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ref_soft: hide color loops to macro

pull/2/head
mittorn 5 years ago
parent
commit
6784b9062e
  1. 73
      r_glblit.c

73
r_glblit.c

@ -87,49 +87,46 @@ void R_BuildScreenMap() @@ -87,49 +87,46 @@ void R_BuildScreenMap()
#endif
}
#define FOR_EACH_COLOR(x) for( r##x = 0; r##x < BIT(3); r##x++ ) for( g##x = 0; g##x < BIT(3); g##x++ ) for( b##x = 0; b##x < BIT(2); b##x++ )
void R_BuildBlendMaps()
{
unsigned int r1, g1, b1;
unsigned int r2, g2, b2;
for( r1 = 0; r1 < BIT(3); r1++ )
for( g1 = 0; g1 < BIT(3); g1++ )
for( b1 = 0; b1 < BIT(2); b1++ )
for( r2 = 0; r2 < BIT(3); r2++ )
for( g2 = 0; g2 < BIT(3); g2++ )
for( b2 = 0; b2 < BIT(2); b2++ )
{
unsigned int r, g, b;
unsigned short index1 = r1 << (2 + 3) | g1 << 2 | b1;
unsigned short index2 = (r2 << (2 + 3) | g2 << 2 | b2) << 8;
unsigned int a;
r = r1 + r2;
g = g1 + g2;
b = b1 + b2;
if( r > MASK(2) )
r = MASK(2);
if( g > MASK(2) )
g = MASK(2);
if( b > MASK(1) )
b = MASK(1);
ASSERT(!vid.addmap[index2|index1]);
vid.addmap[index2|index1] = r << (2 + 3) | g << 2 | b;
r = r1 * r2 / MASK(2);
g = g1 * g2 / MASK(2);
b = b1 * b2 / MASK(1);
vid.modmap[index2|index1] = r << (2 + 3) | g << 2 | b;
for( a = 0; a < 8; a++ )
{
r = r1 * a / 7 + r2 * (7 - a) / 7;
g = g1 * a / 7 + g2 * (7 - a) / 7;
b = b1 * a / 7 + b2 * (7 - a) / 7;
vid.alphamap[a << 16|index2|index1] = r << (2 + 3) | g << 2 | b;
}
}
FOR_EACH_COLOR(1)FOR_EACH_COLOR(2)
{
unsigned int r, g, b;
unsigned short index1 = r1 << (2 + 3) | g1 << 2 | b1;
unsigned short index2 = (r2 << (2 + 3) | g2 << 2 | b2) << 8;
unsigned int a;
r = r1 + r2;
g = g1 + g2;
b = b1 + b2;
if( r > MASK(2) )
r = MASK(2);
if( g > MASK(2) )
g = MASK(2);
if( b > MASK(1) )
b = MASK(1);
ASSERT(!vid.addmap[index2|index1]);
vid.addmap[index2|index1] = r << (2 + 3) | g << 2 | b;
r = r1 * r2 / MASK(2);
g = g1 * g2 / MASK(2);
b = b1 * b2 / MASK(1);
vid.modmap[index2|index1] = r << (2 + 3) | g << 2 | b;
for( a = 0; a < 8; a++ )
{
r = r1 * a / 7 + r2 * (7 - a) / 7;
g = g1 * a / 7 + g2 * (7 - a) / 7;
b = b1 * a / 7 + b2 * (7 - a) / 7;
vid.alphamap[a << 16|index2|index1] = r << (2 + 3) | g << 2 | b;
}
}
}
void R_InitBlit()

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