Alibek Omarov
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9551240680
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engine: host: fix -Werror=parentheses
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11 months ago |
Alibek Omarov
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6605d0456c
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engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero
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11 months ago |
Alibek Omarov
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99e8f7b486
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engine: host: fix warning about incompatible features bits
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11 months ago |
Alibek Omarov
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c56e876043
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engine: client: don't reset runfuncs for demoplayback
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11 months ago |
Alibek Omarov
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9773d11464
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engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
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11 months ago |
Alibek Omarov
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3c28b11754
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engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
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11 months ago |
Alibek Omarov
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f2584dcb9d
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engine: host: better engine features print
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11 months ago |
Alibek Omarov
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ce73838f1b
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engine: add a function that validates requested features bits
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11 months ago |
Alibek Omarov
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49f972a7c9
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engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
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11 months ago |
Alibek Omarov
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1ae01d89de
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engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
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11 months ago |
Alibek Omarov
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8e54e18c8f
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engine: client: disable STUDIO_INTERPOLATION_FIX
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11 months ago |
Alibek Omarov
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18136e5320
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engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
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11 months ago |
Alibek Omarov
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a29f1899d3
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engine: client: remove unused extrapolate variable in CL_PureOrigin
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11 months ago |
Alibek Omarov
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0f804ffc30
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engine: client: use extra precision for interpolation
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11 months ago |
Alibek Omarov
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620a4b4894
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engine: client: wrong check order, fix previous commit
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11 months ago |
Alibek Omarov
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4cf87c2c23
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engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
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11 months ago |
Alibek Omarov
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f031c31b77
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engine: client: try another workaround for backwards animtime
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11 months ago |
Alibek Omarov
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c2447d8634
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engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
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11 months ago |
Alibek Omarov
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ae9c1d9f18
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engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
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11 months ago |
Alibek Omarov
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d971055927
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engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
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11 months ago |
Alibek Omarov
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707a9228e1
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engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
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11 months ago |
Alibek Omarov
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a3c9538d12
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engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
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11 months ago |
Alibek Omarov
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632264809f
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engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host.
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11 months ago |
Alibek Omarov
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bcfabbe802
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engine: do not save configs when we closing because of the errors
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11 months ago |
Alibek Omarov
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c244cfc937
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engine: do not save configs when we closing because of the errors
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11 months ago |
Alibek Omarov
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65bfff69d0
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engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation
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11 months ago |
Alibek Omarov
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778b8ede58
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engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension
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11 months ago |
Alibek Omarov
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f8a1a2ed71
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engine: platform: linux: add missing math.h include
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11 months ago |
mittorn
|
b4a7c266b5
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platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
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11 months ago |
Alibek Omarov
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96f7f5457d
|
engine: print all supported and enabled features
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11 months ago |
Alibek Omarov
|
498ec6b4f1
|
engine: client: print enabled features after server connect if it's not a local game
|
11 months ago |
Alibek Omarov
|
607e62a1ae
|
engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
|
11 months ago |
Alibek Omarov
|
d41a80bc2c
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engine: add mask to sanitize possible engine features bits
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11 months ago |
Alibek Omarov
|
643bec4071
|
engine: client: set max FPS when recording with fps_max 0
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11 months ago |
Alibek Omarov
|
c96cf7e22d
|
engine: expose world version through RefAPI
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11 months ago |
Alibek Omarov
|
46c61660cf
|
engine: expose world BSP version through world global structure
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11 months ago |
Alibek Omarov
|
54a5947a3c
|
engine: remove MSGBOX macro
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11 months ago |
Alibek Omarov
|
93ceb0e4ed
|
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
|
11 months ago |
Alibek Omarov
|
13aab4e59c
|
engine: server: fix off-by-one error in Voice_Set/GetClientListening
|
11 months ago |
Alibek Omarov
|
36c2f9e9f2
|
engine: refactor rcon redirect, don't make it depend on global object
|
11 months ago |
Alibek Omarov
|
514da0ffa9
|
engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
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11 months ago |
Alibek Omarov
|
a675806c91
|
engine: imagelib: img_ktx2: don't allow to load images with no mip levels
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11 months ago |
Alibek Omarov
|
683c4874f8
|
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
|
12 months ago |
Alibek Omarov
|
20ced857b4
|
engine: client: use physents array when tracing physents =/
|
12 months ago |
Alibek Omarov
|
1e0107944f
|
engine: make sys_timescale non-cheat, like host_framerate
|
12 months ago |
mittorn
|
c800b34cd4
|
ref_api: add R_Flush method
|
12 months ago |
Alibek Omarov
|
1612e2d669
|
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
|
12 months ago |
Alibek Omarov
|
26d229c8ca
|
engine, ref: RefAPI 5. Simplify remap calls
|
12 months ago |
Alibek Omarov
|
9c66e86be1
|
engine, ref: RefAPI 5. Remove unused calls
|
12 months ago |
Alibek Omarov
|
7e9f87de2d
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
12 months ago |