Alibek Omarov
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3c28b11754
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engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
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10 months ago |
Alibek Omarov
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ce73838f1b
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engine: add a function that validates requested features bits
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10 months ago |
Alibek Omarov
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49f972a7c9
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engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
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10 months ago |
Alibek Omarov
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1ae01d89de
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engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
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10 months ago |
Alibek Omarov
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8e54e18c8f
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engine: client: disable STUDIO_INTERPOLATION_FIX
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10 months ago |
Alibek Omarov
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18136e5320
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engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
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10 months ago |
Alibek Omarov
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a29f1899d3
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engine: client: remove unused extrapolate variable in CL_PureOrigin
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10 months ago |
Alibek Omarov
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0f804ffc30
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engine: client: use extra precision for interpolation
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10 months ago |
Alibek Omarov
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620a4b4894
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engine: client: wrong check order, fix previous commit
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10 months ago |
Alibek Omarov
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4cf87c2c23
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engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
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10 months ago |
Alibek Omarov
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f031c31b77
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engine: client: try another workaround for backwards animtime
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10 months ago |
Alibek Omarov
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c2447d8634
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engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
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10 months ago |
Alibek Omarov
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d971055927
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engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
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10 months ago |
Alibek Omarov
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707a9228e1
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engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
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10 months ago |
Alibek Omarov
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a3c9538d12
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engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
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10 months ago |
mittorn
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b4a7c266b5
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platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
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10 months ago |
Alibek Omarov
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96f7f5457d
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engine: print all supported and enabled features
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11 months ago |
Alibek Omarov
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498ec6b4f1
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engine: client: print enabled features after server connect if it's not a local game
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11 months ago |
Alibek Omarov
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607e62a1ae
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engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
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11 months ago |
Alibek Omarov
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d41a80bc2c
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engine: add mask to sanitize possible engine features bits
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11 months ago |
Alibek Omarov
|
643bec4071
|
engine: client: set max FPS when recording with fps_max 0
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11 months ago |
Alibek Omarov
|
c96cf7e22d
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engine: expose world version through RefAPI
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11 months ago |
Alibek Omarov
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93ceb0e4ed
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engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
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11 months ago |
Alibek Omarov
|
20ced857b4
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engine: client: use physents array when tracing physents =/
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11 months ago |
Alibek Omarov
|
1612e2d669
|
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
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11 months ago |
Alibek Omarov
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26d229c8ca
|
engine, ref: RefAPI 5. Simplify remap calls
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11 months ago |
Alibek Omarov
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9c66e86be1
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engine, ref: RefAPI 5. Remove unused calls
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11 months ago |
Alibek Omarov
|
7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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11 months ago |
Alibek Omarov
|
0c2d480d89
|
engine: client: unused variables cleanup
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11 months ago |
Andrey Akhmichin
|
a34c22fb10
|
engine: client: add support for "mp3 playfile/loopfile" commands.
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11 months ago |
Alibek Omarov
|
9fcd4baa87
|
engine: client: gameui: expose animated_title and hd_background flags to main menu API
|
12 months ago |
SNMetamorph
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a87f399e68
|
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
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12 months ago |
Alibek Omarov
|
0aa8a2891c
|
engine: client: add gles3compat to renderers list
|
1 year ago |
Alibek Omarov
|
cfc7b35927
|
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
|
1 year ago |
Alibek Omarov
|
e21fa4a910
|
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
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1 year ago |
Alibek Omarov
|
597429cf41
|
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
|
1 year ago |
Alibek Omarov
|
5ea074a1fd
|
engine: fix build issues pointed by @Velaron
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1 year ago |
Alibek Omarov
|
cff276db71
|
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
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1 year ago |
Alibek Omarov
|
30d1492b93
|
engine: remove Set/GetCurrentLoadingModel from RefAPI
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1 year ago |
Alibek Omarov
|
a2c9ac5b1f
|
engine: client: disable server DLL probe for GameUI, check it's existence instead
|
1 year ago |
Alibek Omarov
|
279cec5ae9
|
engine: rename cl/sv_allowdownload for GoldSrc compatibility
|
1 year ago |
Alibek Omarov
|
6f6ddbce28
|
engine: add argument -timedemo that makes engine run timedemo and exit
|
1 year ago |
Alibek Omarov
|
4cb425d2bb
|
engine: console: do not draw console and do not draw notify in timedemo
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1 year ago |
Alibek Omarov
|
3ac8ad9484
|
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6)
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1 year ago |
mittorn
|
dcb3da53b0
|
engine/client: fallback to defaults in touch_reloadconfig if config not exist
|
1 year ago |
mittorn
|
e68b19ed1a
|
engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
|
1 year ago |
mittorn
|
14c7a84482
|
engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config)
|
1 year ago |
mittorn
|
1bfb6c560a
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platform/sdl: add check for missing hint defines
|
1 year ago |
mittorn
|
fb95cc9a97
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engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
|
1 year ago |
mittorn
|
b949da291e
|
engine: fix strict aliasing issues found by an old armv7hf compiler
|
1 year ago |