Alibek Omarov
d5f4b409e8
engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys
1 year ago
Alibek Omarov
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2 years ago
Alibek Omarov
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2 years ago
Alibek Omarov
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2 years ago
Andrey Akhmichin
12bb0ca44b
engine: server: Fix broken description for saves.
2 years ago
Andrey Akhmichin
9450c08eec
engine: server: simplify strings operations.
2 years ago
SNMetamorph
d7431783d4
engine: sv_save: added entity_state_t->startpos to save fields
2 years ago
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
3 years ago
Alibek Omarov
0efc5e82ec
engine: fix some const qualifier lose and pointer-to-int casts
3 years ago
Alibek Omarov
585ae28dd2
server: fix some int <> unsigned int conversions
4 years ago
Alibek Omarov
fa555c1f09
server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
...
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
4 years ago
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
4 years ago
Andrey Akhmichin
1332381e2d
engine: server: simplified strings operations.
4 years ago
mittorn
3a416636f1
engine: mark GAME_EXPORT's
5 years ago
Alibek Omarov
4a56dfcd00
engine: fix extra zeros in %0
5 years ago
Alibek Omarov
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
5 years ago
Alibek Omarov
428e8ef427
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
5 years ago
Alibek Omarov
62f04137a5
engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated
6 years ago
Alibek Omarov
743c5ca8d5
engine: make dedicated work again
6 years ago
Alibek Omarov
97aba69ed0
ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
6 years ago
Alibek Omarov
99bd7c81da
ref: render code moved out of engine, doesn't compile, first API prototype
6 years ago
Jonathan Poncelet
35869586c9
Made various log messages more informative
6 years ago
mittorn
298393b653
Initial amd64 port
6 years ago
mittorn
5c738b3402
Apply 4253 update
6 years ago
Alibek Omarov
1e7f9d00c3
Apply 4150 update
6 years ago
Alibek Omarov
814b7eda07
Apply 4140 update
6 years ago
Alibek Omarov
0681209114
Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated
6 years ago
Alibek Omarov
efe8ddf151
Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong.
6 years ago
mittorn
050d2a3d0f
Apply Apr18 update
6 years ago
Alibek Omarov
5d13112e25
Dedicated build
6 years ago
Alibek Omarov
8d6e3b7f79
Pure engine source code(LF line endings, UTF8 encoded)
6 years ago