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utils: mdldec: add boneweights support.

pull/2/head
Andrey Akhmichin 1 year ago committed by Alibek Omarov
parent
commit
c551aefd77
  1. 11
      utils/mdldec/qc.c
  2. 121
      utils/mdldec/smd.c

11
utils/mdldec/qc.c

@ -513,12 +513,15 @@ static void WriteSequenceInfo( FILE *fp ) @@ -513,12 +513,15 @@ static void WriteSequenceInfo( FILE *fp )
}
}
if( seqdesc->blendtype[0] )
if( seqdesc->numblends > 1 )
{
GetMotionTypeString( seqdesc->blendtype[0], motion_types, sizeof( motion_types ), false );
fprintf( fp, "\tblend %s %.0f %.0f\n",
motion_types, seqdesc->blendstart[0], seqdesc->blendend[0] );
if( !seqdesc->blendtype[0] )
printf( "WARNING: Something wrong with blending type for sequence: %s\n", seqdesc->label );
}
for( j = 0; j < seqdesc->numevents; j++ )
@ -613,7 +616,7 @@ void WriteQCScript( void ) @@ -613,7 +616,7 @@ void WriteQCScript( void )
WriteBodyGroupInfo( fp );
fprintf( fp, "$flags %i\n\n", model_hdr->flags );
fprintf( fp, "$flags %u\n\n", model_hdr->flags &~( STUDIO_HAS_BONEINFO | STUDIO_HAS_BONEWEIGHTS ) );
fprintf( fp, "$eyeposition %f %f %f\n\n", model_hdr->eyeposition[0], model_hdr->eyeposition[1], model_hdr->eyeposition[2] );
if( !model_hdr->numtextures )
@ -621,6 +624,10 @@ void WriteQCScript( void ) @@ -621,6 +624,10 @@ void WriteQCScript( void )
WriteSkinFamilyInfo( fp );
WriteTextureRenderMode( fp );
if( model_hdr->flags & ( STUDIO_HAS_BONEINFO | STUDIO_HAS_BONEWEIGHTS ) )
fputs( "$boneweights\n\n", fp );
WriteAttachmentInfo( fp );
fprintf( fp, "$bbox %f %f %f", model_hdr->min[0], model_hdr->min[1], model_hdr->min[2] );

121
utils/mdldec/smd.c

@ -25,17 +25,18 @@ GNU General Public License for more details. @@ -25,17 +25,18 @@ GNU General Public License for more details.
#include "smd.h"
static matrix3x4 *bonetransform;
static matrix3x4 *worldtransform;
/*
============
CreateBoneTransformMatrices
============
*/
static qboolean CreateBoneTransformMatrices( void )
static qboolean CreateBoneTransformMatrices( matrix3x4 **matrix )
{
bonetransform = calloc( model_hdr->numbones, sizeof( matrix3x4 ) );
*matrix = calloc( model_hdr->numbones, sizeof( matrix3x4 ) );
if( !bonetransform )
if( !*matrix )
{
fputs( "ERROR: Couldn't allocate memory for bone transformation matrices!\n", stderr );
return false;
@ -73,14 +74,28 @@ static void FillBoneTransformMatrices( void ) @@ -73,14 +74,28 @@ static void FillBoneTransformMatrices( void )
}
}
/*
============
FillWorldTransformMatrices
============
*/
static void FillWorldTransformMatrices( void )
{
int i;
mstudioboneinfo_t *boneinfo = (mstudioboneinfo_t *)( (byte *)model_hdr + model_hdr->boneindex + model_hdr->numbones * sizeof( mstudiobone_t ) );
for( i = 0; i < model_hdr->numbones; i++, boneinfo++ )
Matrix3x4_ConcatTransforms( worldtransform[i], bonetransform[i], boneinfo->poseToBone );
}
/*
============
RemoveBoneTransformMatrices
============
*/
static void RemoveBoneTransformMatrices( void )
static void RemoveBoneTransformMatrices( matrix3x4 **matrix )
{
free( bonetransform );
free( *matrix );
}
/*
@ -220,15 +235,19 @@ WriteTriangleInfo @@ -220,15 +235,19 @@ WriteTriangleInfo
*/
static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t *texture, mstudiotrivert_t **triverts, qboolean isevenstrip )
{
int i, indices[3];
int vert_index;
int norm_index;
int bone_index;
float s, t, u, v;
byte *vertbone;
vec3_t *studioverts;
vec3_t *studionorms;
vec3_t vert, norm;
int i, j, k, l, indices[3];
int vert_index;
int norm_index;
int bone_index;
int valid_bones;
float s, t, u, v;
byte *vertbone;
vec3_t *studioverts;
vec3_t *studionorms;
vec3_t vert, norm;
float weights[MAXSTUDIOBONEWEIGHTS], oldweight, totalweight;
matrix3x4 bonematrix[MAXSTUDIOBONEWEIGHTS], skinmatrix, *pskinmatrix;
mstudioboneweight_t *studioboneweights;
if( isevenstrip )
{
@ -246,6 +265,7 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t @@ -246,6 +265,7 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t
vertbone = ( (byte *)model_hdr + model->vertinfoindex );
studioverts = (vec3_t *)( (byte *)model_hdr + model->vertindex );
studionorms = (vec3_t *)( (byte *)model_hdr + model->normindex );
studioboneweights = (mstudioboneweight_t *)( (byte *)model_hdr + model->blendvertinfoindex );
s = 1.0f / texture->width;
t = 1.0f / texture->height;
@ -258,8 +278,39 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t @@ -258,8 +278,39 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t
norm_index = triverts[indices[i]]->normindex;
bone_index = vertbone[vert_index];
Matrix3x4_VectorTransform( bonetransform[bone_index], studioverts[vert_index], vert );
Matrix3x4_VectorRotate( bonetransform[bone_index], studionorms[norm_index], norm );
if( model_hdr->flags & STUDIO_HAS_BONEWEIGHTS )
{
valid_bones = 0, totalweight = 0;
memset(skinmatrix, 0, sizeof(matrix3x4));
for( j = 0; j < MAXSTUDIOBONEWEIGHTS; ++j )
if( studioboneweights[vert_index].bone[j] != -1 )
valid_bones++;
for( j = 0; j < valid_bones; ++j )
{
Matrix3x4_Copy( bonematrix[j], worldtransform[studioboneweights[vert_index].bone[j]] );
weights[j] = studioboneweights[vert_index].weight[j] / 255.0f;
totalweight += weights[j];
}
oldweight = weights[0];
if( totalweight < 1.0f )
weights[0] += 1.0f - totalweight;
for( j = 0; j < valid_bones; ++j )
for( k = 0; k < 3; ++k )
for( l = 0; l < 4; ++l )
skinmatrix[k][l] += bonematrix[j][k][l] * weights[j];
pskinmatrix = &skinmatrix;
}
else
pskinmatrix = &bonetransform[bone_index];
Matrix3x4_VectorTransform( *pskinmatrix, studioverts[vert_index], vert );
Matrix3x4_VectorRotate( *pskinmatrix, studionorms[norm_index], norm );
VectorNormalize( norm );
if( texture->flags & STUDIO_NF_UV_COORDS )
@ -273,11 +324,25 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t @@ -273,11 +324,25 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t
v = 1.0f - triverts[indices[i]]->t * t;
}
fprintf( fp, "%3i %f %f %f %f %f %f %f %f\n",
fprintf( fp, "%3i %f %f %f %f %f %f %f %f",
bone_index,
vert[0], vert[1], vert[2],
norm[0], norm[1], norm[2],
u, v );
if( model_hdr->flags & STUDIO_HAS_BONEWEIGHTS )
{
fprintf( fp, " %d", valid_bones );
weights[0] = oldweight;
for( j = 0; j < valid_bones; ++j )
fprintf( fp, " %d %f",
studioboneweights[vert_index].bone[j],
weights[j] );
}
fputs( "\n", fp );
}
}
@ -451,11 +516,19 @@ static void WriteReferences( void ) @@ -451,11 +516,19 @@ static void WriteReferences( void )
char name[64];
char filename[MAX_SYSPATH];
if( !CreateBoneTransformMatrices() )
if( !CreateBoneTransformMatrices( &bonetransform ) )
return;
FillBoneTransformMatrices();
if( model_hdr->flags & STUDIO_HAS_BONEINFO )
{
if( !CreateBoneTransformMatrices( &worldtransform ) )
return;
FillWorldTransformMatrices();
}
for( i = 0; i < model_hdr->numbodyparts; i++ )
{
bodypart = (mstudiobodyparts_t *)( (byte *)model_hdr + model_hdr->bodypartindex ) + i;
@ -474,8 +547,7 @@ static void WriteReferences( void ) @@ -474,8 +547,7 @@ static void WriteReferences( void )
if( len == -1 )
{
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", name );
RemoveBoneTransformMatrices();
return;
goto _fail;
}
fp = fopen( filename, "w" );
@ -483,8 +555,7 @@ static void WriteReferences( void ) @@ -483,8 +555,7 @@ static void WriteReferences( void )
if( !fp )
{
fprintf( stderr, "ERROR: Can't write %s\n", filename );
RemoveBoneTransformMatrices();
return;
goto _fail;
}
fputs( "version 1\n", fp );
@ -499,7 +570,11 @@ static void WriteReferences( void ) @@ -499,7 +570,11 @@ static void WriteReferences( void )
}
}
RemoveBoneTransformMatrices();
_fail:
RemoveBoneTransformMatrices( &bonetransform );
if( model_hdr->flags & STUDIO_HAS_BONEINFO )
RemoveBoneTransformMatrices( &worldtransform );
}
/*

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