3165 Commits (845cee2578c16e411e89925272220c4d8934b576)
 

Author SHA1 Message Date
Andrey Akhmichin 6634e0487c Documentation: opensource-mods.md: update. 1 year ago
Alibek Omarov 7d61b5317c engine: client: add random key to the query, so we can validate master server response 1 year ago
Alibek Omarov 201258dc9e engine: client: allow passing additional filter through internetservers command arguments 1 year ago
Alibek Omarov 0330569537 engine: client: remove master server queries from NetAPI, they are never used by mods 1 year ago
Alibek Omarov a1ab84a2ca mainui: update 1 year ago
Alibek Omarov 2d79f3ef7a engine: common: sys_con: enable writing build commit, os and arch to the engine.log 1 year ago
Alibek Omarov 99a7e9ad87 wscript: enable -Werror=nonnull 1 year ago
Alibek Omarov 02b8037f33 common: xash3d_types: add NONNULL attribute 1 year ago
Andrey Akhmichin fc55a685e3 utils: mdldec: small optimizations. 1 year ago
Alibek Omarov b76a75d6b4 ref: gl: respect gl_texture_nearest value for skyboxes 1 year ago
Ivan Avdeev a251600c8a
engine: common: imagelib: add KTX2 support (#1455) 1 year ago
Andrey Akhmichin c551aefd77 utils: mdldec: add boneweights support. 1 year ago
Andrey Akhmichin f343f0da41 utils: mdldec: return different errorcodes on error. 1 year ago
Andrey Akhmichin 6d318a4102 utils: mdldec: smd.c: replace loop with VectorMA. 1 year ago
mittorn a2b992d865 ref_gl: fix codestyle 1 year ago
mittorn ddf3f2ffdb gl2shim: Allow drawing huge QUADS sequences by splitting drawcalls on overflow 1 year ago
Alibek Omarov 2454e87509 ref_gl: gl2shim: refactoring, add missing spaces in parentheses and ternary ops, remove singleline multiple assignments, use bitset macros 1 year ago
mittorn 0dc44249a2 ref_gl: fix XASH_GL_STATIC build 1 year ago
mittorn 150cbfa4de ref_gl: do not trust REFAPI context version, get it from OpenGL anyway 1 year ago
mittorn c0b068d81b ref_gl: add workarounds for detecting extensions correctly on gles1/gles2 without wrapper (swiftshader works now) 1 year ago
mittorn fbc312b6cf gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader 1 year ago
mittorn 342e0d3e2e gl2shim: add glsl100 support 1 year ago
mittorn 202b228691 gl2shim: correct allocation/cleanup 1 year ago
mittorn c9c1286803 ref_gl: fix typo 1 year ago
mittorn eab98b0eda gl2shim: dynamic extension checking and autoconfiguration 1 year ago
mittorn 35be80fc21 ref_gl: request gl1.1 if compatibility profile unavailiable, this fixes launching with GL <= 2.0, improve old version extension detection 1 year ago
mittorn 6041bb0a43 platform/sdl: fix safegl 1 year ago
mittorn c7dd9d6437 ref_gl: init r_temppool before InitExtensions, fix extension string allocation 1 year ago
mittorn d378878c91 gl2shim: try fix getting program link log 1 year ago
mittorn 4a2f8cafcd gl2shim: try fix errors in ViZual ZtudiO 1 year ago
mittorn d254bac16b ref_gl: integrate gl2shim extensions 1 year ago
mittorn e23b632ce5 ref_gl: add missing non-arb shader functions 1 year ago
mittorn 2f321b1471 ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile 1 year ago
mittorn 0265e88d8f gl2shim: fix wrong color vertex 1 year ago
mittorn 4114d2f24d gl2shim: more refactoring 1 year ago
mittorn 8124035763 ref_gl: try fix psvita 1 year ago
mittorn 96127c6eb0 gl2shim: make shaders code more portable 1 year ago
mittorn cf65a39b83 gl2shim: refactoring 1 year ago
mittorn 0341f96b70 gl2shim: use IBO for quads 1 year ago
mittorn c95d91cfe3 gl2shim: limit begin-end chain length, cycle incremental buffers 1 year ago
mittorn cbd10c6279 gl2shim: improve shader version handling, fix particle issues 1 year ago
mittorn 5df9e57743 gl2shim: support incremental non-persistent buffers for arrays 1 year ago
mittorn c178022fb5 gl2shim: persistent incremental streaming buffers, buffer cycling support 1 year ago
mittorn 724c29d711 gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts 1 year ago
mittorn 74a2dbeb91 gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible 1 year ago
mittorn 5d20d24ebc gl2shim: simple matrix invalidation, do not calculate MVP every drawcall 1 year ago
mittorn 0e2fc277c8 gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa 1 year ago
mittorn 1505740b73 ref_gl: fix enabling multitexturing on GLES 1 year ago
mittorn 6bad07b39d gl2shim: support low (<130) shaders 1 year ago
mittorn f85437dfc5 gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work 1 year ago