Alibek Omarov
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7e9d46689c
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engine: client: fix multiline CenterPrint
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2 years ago |
Alibek Omarov
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b6347d17c9
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engine: client: sound: don't print sound/ twice in soundlist command
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2 years ago |
Alibek Omarov
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8293bc91d4
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engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
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2 years ago |
Alibek Omarov
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fb0f184d6b
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engine: common: lib_common: fix offset by one UB
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2 years ago |
Alibek Omarov
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58e95c7d6f
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engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
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2 years ago |
Alibek Omarov
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7a5381e658
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engine: common: mod_studio: fix uninitialized adj array
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2 years ago |
Alibek Omarov
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375c06400c
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engine: server: avoid unaligned access in pfnMessageEnd
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2 years ago |
Alibek Omarov
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e481c86ba2
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engine: client: console: fix NXPrintf newlines, small refactoring
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2 years ago |
Alibek Omarov
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21b9f07323
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engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
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2 years ago |
Alibek Omarov
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0bff62e696
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engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2 years ago |
Alibek Omarov
|
858597832d
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engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2 years ago |
Alibek Omarov
|
f4069de7f2
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engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
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2 years ago |
Alibek Omarov
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0984368a31
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engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
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2 years ago |
Alibek Omarov
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f4961d9da7
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engine: client: return empty string in pfnGetLevelName if no map is loaded yet
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2 years ago |
Alibek Omarov
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f42a174482
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engine: client: empty current map name in CL_ClearState
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2 years ago |
Alibek Omarov
|
13bf607031
|
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
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2 years ago |
Alibek Omarov
|
3cfdb1213b
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engine: client: consolidate modern and legacy protocol parsing functions, if possible
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2 years ago |
Alibek Omarov
|
fccf044976
|
engine: initialize network buffers used on player connect and after
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2 years ago |
Alibek Omarov
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c23396f533
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engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
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2 years ago |
Alibek Omarov
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33c9f7118b
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engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
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2 years ago |
Alibek Omarov
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c741ec223f
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2 years ago |
Alibek Omarov
|
d6d98bd297
|
engine: platform: sdl: minor style changes
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2 years ago |
Alibek Omarov
|
5e1b5d89f7
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engine: client: console: allow opening OSK and existing console with gamepads for all platforms
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2 years ago |
Alibek Omarov
|
a0edfd28b2
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engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
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2 years ago |
Alibek Omarov
|
b5b6b8b785
|
engine: network: fix some unitialized sockaddr_storage's
|
2 years ago |
fgsfds
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b2cc96cf0d
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scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment
|
2 years ago |
fgsfds
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69607d7890
|
nswitch: do not link libstdc++ into dynamic libraries
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
|
2 years ago |
Alibek Omarov
|
5ba2449d10
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engine: common: static-ify functions in mod_studio.c
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2 years ago |
Alibek Omarov
|
05016f8639
|
engine: vgui: add EnableTextInput to the API
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2 years ago |
Alibek Omarov
|
634574f249
|
engine: platform: sdl: don't enable text mode with cursor???
|
2 years ago |
fgsfds
|
f782d444a8
|
engine: platform: posix: don't redefine _GNU_SOURCE
|
2 years ago |
fgsfds
|
b68def2b9c
|
engine: touch: only pop up touch keyboard on FINGERDOWN events
|
2 years ago |
fgsfds
|
d944301a60
|
engine: client: add barebones gamepad controls to input fields
|
2 years ago |
fgsfds
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15ba932046
|
engine: server: add sv_autosave cvar
* a1ba: added FCVAR_PRIVILEGED just in case
|
2 years ago |
fgsfds
|
b73c16c216
|
engine: net_ws: pass correct sockaddr lengths where needed
|
2 years ago |
fgsfds
|
0ba4ef678c
|
engine: net_ws: pass correct sockaddr lengths where needed
|
2 years ago |
fgsfds
|
6557ac7fb4
|
server: add sv_autosave cvar
|
2 years ago |
fgsfds
|
f3e50b5500
|
add barebones gamepad controls for input fields and console
|
2 years ago |
fgsfds
|
705f252ed8
|
nswitch: don't automatically pop up OSK when opening console
|
2 years ago |
fgsfds
|
cb28101732
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touch: only pop up OSK on FINGERDOWN events
|
2 years ago |
fgsfds
|
f87863b8bc
|
nswitch: always enable console
|
2 years ago |
fgsfds
|
36e7856b9c
|
don't redefine _GNU_SOURCE
|
2 years ago |
fgsfds
|
25a1cb8ce7
|
Nintendo Switch support (again)
|
2 years ago |
Alibek Omarov
|
f910f4896c
|
engine: client: font: finally add support for tab character in engine
|
2 years ago |
Alibek Omarov
|
6eae3471cf
|
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
|
2 years ago |
Alibek Omarov
|
c0fa91bec9
|
engine: client: consolidate client and menu scissor functions
|
2 years ago |
Alibek Omarov
|
ba6dd3c751
|
engine: client: font: fix another inverted check
|
2 years ago |
Alibek Omarov
|
fd63018fb5
|
engine: client: make client string drawing functions ignore linefeeds
|
2 years ago |
Alibek Omarov
|
2225915702
|
engine: client: font: fix CL_DrawStringLen
|
2 years ago |
Alibek Omarov
|
d14e486721
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engine: client: font: add special flag to ignore linefeeds when drawing strings
|
2 years ago |