176 Commits (95a5c670a2bf54735fc9683dce27f40d10004dd7)

Author SHA1 Message Date
Alibek Omarov c9d29b3955 ref: gl: fix overbrights with VBO 12 months ago
Alibek Omarov cf7a79bff3 ref: gl: particles aren't supposed to care about gamma 12 months ago
Alibek Omarov 87b204c661 ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 12 months ago
Alibek Omarov caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 12 months ago
Alibek Omarov ee4cb39f3e ref: gl: adapt alias renderer to new gamma implementation (untested) 12 months ago
Alibek Omarov 18436a70eb ref: gl: support overbrights, change the gamma applying order closer to the original renderer 12 months ago
Alibek Omarov 8298053e6a ref: gl: don't depend on lightgamma in recursive light point 12 months ago
Alibek Omarov 9304a0041d ref: gl: support kRenderFxLightMultiplier 12 months ago
Alibek Omarov 64f92003fa ref: gl: adapt studio lightning to new gamma 12 months ago
Alibek Omarov a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 12 months ago
Alibek Omarov c0757bd84c ref: gl: remove vid_gamma/vid_brightness changed cvar value check 12 months ago
Alibek Omarov 9d3949a948 ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 12 months ago
Alibek Omarov dc1d65f621 ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 12 months ago
Alibek Omarov b946c8455d ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case 12 months ago
Alibek Omarov 0132eb6e44 ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 1 year ago
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 1 year ago
Alibek Omarov 17deba0606 ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED 1 year ago
Alibek Omarov 82a2d272ad ref: gl: use direct host.features instead of PARM_FEATURES 1 year ago
Alibek Omarov 8084687e50 ref: gl: remove GetPredictedOrigin call 1 year ago
Alibek Omarov 6c16de55c0 ref: gl: remove GetMoveVars() call 1 year ago
Alibek Omarov 537237ef62 ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 1 year ago
Alibek Omarov 4dfc3f34cb ref: gl: remove usage of PARM_MAX_CLIENTS 1 year ago
Alibek Omarov d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 1 year ago
Alibek Omarov 0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 1 year ago
Alibek Omarov afb0540aa3 ref: gl: convert to usage of ref_host_t to get real engine time 1 year ago
Alibek Omarov 4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 1 year ago
Alibek Omarov 6a4bf4965f ref: gl: acquire engine pointers 1 year ago
mittorn a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 1 year ago
Alibek Omarov b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 1 year ago
Dmitry Toroshchin e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 1 year ago
mittorn 1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 1 year ago
mittorn dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 1 year ago
mittorn 74946100f1 ref_gl: fix not restoring static lightmap after decals 1 year ago
mittorn 9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 1 year ago
mittorn 3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 1 year ago
mittorn 3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 1 year ago
mittorn 74e09ddb12 ref_gl: change state management in vbo renderer 1 year ago
mittorn 6b73d056b2 ref_gl: vbo dlights refactiring 1 year ago
mittorn 3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 1 year ago
mittorn 91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 1 year ago
mittorn eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 1 year ago
mittorn 3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 1 year ago
mittorn b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 1 year ago
Alibek Omarov a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 1 year ago
Alibek Omarov 21797f9ac8 ref: gl: fix solor to color 1 year ago
mittorn c800b34cd4 ref_api: add R_Flush method 1 year ago
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 1 year ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 1 year ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
Alibek Omarov 255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 1 year ago