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228 lines
5.7 KiB
228 lines
5.7 KiB
#include "r_local.h" |
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#include "../ref_gl/gl_export.h" |
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/* |
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======================== |
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DebugCallback |
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For ARB_debug_output |
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======================== |
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*/ |
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static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam ) |
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{ |
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switch( type ) |
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{ |
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case GL_DEBUG_TYPE_ERROR_ARB: |
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gEngfuncs.Con_Printf( S_OPENGL_ERROR "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: |
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gEngfuncs.Con_Printf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: |
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gEngfuncs.Con_Printf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_PORTABILITY_ARB: |
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gEngfuncs.Con_Reportf( S_OPENGL_WARN "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_PERFORMANCE_ARB: |
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gEngfuncs.Con_Printf( S_OPENGL_NOTE "%s\n", message ); |
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break; |
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case GL_DEBUG_TYPE_OTHER_ARB: |
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default: |
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gEngfuncs.Con_Printf( S_OPENGL_NOTE "%s\n", message ); |
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break; |
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} |
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} |
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int tex; |
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unsigned short *buffer; |
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#define LOAD(x) p##x = gEngfuncs.GL_GetProcAddress(#x) |
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void R_BuildScreenMap() |
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{ |
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int i; |
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#ifdef SEPARATE_BLIT |
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for( i = 0; i < 256; i++ ) |
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{ |
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unsigned int r,g,b; |
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// 332 to 565 |
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r = ((i >> (8 - 3) )<< 2 ) & MASK(5); |
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g = ((i >> (8 - 3 - 3)) << 3) & MASK(6); |
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b = ((i >> (8 - 3 - 3 - 2)) << 3) & MASK(5); |
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vid.screen_major[i] = r << (6 + 5) | (g << 5) | b; |
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// restore minor GBRGBRGB |
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r = MOVE_BIT(i, 5, 1) | MOVE_BIT(i, 2, 0); |
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g = MOVE_BIT(i, 7, 2) | MOVE_BIT(i, 4, 1) | MOVE_BIT(i, 1, 0); |
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b = MOVE_BIT(i, 6, 2) | MOVE_BIT(i, 3, 1) | MOVE_BIT(i, 0, 0); |
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vid.screen_minor[i] = r << (6 + 5) | (g << 5) | b; |
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} |
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#else |
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for( i = 0; i < 256; i++ ) |
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{ |
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unsigned int r,g,b , major, j; |
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// 332 to 565 |
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r = ((i >> (8 - 3) )<< 2 ) & MASK(5); |
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g = ((i >> (8 - 3 - 3)) << 3) & MASK(6); |
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b = ((i >> (8 - 3 - 3 - 2)) << 3) & MASK(5); |
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major = r << (6 + 5) | (g << 5) | b; |
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for( j = 0; j < 256; j++ ) |
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{ |
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// restore minor GBRGBRGB |
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r = MOVE_BIT(i, 5, 1) | MOVE_BIT(i, 2, 0); |
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g = MOVE_BIT(i, 7, 2) | MOVE_BIT(i, 4, 1) | MOVE_BIT(i, 1, 0); |
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b = MOVE_BIT(i, 6, 2) | MOVE_BIT(i, 3, 1) | MOVE_BIT(i, 0, 0); |
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vid.screen[(i<<8)|j] = r << (6 + 5) | (g << 5) | b | major; |
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} |
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} |
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#endif |
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} |
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#define FOR_EACH_COLOR(x) for( r##x = 0; r##x < BIT(3); r##x++ ) for( g##x = 0; g##x < BIT(3); g##x++ ) for( b##x = 0; b##x < BIT(2); b##x++ ) |
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void R_BuildBlendMaps() |
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{ |
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unsigned int r1, g1, b1; |
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unsigned int r2, g2, b2; |
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FOR_EACH_COLOR(1)FOR_EACH_COLOR(2) |
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{ |
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unsigned int r, g, b; |
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unsigned short index1 = r1 << (2 + 3) | g1 << 2 | b1; |
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unsigned short index2 = (r2 << (2 + 3) | g2 << 2 | b2) << 8; |
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unsigned int a; |
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r = r1 + r2; |
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g = g1 + g2; |
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b = b1 + b2; |
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if( r > MASK(2) ) |
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r = MASK(2); |
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if( g > MASK(2) ) |
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g = MASK(2); |
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if( b > MASK(1) ) |
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b = MASK(1); |
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ASSERT(!vid.addmap[index2|index1]); |
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vid.addmap[index2|index1] = r << (2 + 3) | g << 2 | b; |
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r = r1 * r2 / MASK(2); |
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g = g1 * g2 / MASK(2); |
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b = b1 * b2 / MASK(1); |
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vid.modmap[index2|index1] = r << (2 + 3) | g << 2 | b; |
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for( a = 0; a < 8; a++ ) |
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{ |
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r = r1 * a / 7 + r2 * (7 - a) / 7; |
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g = g1 * a / 7 + g2 * (7 - a) / 7; |
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b = b1 * a / 7 + b2 * (7 - a) / 7; |
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vid.alphamap[a << 16|index2|index1] = r << (2 + 3) | g << 2 | b; |
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} |
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} |
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} |
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void R_InitBlit() |
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{ |
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LOAD(glBegin); |
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LOAD(glEnd); |
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LOAD(glTexCoord2f); |
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LOAD(glVertex2f); |
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LOAD(glEnable); |
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LOAD(glDisable); |
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LOAD(glTexImage2D); |
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LOAD(glOrtho); |
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LOAD(glMatrixMode); |
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LOAD(glLoadIdentity); |
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LOAD(glViewport); |
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LOAD(glBindTexture); |
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LOAD(glDebugMessageCallbackARB); |
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LOAD(glDebugMessageControlARB); |
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LOAD(glGetError); |
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LOAD(glGenTextures); |
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LOAD(glTexParameteri); |
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#ifdef GLDEBUG |
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if( gpGlobals->developer ) |
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{ |
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gEngfuncs.Con_Reportf( "Installing GL_DebugOutput...\n"); |
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pglDebugMessageCallbackARB( GL_DebugOutput, NULL ); |
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// force everything to happen in the main thread instead of in a separate driver thread |
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pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB ); |
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} |
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// enable all the low priority messages |
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pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true ); |
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#endif |
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pglGenTextures( 1, &tex ); |
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buffer = Mem_Malloc( r_temppool, 1920*1080*2 ); |
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R_BuildScreenMap(); |
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R_BuildBlendMaps(); |
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} |
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void R_BlitScreen() |
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{ |
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//memset( vid.buffer, 10, vid.width * vid.height ); |
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int i; |
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byte *buf = vid.buffer; |
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for( i = 0; i < vid.width * vid.height;i++) |
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{ |
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#ifdef SEPARATE_BLIT |
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// need only 1024 bytes table, but slower |
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// wtf?? maybe some prefetch??? |
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byte major = buf[(i<<1)+1]; |
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byte minor = buf[(i<<1)]; |
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buffer[i] = vid.screen_major[major] |vid.screen_minor[minor]; |
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#else |
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buffer[i] = vid.screen[vid.buffer[i]]; |
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#endif |
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} |
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pglBindTexture(GL_TEXTURE_2D, tex); |
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pglViewport( 0, 0, gpGlobals->width, gpGlobals->height ); |
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pglMatrixMode( GL_PROJECTION ); |
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pglLoadIdentity(); |
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pglOrtho( 0, gpGlobals->width, gpGlobals->height, 0, -99999, 99999 ); |
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pglMatrixMode( GL_MODELVIEW ); |
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pglLoadIdentity(); |
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pglEnable( GL_TEXTURE_2D ); |
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pglBindTexture(GL_TEXTURE_2D, tex); |
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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//gEngfuncs.Con_Printf("%d\n",pglGetError()); |
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, buffer ); |
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//gEngfuncs.Con_Printf("%d\n",pglGetError()); |
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pglBegin( GL_QUADS ); |
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pglTexCoord2f( 0, 0 ); |
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pglVertex2f( 0, 0 ); |
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pglTexCoord2f( 1, 0 ); |
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pglVertex2f( vid.width, 0 ); |
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pglTexCoord2f( 1, 1 ); |
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pglVertex2f( vid.width, vid.height ); |
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pglTexCoord2f( 0, 1 ); |
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pglVertex2f( 0, vid.height ); |
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pglEnd(); |
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pglDisable( GL_TEXTURE_2D ); |
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gEngfuncs.GL_SwapBuffers(); |
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memset( vid.buffer, 0, vid.width * vid.height * 2 ); |
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}
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