Xash3D FWGS engine.
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Alibek Omarov 69e801d6b8 engine: fix bug where user stucks after loading map/save while being connected to remote server 12 months ago
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client engine: client: add tests for new gamma implementation 12 months ago
common engine: fix bug where user stucks after loading map/save while being connected to remote server 12 months ago
platform engine: client: add new gamma implementation 12 months ago
server engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 12 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 1 year ago
mobility_int.h
physint.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 1 year ago
progdefs.h
ref_api.h engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 12 months ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 1 year ago