79 Commits (385cc3f4976498f9395799b3399e1a6ab5c48503)

Author SHA1 Message Date
Alibek Omarov ca84a1a10e engine: fix building with SDL older than 2.0.4 4 years ago
a1batross 3b192ca490 engine: sdl: don't free NULL vidmodes 4 years ago
lewa_j 63c4b2748c platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 4 years ago
Gleb Mazovetskiy 4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 4 years ago
Gleb Mazovetskiy 3e8e751dc7 GameController: Add separate D-Pad bindings 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Gleb Mazovetskiy 9452a389a5 SDL GameController: Hotplug and multiple gamepads 4 years ago
Gleb Mazovetskiy 5a36a26dd1 Fix SDL_GAMECONTROLLER handling 4 years ago
Velaron d015e97eae engine: client: m_rawinput support on windows 4 years ago
Velaron b4aecfbf23 engine: move some input code 4 years ago
FOTMarut 79a7b7b1a3 engine: platform: sdl: Fix mousewheel in SDL2 5 years ago
mittorn 84a3f6883d sdl: add EGL hint 5 years ago
mittorn 02c68c3a70 platform/sdl: add missing Platform_Shutdown 5 years ago
mittorn 70cc52e203 posix/sdl: fix build 5 years ago
mittorn 3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 5 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
Alibek Omarov 0c3be639c5 engine: reliably tell client.dll about vid mode changes 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 0636dc45bd engine: sdl: fix resizing event handling 5 years ago
Alibek Omarov 1f308a43c8 engine: fix build after lowmemory rebase 5 years ago
Alibek Omarov 9d826016b0 engine: finish sdl1.2 port 5 years ago
Alibek Omarov 4d5e7c0557 platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished) 5 years ago
Alibek Omarov 8dafbaeda2 engine: platform: sdl: dirty wip sdl1.2 port 5 years ago
mittorn 7f6395fa7d ref: display transformation API 5 years ago
Alibek Omarov dc207a449c engine: fix -Werror=strict-prototypes 5 years ago
mittorn 7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 5 years ago
Alibek Omarov 7be094b563 sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes 5 years ago
Alibek Omarov 4beba75159 engine: fix various compiler warnings 5 years ago
Alibek Omarov b2895770b8 platform: remove unneeded argument from SNDDMA_Init 5 years ago
Alibek Omarov fa68108907 engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 5 years ago
Alibek Omarov f2d588574c sdl: vid: fix engine window being restored immediately after being maximized 6 years ago
Alibek Omarov 413882a8d5 sdl: fix typos 6 years ago
Alibek Omarov c92f8f71a7 sdl: vid: allow to build with earlier versions of SDL2 6 years ago
Alibek Omarov eb22ff53c4 sdl: vid: fix washed out screen on Windows and probably other platforms(#50) 6 years ago
Alibek Omarov 90ff7f24b3
sdl: vid: fix building with older SDL2 6 years ago
Alibek Omarov 2e953bd1a9 ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame 6 years ago
Alibek Omarov 57f9e7dda6 sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer 6 years ago
Alibek Omarov 29a48cb34c sdl: vid: fix disabling vsync when loading a level 6 years ago
Alibek Omarov 3fef353291 android: initial port 6 years ago
Alibek Omarov 1a700fd06b platform: move MSGBOX implementation to platform backends 6 years ago
Alibek Omarov 99478ba9bd sdl: vid: fix unitialized variables, better warning report 6 years ago
Alibek Omarov 211d3c5213 sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE 6 years ago
mittorn d5b6ccb3e2 ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer 6 years ago
Alibek Omarov a9cf3357c7 ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore 6 years ago
Alibek Omarov 92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
mittorn 57320c0c25 ref: get rid of vidState, add GL_SwapBuffers to engine exports 6 years ago
Alibek Omarov e5000742f1 ref: context creating prototype, not working yet 6 years ago
Alibek Omarov e193ac2c04 ref: more @mittorn's changes on RefAPI 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
mittorn 23d0f33ad1 Refactor extension detection, add VBO detection 6 years ago