Alibek Omarov
4f89288ccf
common: cleanup port.h
3 years ago
Alibek Omarov
ca3544d559
engine: server: don't assert for NULL player in FatPAS/PVS if we don't need it
3 years ago
Alibek Omarov
94dc74a37f
engine: restrict potentially harmful engine commands
3 years ago
Alibek Omarov
d9fd6aa05c
engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch.
3 years ago
Alibek Omarov
a8c877c841
engine: server: fix ParseFile calls
3 years ago
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
3 years ago
Alibek Omarov
7b8ec0ad4b
engine: server: fix another const qualifier lose
3 years ago
Alibek Omarov
0efc5e82ec
engine: fix some const qualifier lose and pointer-to-int casts
3 years ago
Alibek Omarov
a547526e86
engine: fix some signed char cases
3 years ago
Alibek Omarov
37c5dfa49f
engine: generalize maps command and map command autocompletion
3 years ago
tyabus
0260a6c234
engine: server: backport maps command implementation from old engine
3 years ago
lilmayofuksu
2ad209b973
engine: server: updated TSource query to be more compatible with GoldSrc standard ( #497 )
...
Mark TSource queries as connectionless.
Only send Windows as the os if the engine was built on it.
3 years ago
Barış
18d8ef287d
engine: fix client can use kill command while not connected ( #492 )
3 years ago
Alibek Omarov
9313f7e80e
engine: replace pool pointer by pool handle
3 years ago
Alibek Omarov
49a20a9ac5
engine: server: fix memleak after previous commit
3 years ago
Alibek Omarov
8966172ce0
engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example)
3 years ago
Alibek Omarov
ddd48c420b
engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all
3 years ago
Alibek Omarov
f31e9ae19e
engine: server: fix bounds check in SV_GetFragmentSize
3 years ago
Alibek Omarov
4543008012
engine: server: declare sv_client_t::flags as unsigned
3 years ago
SNMetamorph
75e80bc2ff
engine: server: fixed cvars sv_max/minupdaterate, sv_max/minrate
3 years ago
Alibek Omarov
f5e400de69
server: fix wrong xashid key on server, it's uuid now
4 years ago
Alibek Omarov
c62db950f1
server: implement rcon redirection, add redirect command from old engine
4 years ago
Alibek Omarov
9c9953bb60
server: fix some cvars being registered incorrectly or not registered at all
4 years ago
Alibek Omarov
e5a40fd745
server: fix password presence wasn't advertised to clients on info message #359
4 years ago
Alibek Omarov
ed0ca2b2d2
engine: fix predicting oldbuttons
4 years ago
Alibek Omarov
42f47f51b5
server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4
4 years ago
Alibek Omarov
aea9e8efa2
server: sv_validate_changelevel is deprecated now and disabled by default
...
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
4 years ago
Alibek Omarov
585ae28dd2
server: fix some int <> unsigned int conversions
4 years ago
Alibek Omarov
fa555c1f09
server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
...
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
4 years ago
Ivan Avdeev
012d1fa8bd
fix USE_MMAP usage
...
should fix CI failures
4 years ago
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
4 years ago
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
4 years ago
Andrey Akhmichin
1332381e2d
engine: server: simplified strings operations.
4 years ago
Alibek Omarov
ce1fc386a2
engine: server: reformat SV_Init
5 years ago
Alibek Omarov
77bebe3000
engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine.
5 years ago
Andrey Akhmichin
87340ceca8
engine: server: fix godmode behavior.
5 years ago
Andrey Akhmichin
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
5 years ago
mittorn
303a88730c
server: fix crash when sorting entities on watcom libc
5 years ago
mittorn
3a416636f1
engine: mark GAME_EXPORT's
5 years ago
mittorn
bbd033c254
lib: restore dll loader support
5 years ago
Alibek Omarov
0fe18ae6dc
engine: fix -Wmaybe-uninitialized
5 years ago
Alibek Omarov
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
5 years ago
Alibek Omarov
4a56dfcd00
engine: fix extra zeros in %0
5 years ago
Alibek Omarov
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
5 years ago
Alibek Omarov
428e8ef427
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
5 years ago
mittorn
37cba10c14
lowmemory: fix sentences
5 years ago
mittorn
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
5 years ago
Alibek Omarov
78baf568ae
engine: more double promotion fixes
5 years ago
Alibek Omarov
531c6cc375
engine: server: explicitly cast literals to floats
5 years ago
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
5 years ago