Commit Graph

134 Commits

Author SHA1 Message Date
Alibek Omarov
098c4c009b engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2023-03-21 05:16:07 +03:00
SNMetamorph
f9205825b6 engine: platform: sdl: fixed psvita & nswitch platform initializing 2023-03-12 16:09:20 +03:00
Andrey Akhmichin
573781b45d engine: platform: sdl: replace va function calls. 2023-03-11 15:29:34 +03:00
fgsfds
fe3f15ad33 engine: input: psvita: reimplement OSK manually 2023-03-11 07:09:19 +03:00
fgsfds
6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
Alibek Omarov
21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2023-02-14 18:52:51 +03:00
Alibek Omarov
33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2023-02-09 06:31:19 +03:00
Alibek Omarov
d6d98bd297 engine: platform: sdl: minor style changes 2023-02-09 05:59:34 +03:00
fgsfds
ee370ea007 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:14:47 +01:00
Alibek Omarov
634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2023-02-06 00:29:14 +03:00
fgsfds
25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
Alibek Omarov
402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2023-02-03 08:50:41 +03:00
Alibek Omarov
b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2023-01-18 20:05:00 +03:00
Alibek Omarov
dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2023-01-18 19:28:16 +03:00
Alibek Omarov
802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2022-12-06 11:50:38 +03:00
SNMetamorph
b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2022-11-08 06:39:09 +06:00
Alibek Omarov
1a09d297ee engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
Alibek Omarov
d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2022-10-13 14:07:48 +03:00
Alibek Omarov
2d2523df4a engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
Alibek Omarov
5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2022-09-20 21:29:19 +03:00
Alibek Omarov
3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2022-08-31 07:13:02 +03:00
Alibek Omarov
0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2022-08-31 06:50:06 +03:00
SNMetamorph
9f9141823a engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
Alibek Omarov
22ff45f5d0 engine: platform: add audio capture shutdown functions 2022-08-20 03:17:51 +03:00
SNMetamorph
9bcd36cc24 engine: voice code minor refactoring 2022-08-18 04:46:11 +03:00
Velaron
2b9e050f57 engine: voice support 2022-08-18 04:46:11 +03:00
Alibek Omarov
7157c3b441 engine: platform: sdl: don't enable high dpi code for Apple
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00
SNMetamorph
fbdfed84be engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen 2022-07-09 00:31:49 +03:00
Alibek Omarov
79dc090aae engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API 2022-06-29 02:44:50 +03:00
Alibek Omarov
5285f51a26 engine: platform: sdl: fix loading ICO when it's in RoDir 2022-06-25 17:12:08 +03:00
Alibek Omarov
3e23634369 engine: platform: sdl: enable ICO support on Win64 2022-06-25 17:04:02 +03:00
Alibek Omarov
4e295622be Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons"
This reverts commit 2182ba9630.
2022-06-25 17:03:11 +03:00
Alibek Omarov
2182ba9630 engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons 2022-06-24 19:15:28 +03:00
Alibek Omarov
ac308f7298 engine: platform: sdl: fix SDL1.2 build 2022-06-13 04:27:54 +03:00
Alibek Omarov
13f93412cd engine: platform: sdl: forgot to add an include, sorry\! 2022-06-02 03:01:58 +03:00
Alibek Omarov
d1de9e2802 engine: platform: sdl: proper cursors allocation and free 2022-05-30 03:33:03 +03:00
SNMetamorph
641f0632ef engine: client: fixed compilation errors on Android 2022-05-02 03:29:24 +03:00
SNMetamorph
cfcd58dd78 engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
SNMetamorph
8044d23e7f engine: platform: sdl: fixed Key_Event callback when text input enabled 2022-05-02 03:29:24 +03:00
SNMetamorph
d3e213aa1b engine: platform: added Platform_GetKeyModifiers 2022-05-02 03:29:24 +03:00
SNMetamorph
26e09c240a engine: platform: added Platform_SetCursorType 2022-05-02 03:29:24 +03:00
SNMetamorph
15eb6808c4 engine: platform: updated clipboard read/write functions 2022-05-02 03:29:24 +03:00
Alibek Omarov
81c4acab66 platform: sdl: fix right mouse button issuing wrong key code 2022-04-10 19:40:11 +03:00
Alibek Omarov
89baa633c8 engine: sdl: fix mouse activated when focus gained but not game is active 2022-01-28 01:20:14 +03:00
Alibek Omarov
abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 2022-01-13 15:52:59 +03:00
Alibek Omarov
a2f741fe8a engine: platform: sdl: try to fix 1.2 build 2022-01-04 08:39:11 +03:00
Alibek Omarov
d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 2022-01-04 08:39:11 +03:00
Alibek Omarov
284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 2022-01-04 08:39:11 +03:00
Alibek Omarov
25c0557f7f engine: platform: sdl: fix building with SDL1.2 2021-11-27 05:26:09 +03:00