611 Commits (9a0da3cd4fe360687e1a71a2b8d81f6b37fb6c01)

Author SHA1 Message Date
mittorn 27da2e10ff filesystem: fix const cast 5 years ago
mittorn 7d0e45b507 network: restore WSAsize_t define for win32 5 years ago
mittorn 02c68c3a70 platform/sdl: add missing Platform_Shutdown 5 years ago
mittorn a0d09c9954 lib_static: fix warnings 5 years ago
mittorn c7e3eae9dd filesystem: fix wrong types 5 years ago
mittorn 70cc52e203 posix/sdl: fix build 5 years ago
mittorn 51849c6140 platform: DOS4GW port 5 years ago
mittorn d8f20f3642 common: add DOS4GW platform 5 years ago
mittorn 3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 5 years ago
mittorn adc718f4d5 public: add XASH_POSIX platform define 5 years ago
mittorn 22c148a39e filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency 5 years ago
mittorn 70cddcb9ca client: fix assert when sprite exist, but not loadable 5 years ago
mittorn 2b90790071 network: add stub for systems without BSD sockets, WATTCP support 5 years ago
mittorn 070272489d library: fix saverestore offsets code from old engine 5 years ago
mittorn 538d8a6fb4 network: fix NET_MAX_FRAGMENT limit 5 years ago
mittorn 303a88730c server: fix crash when sorting entities on watcom libc 5 years ago
mittorn 26a1ba543f client: add some useful keys to Key_ToUpper 5 years ago
mittorn 2e2a716710 ref_api: fix remap code 5 years ago
mittorn dce35f453d wscript: fix build without DLLEMU 5 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
mittorn bbd033c254 lib: restore dll loader support 5 years ago
AimlessWanderer 40c73719c0 engine: remove useless defines 5 years ago
AimlessWanderer 022792709d engine: fix build 5 years ago
AimlessWanderer b9ec7ac886 engine: fix dedicated server crash 5 years ago
Alibek Omarov 5d8b770e6c engine: client: declare CL_Quit_f as noreturn 5 years ago
Alibek Omarov 0fe18ae6dc engine: fix -Wmaybe-uninitialized 5 years ago
Alibek Omarov d0dbd185ad engine: android: fix enum-conversion 5 years ago
Alibek Omarov e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 5 years ago
Alibek Omarov e424112020 engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 5 years ago
Alibek Omarov 4a56dfcd00 engine: fix extra zeros in %0 5 years ago
Alibek Omarov dd1daa5bff engine: correctly validate blueshift maps 5 years ago
Alibek Omarov 154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 5 years ago
Alibek Omarov 3da10f28c4 engine: restored BShift maps support 5 years ago
Alibek Omarov 612e7560ae engine: client: fix r_showtextures 5 years ago
Alibek Omarov 8399107826 engine: platform: android: remake video backend to use EGL through Java code 5 years ago
Alibek Omarov 077bc7323c engine: host: fix crash 5 years ago
Andrey Akhmichin 6f2b559c5a engine: common: cfgscript.c: change wrong variable type to fix compilation. 5 years ago
Alibek Omarov fec0a6baf6 engine: platform: android: change package name 5 years ago
Alibek Omarov 0991255534 engine: dedicated: fix dedicated build 5 years ago
Alibek Omarov c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 5 years ago
Alibek Omarov 08e7bb1bf4 engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 5 years ago
Alibek Omarov d0010cf9cb engine: don't call SCR_VidInit too soon 5 years ago
Alibek Omarov ecd675926a engine: cvar: add null checks as these functions are passed to user's DLL 5 years ago
Alibek Omarov 0c3be639c5 engine: reliably tell client.dll about vid mode changes 5 years ago
Alibek Omarov 3a9801853d engine: client: detailed message if menu failed to load 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov ac4a14ef6c engine: host: support DEFAULT_DEV macro 5 years ago
Alibek Omarov c613118199 defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 5 years ago
Alibek Omarov f56887bde9 engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87 5 years ago
Alibek Omarov 23fe1c0985 engine: use appropriate path array length 5 years ago