Browse Source

ref_soft: Skip sky and transparent surfaces (increase FPS)

pull/2/head
mittorn 6 years ago
parent
commit
c82eb39d54
  1. 14
      r_rast.c

14
r_rast.c

@ -551,20 +551,20 @@ void R_RenderFace (msurface_t *fa, int clipflags) @@ -551,20 +551,20 @@ void R_RenderFace (msurface_t *fa, int clipflags)
clipplane_t *pclip;
// translucent surfaces are not drawn by the edge renderer
/* if (fa->texinfo->flags & (SURF_TRANS33|SURF_TRANS66))
if (fa->flags & (SURF_DRAWTURB|SURF_TRANSPARENT))
{
fa->nextalphasurface = r_alpha_surfaces;
r_alpha_surfaces = fa;
//fa->nextalphasurface = r_alpha_surfaces;
//r_alpha_surfaces = fa;
return;
}*/
}
// sky surfaces encountered in the world will cause the
// environment box surfaces to be emited
/* if ( fa->texinfo->flags & SURF_SKY )
if ( fa->flags & SURF_DRAWSKY )
{
R_EmitSkyBox ();
//R_EmitSkyBox ();
return;
}*/
}
// skip out if no more surfs
if ((surface_p) >= surf_max)

Loading…
Cancel
Save