Alibek Omarov
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3032ce3bee
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engine: android: fix building dlsym_weak on latest NDK
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5 years ago |
Alibek Omarov
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56938344b8
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engine: win32: include shellapi.h
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5 years ago |
Alibek Omarov
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00b9ac676e
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engine: win32: fix inconsistent dll linkage
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5 years ago |
Alibek Omarov
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8bb6aa2c51
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engine: don't include windows headers, as they globally included by port.h already
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5 years ago |
Alibek Omarov
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7be094b563
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sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
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5 years ago |
Alibek Omarov
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2f8fec6b70
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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5 years ago |
Alibek Omarov
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4beba75159
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engine: fix various compiler warnings
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5 years ago |
Alibek Omarov
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b2895770b8
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platform: remove unneeded argument from SNDDMA_Init
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5 years ago |
Alibek Omarov
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1f7dfecf89
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platform: posix: library: properly use directpath argument
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5 years ago |
Alibek Omarov
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fa68108907
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engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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5 years ago |
Alibek Omarov
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a8f7b4fc5c
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win32: lib: remove unused variable, fix error message may be not printed
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5 years ago |
Alibek Omarov
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f2d588574c
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sdl: vid: fix engine window being restored immediately after being maximized
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5 years ago |
Alibek Omarov
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b5d9bf5dc8
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engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
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5 years ago |
Alibek Omarov
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413882a8d5
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sdl: fix typos
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5 years ago |
Alibek Omarov
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c92f8f71a7
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sdl: vid: allow to build with earlier versions of SDL2
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5 years ago |
Alibek Omarov
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eb22ff53c4
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sdl: vid: fix washed out screen on Windows and probably other platforms(#50)
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5 years ago |
Alibek Omarov
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90ff7f24b3
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sdl: vid: fix building with older SDL2
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6 years ago |
Alibek Omarov
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db72378806
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engine: android: fix building custom dlsym with NDK r19c, clean-up
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6 years ago |
Alibek Omarov
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d596f4ea52
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engine: android: vid: fix building with NDK r19c
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6 years ago |
Alibek Omarov
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2e953bd1a9
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ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
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6 years ago |
Alibek Omarov
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57f9e7dda6
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sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
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6 years ago |
Alibek Omarov
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e9e4a1296d
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engine: android: fix possible crash in custom dlsym
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6 years ago |
Alibek Omarov
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85c2126775
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engine: android: implement egl context management
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6 years ago |
Alibek Omarov
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fe14a360b4
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engine: fix fs_offset_t/size_t conversion, const qualifiers
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6 years ago |
Alibek Omarov
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29a48cb34c
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sdl: vid: fix disabling vsync when loading a level
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6 years ago |
Alibek Omarov
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3fef353291
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android: initial port
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6 years ago |
Alibek Omarov
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1a700fd06b
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platform: move MSGBOX implementation to platform backends
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6 years ago |
Alibek Omarov
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e3e2f3afe5
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platform: move Sys_ShellExecute implementation to platform backends
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6 years ago |
Alibek Omarov
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99478ba9bd
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sdl: vid: fix unitialized variables, better warning report
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6 years ago |
Alibek Omarov
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211d3c5213
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sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
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6 years ago |
mittorn
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d5911b33b1
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msvc8 support
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6 years ago |
mittorn
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d5b6ccb3e2
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ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
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6 years ago |
Alibek Omarov
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a9cf3357c7
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ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore
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6 years ago |
Alibek Omarov
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92b89936b3
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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6 years ago |
mittorn
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57320c0c25
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ref: get rid of vidState, add GL_SwapBuffers to engine exports
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6 years ago |
Alibek Omarov
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e5000742f1
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ref: context creating prototype, not working yet
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6 years ago |
Alibek Omarov
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234507b7f1
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ref: fix all undefined references
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6 years ago |
Alibek Omarov
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e193ac2c04
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ref: more @mittorn's changes on RefAPI
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6 years ago |
Alibek Omarov
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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6 years ago |
mittorn
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23d0f33ad1
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Refactor extension detection, add VBO detection
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6 years ago |
Alibek Omarov
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103a2fccaa
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sdl: vid: rework safegl option
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6 years ago |
Alibek Omarov
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7205f2d4fa
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sound: sdl: use SDL_setenv for crossplatform
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6 years ago |
Alibek Omarov
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ac77bab967
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sound: opensles: same fix applied for OpenSLES/Android backend
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6 years ago |
Alibek Omarov
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9935e2c8d3
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sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform
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6 years ago |
Alibek Omarov
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80fc7209ed
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sound: move related function declarations to platform header. Remove unused.
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6 years ago |
Alibek Omarov
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621cdba53c
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engine: android: restore OpenSL ES audio
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6 years ago |
Alibek Omarov
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e7ddc6d6c5
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engine: android: restore dlsym hack for old Android(<5.0)
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6 years ago |
mittorn
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aed53c4fda
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Do not spam in console if vsync not availiable
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6 years ago |
a1batross
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0964fb11e4
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sdl: partially fix maximizing window on Windows
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6 years ago |
Alibek Omarov
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1b9bfd8906
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platform: sdl: fix compiling
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6 years ago |