Alibek Omarov
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1e0107944f
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engine: make sys_timescale non-cheat, like host_framerate
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1 year ago |
mittorn
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c800b34cd4
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ref_api: add R_Flush method
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1 year ago |
Alibek Omarov
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1612e2d669
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engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
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1 year ago |
Alibek Omarov
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26d229c8ca
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engine, ref: RefAPI 5. Simplify remap calls
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1 year ago |
Alibek Omarov
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9c66e86be1
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engine, ref: RefAPI 5. Remove unused calls
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1 year ago |
Alibek Omarov
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7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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1 year ago |
Alibek Omarov
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9ec1e259b4
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engine: platform: sdl: unused variable cleanup
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1 year ago |
Alibek Omarov
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0c2d480d89
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engine: client: unused variables cleanup
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1 year ago |
Alibek Omarov
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350d8ccb7b
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engine: common: cvar: unused variables cleanup
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1 year ago |
Alibek Omarov
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0c512d0431
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engine: server: unused variables cleanup
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1 year ago |
Alibek Omarov
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273bccdc9a
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engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519)
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1 year ago |
Alibek Omarov
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f0a2362da3
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engine: wscript: another try, link nswitch port using gcc and not g++
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1 year ago |
Alibek Omarov
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be8ade23e8
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engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
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1 year ago |
Alibek Omarov
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40c9a2fb82
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engine: make Mod_SampleSizeForFace accept const surface
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1 year ago |
Andrey Akhmichin
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a34c22fb10
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engine: client: add support for "mp3 playfile/loopfile" commands.
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1 year ago |
Alibek Omarov
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2d2e03f235
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engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug)
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1 year ago |
Alibek Omarov
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4c3c3529e9
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engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
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1 year ago |
Alibek Omarov
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7051b844ff
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engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
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1 year ago |
Alibek Omarov
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68377435c8
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engine: server: remove legacy light -> light_level entity key rewrite
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1 year ago |
Henry Ford
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e7e1677786
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engine: common: comply with C89 in OpenBSD wai_getExecutablePath
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1 year ago |
Henry Ford
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f330aac113
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engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
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1 year ago |
Alibek Omarov
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9fcd4baa87
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engine: client: gameui: expose animated_title and hd_background flags to main menu API
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1 year ago |
SNMetamorph
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5216cccef4
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engine: server: added singleplayer check for userinfo update
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1 year ago |
SNMetamorph
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a87f399e68
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engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
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1 year ago |
Alibek Omarov
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83d26ad233
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engine: server: add sv_allow_autoaim cvar
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1 year ago |
Alibek Omarov
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0aa8a2891c
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engine: client: add gles3compat to renderers list
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1 year ago |
Velaron
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5c90e716cb
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engine: platform: android: refactoring
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1 year ago |
Alibek Omarov
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71b06801ef
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engine: platform: android: remove dead code
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1 year ago |
Alibek Omarov
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cfc7b35927
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engine: client: don't leave the user without mouse cursor if they enabled m_ignore
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1 year ago |
Alibek Omarov
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76564958d1
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engine: host: hide -nativeegl for Android SDL builds
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1 year ago |
Alibek Omarov
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e21fa4a910
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engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
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1 year ago |
Alibek Omarov
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a41902bd46
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engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
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1 year ago |
Alibek Omarov
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597429cf41
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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1 year ago |
Alibek Omarov
|
5ea074a1fd
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engine: fix build issues pointed by @Velaron
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1 year ago |
Alibek Omarov
|
a62a9429c9
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engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
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1 year ago |
Alibek Omarov
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f7c536b81c
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engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
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1 year ago |
Alibek Omarov
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4d7d592918
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engine: mod_bmodel: completely get rid of global loadmodel pointer
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1 year ago |
Alibek Omarov
|
c5e91f299b
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engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
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1 year ago |
Alibek Omarov
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cff276db71
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engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
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1 year ago |
Alibek Omarov
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30d1492b93
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engine: remove Set/GetCurrentLoadingModel from RefAPI
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1 year ago |
Alibek Omarov
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f07eea5073
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engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
|
1 year ago |
Alibek Omarov
|
78bc177e05
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engine: server: remove unused host struct field
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1 year ago |
Alibek Omarov
|
8fb908e3d4
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engine: server: disable SV_UnloadProgs, only call it when shutting down engine
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1 year ago |
Alibek Omarov
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d8b261370a
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engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
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1 year ago |
Alibek Omarov
|
a2c9ac5b1f
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engine: client: disable server DLL probe for GameUI, check it's existence instead
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1 year ago |
Alibek Omarov
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7f9025e178
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engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
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1 year ago |
Alibek Omarov
|
8647110a10
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Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057 .
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1 year ago |
Alibek Omarov
|
48e44f0057
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engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
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1 year ago |
Alibek Omarov
|
a5ee631191
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engine: server: sv_game: disable searching closer to server library memory region for Android
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1 year ago |
Alibek Omarov
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ce39255ef0
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engine: host: set rootdir on Android SDL port
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1 year ago |