Alibek Omarov
5d6cf62405
engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect
9 months ago
Alibek Omarov
aa54309d5c
engine: wscript: fix pthreads check by explicitly checking it in C mode
9 months ago
Alibek Omarov
60df08c11c
engine: crashhandler: fix build for NetBSD AMD64
9 months ago
Alibek Omarov
7d464df107
engine: platform: linux: define portability macro for sigevent (oh, glibc...)
9 months ago
Alibek Omarov
296f89acf9
engine: platform: linux: fix build with musl (and probably other libcs) using portability macro
9 months ago
Alibek Omarov
40041e30eb
engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font
10 months ago
Alibek Omarov
a247e139bf
engine: fix dedicated build
10 months ago
Alibek Omarov
dca862a838
engine: host: execute valid rc script if game was started from -game parameter using default launcher
10 months ago
Alibek Omarov
7e71e20714
engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!)
10 months ago
Alibek Omarov
cee6862924
engine: client: try to prepend media/ if audio stream couldn't be opened
10 months ago
Alibek Omarov
628ac376ed
engine: client: s_dsp: refactoring from hldsp
10 months ago
Alibek Omarov
251e6ac1dc
engine: client: s_dsp: use Cvar_DirectSet
10 months ago
Alibek Omarov
9b6518376c
engine: cvar: add Cvar_DirectSetValue function
10 months ago
Alibek Omarov
6c3fee7f27
engine: cvar: move common checks if cvar can be updated into generic function
10 months ago
Alibek Omarov
6acc97b0ef
engine: client: restore my copyright on my DSP implementation from old engine branch
10 months ago
Alibek Omarov
cd681d4303
engine: replace anorms.h with compatible header from GPL WinQuake sources
10 months ago
Alibek Omarov
46f30e215c
common: replace netadr.h with compatible definition from GPL Quake-2 sources
10 months ago
Alibek Omarov
51d4716bcb
engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch
10 months ago
Alibek Omarov
045caacfee
engine: client: drop skipping random 0.1 second of an ambient sound
10 months ago
Alibek Omarov
266f9a6bc6
engine: client: add support for parsing IPv6 server list
10 months ago
Alibek Omarov
69e801d6b8
engine: fix bug where user stucks after loading map/save while being connected to remote server
10 months ago
Alibek Omarov
371025dc8e
engine: dedicated: add TextureToGamma stub for imagelib
10 months ago
Alibek Omarov
caefa0b7b9
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
10 months ago
Alibek Omarov
a311923d4e
engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures)
10 months ago
Alibek Omarov
be0a241244
engine: client: add tests for new gamma implementation
10 months ago
Alibek Omarov
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
10 months ago
Alibek Omarov
a0c31120d9
ref: add R_GammaChanged function that engine calls on every gamma change
10 months ago
Ruslan Piasetskyi
15bc09b06b
engine: platform: linux: Add gettid definition for old systems
...
The gettid() library support was added in glibc 2.30. Earlier glibc
versions did not provide a wrapper for this system call, necessitating
the use of syscall(2).
Also, put _GNU_SOURCE definition in the guard to avoid the warning:
../engine/platform/linux/sys_linux.c:16: warning: "_GNU_SOURCE" redefined
#define _GNU_SOURCE
<command-line>: note: this is the location of the previous definition
10 months ago
Alibek Omarov
380422a6dc
engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
...
Some effects are meant only for playeres, others only for normal entities
10 months ago
Alibek Omarov
be26ecf1c9
engine: client: don't spawn model effects for players, like GoldSrc
10 months ago
Alibek Omarov
d2bbe9dfd2
engine: client: don't spawn multiple model effects
10 months ago
Alibek Omarov
9c929c1405
engine: client: don't spawn particles if time is stopped
10 months ago
Alibek Omarov
9551240680
engine: host: fix -Werror=parentheses
10 months ago
Alibek Omarov
6605d0456c
engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero
10 months ago
Alibek Omarov
99e8f7b486
engine: host: fix warning about incompatible features bits
10 months ago
Alibek Omarov
c56e876043
engine: client: don't reset runfuncs for demoplayback
10 months ago
Alibek Omarov
9773d11464
engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
10 months ago
Alibek Omarov
3c28b11754
engine: client: cl_demo: fix usercmd in demo playback
...
I have no explanation why this works but it kinda does?
10 months ago
Alibek Omarov
f2584dcb9d
engine: host: better engine features print
10 months ago
Alibek Omarov
ce73838f1b
engine: add a function that validates requested features bits
10 months ago
Alibek Omarov
49f972a7c9
engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
10 months ago
Alibek Omarov
1ae01d89de
engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
10 months ago
Alibek Omarov
8e54e18c8f
engine: client: disable STUDIO_INTERPOLATION_FIX
10 months ago
Alibek Omarov
18136e5320
engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
10 months ago
Alibek Omarov
a29f1899d3
engine: client: remove unused extrapolate variable in CL_PureOrigin
10 months ago
Alibek Omarov
0f804ffc30
engine: client: use extra precision for interpolation
10 months ago
Alibek Omarov
620a4b4894
engine: client: wrong check order, fix previous commit
10 months ago
Alibek Omarov
4cf87c2c23
engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
10 months ago
Alibek Omarov
f031c31b77
engine: client: try another workaround for backwards animtime
10 months ago
Alibek Omarov
c2447d8634
engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
10 months ago