RI.cached_waterlevel == 3 )
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{
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// in some cases waterlevel jumps from 3 to 1. Catch it
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RI.cached_waterlevel = gEngfuncs.GetWaterLevel();
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RI.cached_waterlevel = ENGINE_GET_PARM( PARM_WATER_LEVEL );
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RI.cached_contents = CONTENTS_EMPTY;
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//if( !RI.fogCustom ) pglDisable( GL_FOG );
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}
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@ -869,7 +869,7 @@ static void R_CheckFog( void )
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cnt = ent->curstate.skin;
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else cnt = RI.viewleaf->contents;
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RI.cached_waterlevel = gEngfuncs.GetWaterLevel();
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RI.cached_waterlevel = ENGINE_GET_PARM( PARM_WATER_LEVEL );
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if( !IsLiquidContents( RI.cached_contents ) && IsLiquidContents( cnt ))
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{
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2
r_rast.c
2
r_rast.c
@ -562,7 +562,7 @@ void R_RenderFace (msurface_t *fa, int clipflags)
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// environment box surfaces to be emited
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/* if ( fa->texinfo->flags & SURF_SKY )
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{
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R_EmitSkyBox ();
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R_EmitSkyBox ();
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return;
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}*/
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5
wscript
5
wscript
@ -30,17 +30,16 @@ def build(bld):
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name = get_subproject_name(bld)
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bld.env = bld.all_envs[name]
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libs = [ 'M' ]
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libs = [ 'public', 'M' ]
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source = bld.path.ant_glob(['*.c'])
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source += [ '../engine/common/mathlib.c', '../engine/common/crtlib.c', '../engine/common/matrixlib.c' ]
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includes = ['.',
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'../engine',
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'../engine/common',
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'../engine/server',
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'../engine/client',
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'../public',
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'../common',
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'../pm_shared' ]
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