Alibek Omarov
12ea6dcfd7
public: move build.c from engine to public library, in preparation of filesystem_stdio merge
2 years ago
Alibek Omarov
a41f8cb01b
engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge
2 years ago
Alibek Omarov
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2 years ago
Valery Klachkov
3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator
2 years ago
a1batross
fc84cd2a0a
engine: common: always show message box when we're in normal mode
...
Only dedicated server is expected to throw errors to console
2 years ago
SNMetamorph
d8724f0be4
engine: common: net_ws: disabled read-only flag for ip cvar
2 years ago
SNMetamorph
36b0d47f5f
engine: common: net_ws: fixed sockets reinitialization in NET_OpenIP
2 years ago
SNMetamorph
6891ed8064
engine: common: net_ws: backported NAT bypass feature
2 years ago
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2 years ago
Alibek Omarov
95ed044fee
engine: common: disable cl_filterstuffcmd by default
3 years ago
Alibek Omarov
c076f4ff8e
engine: common: add generic trace_t initialize function
3 years ago
Andrey Akhmichin
87ce35b32d
engine: common: imagelib: img_utils.c: change formats priority.
3 years ago
Alibek Omarov
36cec298c2
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip."
...
This reverts commit 99de598ea4
.
3 years ago
Alibek Omarov
6199426e5e
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip again."
...
This reverts commit e5720cf8b9
.
3 years ago
Andrey Akhmichin
e5720cf8b9
engine: common: imagelib: img_tga.c: fix broken tga flip again.
3 years ago
Andrey Akhmichin
99de598ea4
engine: common: imagelib: img_tga.c: fix broken tga flip.
3 years ago
Jesse Buhagiar
b23d5ed354
Build: Add SerenityOS to list of compatible systems
...
This is required by the build system to spit out a library with
the correct name/platform.
3 years ago
Tim Schumacher
a1ce5faac2
Engine: Keep HTTP from endlessly formatting NaN values
...
For whatever reason, our progress count for HTTP downloads stays at 0.
This results in the engine calculating a NaN progress value many times
each frame, which results in a significant performance hit.
3 years ago
Alibek Omarov
463997da51
engine: common: delete unused Mod_Handle function
3 years ago
Alibek Omarov
2218126c75
engine: disable stdout output and flush on Windows, Wcon already does the job
3 years ago
Alibek Omarov
2388260848
engine: optimize colored output
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* removed unneeded formatting for Android
* make generic function to output colorless and colorized strings
* disable color output on low memory devices to not waste CPU cycles on it
3 years ago
Alibek Omarov
45bf927c74
engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR
3 years ago
Alibek Omarov
347c6d6a91
engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration
3 years ago
Velaron
402b38951d
engine: better color code stripping
3 years ago
Velaron
6807cf5849
engine: fix build on android
3 years ago
Velaron
15dc25d2cd
engine: rename Q_cleanstr to something more meaningful
3 years ago
Velaron
568c7fd917
engine: strip color codes when writing to log
3 years ago
Alibek Omarov
e5562a7b61
engine: whereami: fix C89
3 years ago
Alibek Omarov
e44718d531
engine: fix build
3 years ago
Alibek Omarov
e6a2c207de
engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively
3 years ago
Alibek Omarov
df83b155a1
game_launch: rip out execv code
3 years ago
Alibek Omarov
cc2c97cfad
engine: include whereami library to detect current executable path, may be reworked later if needed
3 years ago
Alibek Omarov
7c9f5f8ab1
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
3 years ago
Andrey Akhmichin
6b4f55c4bf
engine: common: filesystem.c: do not load archives with zip extention again
3 years ago
Alibek Omarov
f467d0c807
game_launch: fix Windows build (as suggested by @SNMetamorph )
3 years ago
Alibek Omarov
a717b7fc49
game_launch: declare environ variable, by standard it must be declared by user program
3 years ago
Alibek Omarov
07a9c4602d
game_launch: change game with execve on supported platforms
3 years ago
Alibek Omarov
2b8b3e1993
engine: server: new IP filter, rewritten with IPv6 in mind
3 years ago
Alibek Omarov
b0a889d1a1
engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore
3 years ago
Alibek Omarov
bd1bfea695
engine: second iteration of IPv6 support
...
Made code smaller
Fixed problem where v6 and v4 socket can't use same port
Added support for v4-to-v6 mapped addresses, although it's kept unused
Probably final version
3 years ago
Alibek Omarov
1a5a76a201
engine: common: minor fixes to ipv6text library
3 years ago
Alibek Omarov
b072b627a2
engine: enable getaddrinfo on Windows, fix build
3 years ago
Alibek Omarov
5d18c6d678
engine: fix declaration-after-statement
3 years ago
Alibek Omarov
59fba30a52
engine: IPv6 support
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* v6 equivalent cvars
* hostname resolving for v6
* fix for nonblocking hostname resolve (inverted check)
* enabled by default, probably should be disabled for dedicated servers
3 years ago
Alibek Omarov
193cde83b6
engine: add IPv6 address parsing/printing library from GameNetworkingSockets
3 years ago
Alibek Omarov
6f36edfd16
engine: various const qualifier fixes
3 years ago
Alibek Omarov
86a777880f
engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings
3 years ago
Alibek Omarov
843c9abf9b
engine: common: fix array underrun
3 years ago
Alibek Omarov
924e895753
engine: common: set Host_Error and Sys_Error as NORETURN
3 years ago
Alibek Omarov
51526948c0
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
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Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities,
a bug-free version of PEntityOfEntIndex
Ref: https://github.com/ValveSoftware/halflife/issues/2272
3 years ago