Alibek Omarov
|
8eec5389fe
|
game_launch: fix gamedir pointer being lost
|
2 years ago |
Alibek Omarov
|
7c9f5f8ab1
|
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
|
2 years ago |
Velaron
|
c10b70cb61
|
game_launch: explicitly check for SDL2 on win32 platforms
|
2 years ago |
Alibek Omarov
|
f467d0c807
|
game_launch: fix Windows build (as suggested by @SNMetamorph)
|
2 years ago |
Alibek Omarov
|
a717b7fc49
|
game_launch: declare environ variable, by standard it must be declared by user program
|
2 years ago |
Alibek Omarov
|
07a9c4602d
|
game_launch: change game with execve on supported platforms
|
2 years ago |
Alibek Omarov
|
8169c2a40b
|
wscript: set rpath to current folder, LD_LIBRARY_PATH is unneeded anymore
Fix README and AppImage launch script accordingly
|
3 years ago |
exstrim401
|
a1c948e591
|
game_launch: add const to game var
|
3 years ago |
exstrim401
|
db3e71bfcc
|
engine: Removed unused Haiku variables
|
3 years ago |
exstrim401
|
2b436dced0
|
engine: Remove XASH3D_MIRRORDIR
also make XASH3D_GAME for all platforms
|
3 years ago |
exstrim401
|
a89f9fa181
|
engine: Haiku BeGameLauncher support
|
3 years ago |
exstrim401
|
b7922368bd
|
engine: Haiku OS support (#478)
|
4 years ago |
Gleb Mazovetskiy
|
11194f339d
|
game_launch: Add a --disable-menu-changegame build option
This option is useful when xash3d is launched externally by a script
that performs additional setup.
|
4 years ago |
Alibek Omarov
|
19303f7bd7
|
game_launch: fix Win32 main
|
5 years ago |
Alibek Omarov
|
a51c5d93fc
|
Revert "game_launch: check for Platform_Main before Host_Main"
This reverts commit 6aa61657e0 .
|
5 years ago |
Alibek Omarov
|
55dbb2ca3f
|
Revert "game_launch: fix start up"
This reverts commit a46e459124 .
|
5 years ago |
Alibek Omarov
|
a46e459124
|
game_launch: fix start up
|
5 years ago |
Alibek Omarov
|
6aa61657e0
|
game_launch: check for Platform_Main before Host_Main
|
5 years ago |
Alibek Omarov
|
a862e641f1
|
game_launch: fix build on windows
|
5 years ago |
Jonathan Poncelet
|
37255354d4
|
Various: Fixed obscure crashes on Mac
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
|
5 years ago |
Alibek Omarov
|
b8c0d7f59e
|
port: clean-up old port header
|
5 years ago |
Alibek Omarov
|
17f719558c
|
wscript: move build env setup to main wscript
|
6 years ago |
Alibek Omarov
|
2c17dce25b
|
wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage
|
6 years ago |
Alibek Omarov
|
6debd84a2e
|
game_launch: wscript: refactor, use shared get_subproject_name
|
6 years ago |
Alibek Omarov
|
776d1cb52c
|
wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling
|
6 years ago |
Alibek Omarov
|
81e142936d
|
wscript: use lower-case win32 libraries names for crosscompiling from Linux
|
6 years ago |
Alibek Omarov
|
2b085cb69e
|
game_launch: remove SDL for simplicity
|
6 years ago |
a1batross
|
ca501c0378
|
wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio
|
6 years ago |
Alibek Omarov
|
abda3b52ab
|
game_launch: remove two different names for engine DLLs
|
6 years ago |
Alibek Omarov
|
8ea5536b42
|
wscript: fix win32 build
|
6 years ago |
Alibek Omarov
|
572705bc08
|
MSVC & Win32 wscript fixes
|
7 years ago |
Alibek Omarov
|
473810fc0c
|
MSVC & Win32 related fixes
|
7 years ago |
Alibek Omarov
|
0db8d95bc9
|
Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging.
|
7 years ago |
Alibek Omarov
|
0c058f2eca
|
Add waf buildscripts, add updated game_launch
|
7 years ago |