Alibek Omarov
|
4049c54511
|
engine: android: fix video backend not compiled
|
5 years ago |
Alibek Omarov
|
07aa9595c0
|
engine: android: allow building dedicated on Android
|
5 years ago |
Alibek Omarov
|
3032ce3bee
|
engine: android: fix building dlsym_weak on latest NDK
|
5 years ago |
Alibek Omarov
|
56938344b8
|
engine: win32: include shellapi.h
|
5 years ago |
Alibek Omarov
|
00b9ac676e
|
engine: win32: fix inconsistent dll linkage
|
5 years ago |
Alibek Omarov
|
8bb6aa2c51
|
engine: don't include windows headers, as they globally included by port.h already
|
5 years ago |
Alibek Omarov
|
7be094b563
|
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
|
5 years ago |
Alibek Omarov
|
2f8fec6b70
|
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
|
5 years ago |
Alibek Omarov
|
4beba75159
|
engine: fix various compiler warnings
|
5 years ago |
Alibek Omarov
|
b2895770b8
|
platform: remove unneeded argument from SNDDMA_Init
|
5 years ago |
Alibek Omarov
|
1f7dfecf89
|
platform: posix: library: properly use directpath argument
|
5 years ago |
Alibek Omarov
|
fa68108907
|
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
|
5 years ago |
Alibek Omarov
|
a8f7b4fc5c
|
win32: lib: remove unused variable, fix error message may be not printed
|
5 years ago |
Alibek Omarov
|
f2d588574c
|
sdl: vid: fix engine window being restored immediately after being maximized
|
5 years ago |
Alibek Omarov
|
b5d9bf5dc8
|
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
|
5 years ago |
Alibek Omarov
|
413882a8d5
|
sdl: fix typos
|
5 years ago |
Alibek Omarov
|
c92f8f71a7
|
sdl: vid: allow to build with earlier versions of SDL2
|
5 years ago |
Alibek Omarov
|
eb22ff53c4
|
sdl: vid: fix washed out screen on Windows and probably other platforms(#50)
|
5 years ago |
Alibek Omarov
|
90ff7f24b3
|
sdl: vid: fix building with older SDL2
|
6 years ago |
Alibek Omarov
|
db72378806
|
engine: android: fix building custom dlsym with NDK r19c, clean-up
|
6 years ago |
Alibek Omarov
|
d596f4ea52
|
engine: android: vid: fix building with NDK r19c
|
6 years ago |
Alibek Omarov
|
2e953bd1a9
|
ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
|
6 years ago |
Alibek Omarov
|
57f9e7dda6
|
sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
|
6 years ago |
Alibek Omarov
|
e9e4a1296d
|
engine: android: fix possible crash in custom dlsym
|
6 years ago |
Alibek Omarov
|
85c2126775
|
engine: android: implement egl context management
|
6 years ago |
Alibek Omarov
|
fe14a360b4
|
engine: fix fs_offset_t/size_t conversion, const qualifiers
|
6 years ago |
Alibek Omarov
|
29a48cb34c
|
sdl: vid: fix disabling vsync when loading a level
|
6 years ago |
Alibek Omarov
|
3fef353291
|
android: initial port
|
6 years ago |
Alibek Omarov
|
1a700fd06b
|
platform: move MSGBOX implementation to platform backends
|
6 years ago |
Alibek Omarov
|
e3e2f3afe5
|
platform: move Sys_ShellExecute implementation to platform backends
|
6 years ago |
Alibek Omarov
|
99478ba9bd
|
sdl: vid: fix unitialized variables, better warning report
|
6 years ago |
Alibek Omarov
|
211d3c5213
|
sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
|
6 years ago |
mittorn
|
d5911b33b1
|
msvc8 support
|
6 years ago |
mittorn
|
d5b6ccb3e2
|
ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
|
6 years ago |
Alibek Omarov
|
a9cf3357c7
|
ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore
|
6 years ago |
Alibek Omarov
|
92b89936b3
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
mittorn
|
57320c0c25
|
ref: get rid of vidState, add GL_SwapBuffers to engine exports
|
6 years ago |
Alibek Omarov
|
e5000742f1
|
ref: context creating prototype, not working yet
|
6 years ago |
Alibek Omarov
|
234507b7f1
|
ref: fix all undefined references
|
6 years ago |
Alibek Omarov
|
e193ac2c04
|
ref: more @mittorn's changes on RefAPI
|
6 years ago |
Alibek Omarov
|
99bd7c81da
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
mittorn
|
23d0f33ad1
|
Refactor extension detection, add VBO detection
|
6 years ago |
Alibek Omarov
|
103a2fccaa
|
sdl: vid: rework safegl option
|
6 years ago |
Alibek Omarov
|
7205f2d4fa
|
sound: sdl: use SDL_setenv for crossplatform
|
6 years ago |
Alibek Omarov
|
ac77bab967
|
sound: opensles: same fix applied for OpenSLES/Android backend
|
6 years ago |
Alibek Omarov
|
9935e2c8d3
|
sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform
|
6 years ago |
Alibek Omarov
|
80fc7209ed
|
sound: move related function declarations to platform header. Remove unused.
|
6 years ago |
Alibek Omarov
|
621cdba53c
|
engine: android: restore OpenSL ES audio
|
6 years ago |
Alibek Omarov
|
e7ddc6d6c5
|
engine: android: restore dlsym hack for old Android(<5.0)
|
6 years ago |
mittorn
|
aed53c4fda
|
Do not spam in console if vsync not availiable
|
6 years ago |