51 Commits (18436a70eb13296ba81c1dbd3f3e8d7c0673ba20)

Author SHA1 Message Date
Alibek Omarov 64f92003fa ref: gl: adapt studio lightning to new gamma 12 months ago
Alibek Omarov a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 12 months ago
Alibek Omarov 9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 12 months ago
Alibek Omarov 5ac8f63741 ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 12 months ago
Alibek Omarov 6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 12 months ago
Alibek Omarov fba3a2b67f ref: soft: return NULL in GetEntityByIndex and ModelHandle 12 months ago
Alibek Omarov f12df54226 ref: soft: remove unused tr.fCustomSkybox 1 year ago
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 1 year ago
Alibek Omarov 6059538d77 ref: gl: use direct host.features instead of PARM_FEATURES 1 year ago
Alibek Omarov 59ddfb787f ref: soft: remove GetPredictedOrigin() call 1 year ago
Alibek Omarov acdf1da995 ref: soft: remove GetMoveVars() call 1 year ago
Alibek Omarov f1cdab91eb ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 1 year ago
Alibek Omarov 05d5abe4db ref: soft: remove usage of PARM_MAX_CLIENTS 1 year ago
Alibek Omarov 44e017a410 ref: soft: convert to usage of ref_host_t to get real engine time 1 year ago
Alibek Omarov 64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 1 year ago
Alibek Omarov 6386782674 ref: soft: acquire engine pointers 1 year ago
mittorn c800b34cd4 ref_api: add R_Flush method 1 year ago
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 1 year ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 1 year ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
Alibek Omarov ea55e78855 ref: _inline -> static 1 year ago
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
Alibek Omarov b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 1 year ago
Ivan Avdeev a251600c8a
engine: common: imagelib: add KTX2 support (#1455) 1 year ago
Alibek Omarov de19d78571 ref: fix late registration of studio cvars (thanks, @mittorn) 1 year ago
Alibek Omarov a738b2a50b ref: restore missing PARM_TEX_MEMORY RenderAPI parameter 1 year ago
Alibek Omarov 95f87e24ee ref: soft: do not register cl_righthand cvar 1 year ago
Alibek Omarov d994c6df9a ref: a bit more verbosity if UserTracer color exceed limit 2 years ago
Alibek Omarov 8680757844 ref: soft: move ref_soft cvars to static allocation, remove dead cvars 2 years ago
Alibek Omarov 95a8d2f51f ref: soft: attempt to fix freeze in decals on software renderer 2 years ago
Alibek Omarov 5d7d5319fd engine: move ref cvars to static allocation 2 years ago
Alibek Omarov 7333ddc1d9 engine: client: move some RenderAPI GetParm queries to engine 2 years ago
Alibek Omarov 277bead9b7 ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc. 2 years ago
Alibek Omarov 8b96e7ca87 ref: add size argument to COM_FileBase calls 2 years ago
Alibek Omarov f55ef63e26 ref: optimize R_LightLambert function 2 years ago
Alibek Omarov fd795d5612 ref: soft: cleanup unused functions 2 years ago
Alibek Omarov 67903b55cc ref: soft: adapt to RefAPI 4 changes 2 years ago
Alibek Omarov 8bb5ec5e26 ref: remove renderer description export, it's unused now 2 years ago
Andrey Akhmichin af5c74981b ref: soft: replace va function calls. 2 years ago
fgsfds 7424b29e56 engine: initial psvita build support 2 years ago
Alibek Omarov f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2 years ago
Alibek Omarov 12154de6f5 ref: soft: fix -Wsequence-point 2 years ago
Alibek Omarov ced6e8869a ref: fix chrome texture being misaligned 2 years ago
Alibek Omarov 74ce7e9b10 ref: don't apply rendercolor to studio models where it's not needed 2 years ago
Alibek Omarov c6bfc82019 ref: soft: implement screenshots 2 years ago
Alibek Omarov 4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2 years ago
Alibek Omarov 406eb828da ref: gl: disable underwater distortion by default, enable for Quake compatible mode only 2 years ago
Alibek Omarov 76d0608ee1 ref: fix beams end point 2 years ago
Alibek Omarov fe9f3f78a0 ref: soft: minimize dependency on internal engine headers 2 years ago
Alibek Omarov dedc144b8b ref: soft: convert to include targets usage 2 years ago