@ -374,7 +374,6 @@ void GL_BackendStartFrame( void );
@@ -374,7 +374,6 @@ void GL_BackendStartFrame( void );
void GL_BackendEndFrame ( void ) ;
void GL_CleanUpTextureUnits ( int last ) ;
void GL_Bind ( int tmu , unsigned int texnum ) ;
void GL_LoadTexMatrix ( const matrix4x4 m ) ;
void GL_LoadTexMatrixExt ( const float * glmatrix ) ;
void GL_LoadMatrix ( const matrix4x4 source ) ;
void GL_TexGen ( unsigned int coord , unsigned int mode ) ;
@ -465,7 +464,6 @@ void R_MarkLights( dlight_t *light, int bit, mnode_t *node );
@@ -465,7 +464,6 @@ void R_MarkLights( dlight_t *light, int bit, mnode_t *node );
colorVec R_LightVec ( const vec3_t start , const vec3_t end , vec3_t lightspot , vec3_t lightvec ) ;
int R_CountSurfaceDlights ( msurface_t * surf ) ;
colorVec R_LightPoint ( const vec3_t p0 ) ;
int R_CountDlights ( void ) ;
# endif
//
// gl_rmain.c
@ -488,17 +486,11 @@ void R_DrawFog( void );
@@ -488,17 +486,11 @@ void R_DrawFog( void );
//
// gl_rmath.c
//
void Matrix4x4_ToArrayFloatGL ( const matrix4x4 in , float out [ 16 ] ) ;
void Matrix4x4_FromArrayFloatGL ( matrix4x4 out , const float in [ 16 ] ) ;
void Matrix4x4_Concat ( matrix4x4 out , const matrix4x4 in1 , const matrix4x4 in2 ) ;
void Matrix4x4_ConcatTranslate ( matrix4x4 out , float x , float y , float z ) ;
void Matrix4x4_ConcatRotate ( matrix4x4 out , float angle , float x , float y , float z ) ;
void Matrix4x4_ConcatScale ( matrix4x4 out , float x ) ;
void Matrix4x4_ConcatScale3 ( matrix4x4 out , float x , float y , float z ) ;
void Matrix4x4_CreateTranslate ( matrix4x4 out , float x , float y , float z ) ;
void Matrix4x4_CreateRotate ( matrix4x4 out , float angle , float x , float y , float z ) ;
void Matrix4x4_CreateScale ( matrix4x4 out , float x ) ;
void Matrix4x4_CreateScale3 ( matrix4x4 out , float x , float y , float z ) ;
void Matrix4x4_CreateProjection ( matrix4x4 out , float xMax , float xMin , float yMax , float yMin , float zNear , float zFar ) ;
void Matrix4x4_CreateOrtho ( matrix4x4 m , float xLeft , float xRight , float yBottom , float yTop , float zNear , float zFar ) ;
void Matrix4x4_CreateModelview ( matrix4x4 out ) ;
@ -522,7 +514,6 @@ texture_t *R_TextureAnimation( msurface_t *s );
@@ -522,7 +514,6 @@ texture_t *R_TextureAnimation( msurface_t *s );
void GL_SetupFogColorForSurfaces ( void ) ;
void R_DrawAlphaTextureChains ( void ) ;
void GL_RebuildLightmaps ( void ) ;
void GL_InitRandomTable ( void ) ;
void GL_BuildLightmaps ( void ) ;
void GL_ResetFogColor ( void ) ;
void R_GenerateVBO ( ) ;
@ -551,7 +542,6 @@ void R_DrawSpriteModel( cl_entity_t *e );
@@ -551,7 +542,6 @@ void R_DrawSpriteModel( cl_entity_t *e );
void R_StudioInit ( void ) ;
void Mod_LoadStudioModel ( model_t * mod , const void * buffer , qboolean * loaded ) ;
void R_StudioLerpMovement ( cl_entity_t * e , double time , vec3_t origin , vec3_t angles ) ;
float CL_GetSequenceDuration ( cl_entity_t * ent , int sequence ) ;
struct mstudiotex_s * R_StudioGetTexture ( cl_entity_t * e ) ;
int R_GetEntityRenderMode ( cl_entity_t * ent ) ;
void R_DrawStudioModel ( cl_entity_t * e ) ;
@ -1009,8 +999,6 @@ extern affinetridesc_t r_affinetridesc;
@@ -1009,8 +999,6 @@ extern affinetridesc_t r_affinetridesc;
void D_DrawSurfaces ( void ) ;
void R_DrawParticle ( void ) ;
void D_ViewChanged ( void ) ;
void D_WarpScreen ( void ) ;
void R_PolysetUpdateTables ( void ) ;
//=======================================================================//
@ -1198,6 +1186,7 @@ void R_ScanEdges (void);
@@ -1198,6 +1186,7 @@ void R_ScanEdges (void);
//
// r_surf.c
//
void GL_InitRandomTable ( void ) ;
void D_FlushCaches ( void ) ;
//