|
|
|
@ -35,10 +35,12 @@ static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLui
@@ -35,10 +35,12 @@ static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLui
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
int tex; |
|
|
|
|
unsigned short *buffer; |
|
|
|
|
|
|
|
|
|
#define LOAD(x) p##x = gEngfuncs.GL_GetProcAddress(#x) |
|
|
|
|
void R_InitBlit() |
|
|
|
|
{ |
|
|
|
|
int i; |
|
|
|
|
LOAD(glBegin); |
|
|
|
|
LOAD(glEnd); |
|
|
|
|
LOAD(glTexCoord2f); |
|
|
|
@ -69,12 +71,39 @@ void R_InitBlit()
@@ -69,12 +71,39 @@ void R_InitBlit()
|
|
|
|
|
// enable all the low priority messages
|
|
|
|
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true ); |
|
|
|
|
pglGenTextures( 1, &tex ); |
|
|
|
|
} |
|
|
|
|
buffer = Mem_Malloc( r_temppool, 1920*1080*2 ); |
|
|
|
|
|
|
|
|
|
for( i = 0; i < 256; i++ ) |
|
|
|
|
{ |
|
|
|
|
unsigned int r,g,b; |
|
|
|
|
|
|
|
|
|
// 332 to 565
|
|
|
|
|
r = ((i >> (8 - 3) )<< 2 ) & MASK(5); |
|
|
|
|
g = ((i >> (8 - 3 - 3)) << 3) & MASK(6); |
|
|
|
|
b = ((i >> (8 - 3 - 3 - 2)) << 3) & MASK(5); |
|
|
|
|
vid.screen_major[i] = r << (6 + 5) | (g << 5) | b; |
|
|
|
|
|
|
|
|
|
// restore minor GBRGBRGB
|
|
|
|
|
r = MOVE_BIT(i, 5, 1) | MOVE_BIT(i, 2, 0); |
|
|
|
|
g = MOVE_BIT(i, 7, 2) | MOVE_BIT(i, 4, 1) | MOVE_BIT(i, 1, 0); |
|
|
|
|
b = MOVE_BIT(i, 6, 2) | MOVE_BIT(i, 3, 1) | MOVE_BIT(i, 0, 0); |
|
|
|
|
vid.screen_minor[i] = r << (6 + 5) | (g << 5) | b; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void R_BlitScreen() |
|
|
|
|
{ |
|
|
|
|
//memset( vid.buffer, 10, vid.width * vid.height );
|
|
|
|
|
int i; |
|
|
|
|
byte *buf = vid.buffer; |
|
|
|
|
|
|
|
|
|
for( i = 0; i < vid.width * vid.height;i++) |
|
|
|
|
{ |
|
|
|
|
byte major = buf[(i<<1)+1]; |
|
|
|
|
byte minor = buf[(i<<1)]; |
|
|
|
|
|
|
|
|
|
buffer[i] = vid.screen_major[major]|vid.screen_minor[minor]; |
|
|
|
|
} |
|
|
|
|
pglBindTexture(GL_TEXTURE_2D, tex); |
|
|
|
|
pglViewport( 0, 0, gpGlobals->width, gpGlobals->height ); |
|
|
|
|
pglMatrixMode( GL_PROJECTION ); |
|
|
|
@ -90,7 +119,7 @@ void R_BlitScreen()
@@ -90,7 +119,7 @@ void R_BlitScreen()
|
|
|
|
|
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
|
|
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
|
|
//gEngfuncs.Con_Printf("%d\n",pglGetError());
|
|
|
|
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, vid.buffer ); |
|
|
|
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, buffer ); |
|
|
|
|
//gEngfuncs.Con_Printf("%d\n",pglGetError());
|
|
|
|
|
pglBegin( GL_QUADS ); |
|
|
|
|
pglTexCoord2f( 0, 0 ); |
|
|
|
|