fgsfds
b73c16c216
engine: net_ws: pass correct sockaddr lengths where needed
2 years ago
fgsfds
0ba4ef678c
engine: net_ws: pass correct sockaddr lengths where needed
2 years ago
fgsfds
919d510f63
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2 years ago
fgsfds
6557ac7fb4
server: add sv_autosave cvar
2 years ago
Alibek Omarov
87c307f47e
scripts: flatpak: install vgui
2 years ago
fgsfds
f3e50b5500
add barebones gamepad controls for input fields and console
2 years ago
fgsfds
705f252ed8
nswitch: don't automatically pop up OSK when opening console
2 years ago
fgsfds
cb28101732
touch: only pop up OSK on FINGERDOWN events
2 years ago
fgsfds
f87863b8bc
nswitch: always enable console
2 years ago
fgsfds
25fb89f717
nswitch: don't redefine O_BINARY
2 years ago
fgsfds
36e7856b9c
don't redefine _GNU_SOURCE
2 years ago
Alibek Omarov
34b0cdc125
scripts: flatpak: use relative paths as RoDir doesn't allow absolute paths for now
2 years ago
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2 years ago
Alibek Omarov
a610b1545b
scripts: flatpak: check .local directory for steam library
2 years ago
Alibek Omarov
30b698067a
scripts: flatpak: allow easy debugger attach
2 years ago
Alibek Omarov
f63f1a0dc6
scripts: flatpak: add another default Steam library path
2 years ago
Alibek Omarov
9cb867a7d4
filesystem: wad: print errno if wad can't be opened
2 years ago
Alibek Omarov
00ddd95c27
scripts: flatpak: try to add ourselves to desktop menu entries
2 years ago
Alibek Omarov
0ffd1b9ff1
github: try to enable building flatpak bundle
2 years ago
Alibek Omarov
2109d49aa3
ci: disable xash-extras fetching, it's a submodule now
2 years ago
Alibek Omarov
f910f4896c
engine: client: font: finally add support for tab character in engine
2 years ago
Alibek Omarov
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2 years ago
Alibek Omarov
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2 years ago
Alibek Omarov
ba6dd3c751
engine: client: font: fix another inverted check
2 years ago
Alibek Omarov
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2 years ago
Alibek Omarov
2225915702
engine: client: font: fix CL_DrawStringLen
2 years ago
Alibek Omarov
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2 years ago
Alibek Omarov
82b6da493a
wscript: enforce GCC suspicious sizeof operations warnings as errors
2 years ago
Alibek Omarov
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2 years ago
Alibek Omarov
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2 years ago
Alibek Omarov
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2 years ago
Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2 years ago
Alibek Omarov
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2 years ago
Alibek Omarov
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2 years ago
Alibek Omarov
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2 years ago
Alibek Omarov
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2 years ago
Alibek Omarov
f3ff942ea9
scripts: flatpak: add basic i386 flatpak script
2 years ago
Alibek Omarov
ced6e8869a
ref: fix chrome texture being misaligned
2 years ago
Alibek Omarov
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2 years ago
Alibek Omarov
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2 years ago
Alibek Omarov
2e3788f23d
engine: dedicated: add CL_HudMessage to dedicated stubs
2 years ago
Alibek Omarov
eaf9a9283a
Revert "engine: network: do not read from uninitialized sockaddr storage"
...
This reverts commit 4f78ec01cf
.
2 years ago
Alibek Omarov
ae66291272
scripts: compiler_optimizations: added MSan target
2 years ago
Alibek Omarov
4f78ec01cf
engine: network: do not read from uninitialized sockaddr storage
2 years ago
Alibek Omarov
be084d5603
engine: crashhandler: fully initialize struct sigaction
2 years ago
Alibek Omarov
aac0be1ab3
engine: imagelib: img_bmp: fully initialize local palette array
2 years ago
Alibek Omarov
6282acc825
engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
2 years ago
Alibek Omarov
39fd30a472
engine: client: fix HUD font loading
2 years ago
Alibek Omarov
279e391949
engine: sound: allow mouth move for CHAN_STREAM
2 years ago
Alibek Omarov
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2 years ago