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/*
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cl_menu.c - menu dlls interaction
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "const.h"
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#include "library.h"
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#include "input.h"
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#include "server.h" // !!svgame.hInstance
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#include "vid_common.h"
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static void UI_UpdateUserinfo( void );
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gameui_static_t gameui;
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void UI_UpdateMenu( float realtime )
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{
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if( !gameui.hInstance ) return;
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// if some deferred cmds is waiting
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if( UI_IsVisible() && COM_CheckString( host.deferred_cmd ))
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{
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Cbuf_AddText( host.deferred_cmd );
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host.deferred_cmd[0] = '\0';
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Cbuf_Execute();
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return;
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}
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// don't show menu while level is loaded
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if( GameState->nextstate != STATE_RUNFRAME && !GameState->loadGame )
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return;
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// menu time (not paused, not clamped)
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gameui.globals->time = host.realtime;
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gameui.globals->frametime = host.realframetime;
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gameui.globals->demoplayback = cls.demoplayback;
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gameui.globals->demorecording = cls.demorecording;
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gameui.globals->developer = host.allow_console;
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gameui.dllFuncs.pfnRedraw( realtime );
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UI_UpdateUserinfo();
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}
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void UI_KeyEvent( int key, qboolean down )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnKeyEvent( key, down );
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}
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void UI_MouseMove( int x, int y )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnMouseMove( x, y );
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}
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void UI_SetActiveMenu( qboolean fActive )
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{
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movie_state_t *cin_state;
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if( !gameui.hInstance )
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{
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if( !fActive )
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Key_SetKeyDest( key_game );
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return;
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}
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gameui.drawLogo = fActive;
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gameui.dllFuncs.pfnSetActiveMenu( fActive );
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if( !fActive )
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{
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// close logo when menu is shutdown
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cin_state = AVI_GetState( CIN_LOGO );
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AVI_CloseVideo( cin_state );
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}
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}
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void UI_AddServerToList( netadr_t adr, const char *info )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnAddServerToList( adr, info );
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}
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void UI_GetCursorPos( int *pos_x, int *pos_y )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnGetCursorPos( pos_x, pos_y );
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}
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void UI_SetCursorPos( int pos_x, int pos_y )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnSetCursorPos( pos_x, pos_y );
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}
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void UI_ShowCursor( qboolean show )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnShowCursor( show );
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}
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qboolean UI_CreditsActive( void )
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{
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if( !gameui.hInstance ) return 0;
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return gameui.dllFuncs.pfnCreditsActive();
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}
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void UI_CharEvent( int key )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnCharEvent( key );
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}
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qboolean UI_MouseInRect( void )
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{
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if( !gameui.hInstance ) return 1;
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return gameui.dllFuncs.pfnMouseInRect();
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}
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qboolean UI_IsVisible( void )
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{
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if( !gameui.hInstance ) return 0;
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return gameui.dllFuncs.pfnIsVisible();
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}
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/*
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=======================
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UI_AddTouchButtonToList
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send button parameters to menu
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=======================
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*/
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void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags )
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{
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if( gameui.dllFuncs2.pfnAddTouchButtonToList )
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{
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gameui.dllFuncs2.pfnAddTouchButtonToList( name, texture, command, color, flags );
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}
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}
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/*
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=================
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UI_ResetPing
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notify gameui dll about latency reset
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=================
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*/
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void UI_ResetPing( void )
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{
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if( gameui.dllFuncs2.pfnResetPing )
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{
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gameui.dllFuncs2.pfnResetPing( );
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}
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}
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/*
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=================
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UI_ShowConnectionWarning
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show connection warning dialog implemented by gameui dll
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=================
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*/
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void UI_ShowConnectionWarning( void )
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{
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if( cls.state != ca_connected )
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return;
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if( Host_IsLocalClient() )
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return;
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if( ++cl.lostpackets == 8 )
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{
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CL_Disconnect();
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if( gameui.dllFuncs2.pfnShowConnectionWarning )
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{
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gameui.dllFuncs2.pfnShowConnectionWarning();
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}
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Con_DPrintf( S_WARN "Too many lost packets! Showing Network options menu\n" );
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}
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}
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/*
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=================
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UI_ShowConnectionWarning
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show update dialog
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=================
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*/
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void UI_ShowUpdateDialog( qboolean preferStore )
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{
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if( gameui.dllFuncs2.pfnShowUpdateDialog )
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{
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gameui.dllFuncs2.pfnShowUpdateDialog( preferStore );
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}
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Con_Printf( S_WARN "This version is not supported anymore. To continue, install latest engine version\n" );
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}
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/*
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=================
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UI_ShowConnectionWarning
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show message box
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=================
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*/
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void UI_ShowMessageBox( const char *text )
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{
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if( gameui.dllFuncs2.pfnShowMessageBox )
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{
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gameui.dllFuncs2.pfnShowMessageBox( text );
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}
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}
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void UI_ConnectionProgress_Disconnect( void )
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{
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if( gameui.dllFuncs2.pfnConnectionProgress_Disconnect )
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{
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gameui.dllFuncs2.pfnConnectionProgress_Disconnect( );
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}
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}
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void UI_ConnectionProgress_Download( const char *pszFileName, const char *pszServerName, const char *pszServerPath, int iCurrent, int iTotal, const char *comment )
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{
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if( !gameui.dllFuncs2.pfnConnectionProgress_Download )
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return;
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if( pszServerPath )
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{
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char serverpath[MAX_SYSPATH];
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Q_snprintf( serverpath, sizeof( serverpath ), "%s%s", pszServerName, pszServerPath );
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gameui.dllFuncs2.pfnConnectionProgress_Download( pszFileName, serverpath, iCurrent, iTotal, comment );
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}
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else
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{
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gameui.dllFuncs2.pfnConnectionProgress_Download( pszFileName, pszServerName, iCurrent, iTotal, comment );
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}
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}
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void UI_ConnectionProgress_DownloadEnd( void )
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{
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if( gameui.dllFuncs2.pfnConnectionProgress_DownloadEnd )
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{
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gameui.dllFuncs2.pfnConnectionProgress_DownloadEnd( );
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}
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}
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void UI_ConnectionProgress_Precache( void )
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{
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if( gameui.dllFuncs2.pfnConnectionProgress_Precache )
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{
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gameui.dllFuncs2.pfnConnectionProgress_Precache( );
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}
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}
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void UI_ConnectionProgress_Connect( const char *server ) // NULL for local server
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{
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if( gameui.dllFuncs2.pfnConnectionProgress_Connect )
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{
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gameui.dllFuncs2.pfnConnectionProgress_Connect( server );
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}
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}
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void UI_ConnectionProgress_ChangeLevel( void )
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{
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if( gameui.dllFuncs2.pfnConnectionProgress_ChangeLevel )
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{
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gameui.dllFuncs2.pfnConnectionProgress_ChangeLevel( );
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}
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}
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void UI_ConnectionProgress_ParseServerInfo( const char *server )
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{
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if( gameui.dllFuncs2.pfnConnectionProgress_ParseServerInfo )
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{
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gameui.dllFuncs2.pfnConnectionProgress_ParseServerInfo( server );
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}
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}
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static void GAME_EXPORT UI_DrawLogo( const char *filename, float x, float y, float width, float height )
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{
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static float cin_time;
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static int last_frame = -1;
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byte *cin_data = NULL;
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movie_state_t *cin_state;
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int cin_frame;
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qboolean redraw = false;
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if( !gameui.drawLogo ) return;
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cin_state = AVI_GetState( CIN_LOGO );
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if( !AVI_IsActive( cin_state ))
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{
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string path;
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const char *fullpath;
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// run cinematic if not
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Q_snprintf( path, sizeof( path ), "media/%s", filename );
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COM_DefaultExtension( path, ".avi", sizeof( path ));
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fullpath = FS_GetDiskPath( path, false );
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if( FS_FileExists( path, false ) && !fullpath )
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{
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Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", path );
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gameui.drawLogo = false;
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return;
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}
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AVI_OpenVideo( cin_state, fullpath, false, true );
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if( !( AVI_GetVideoInfo( cin_state, &gameui.logo_xres, &gameui.logo_yres, &gameui.logo_length )))
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{
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AVI_CloseVideo( cin_state );
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gameui.drawLogo = false;
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return;
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}
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cin_time = 0.0f;
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last_frame = -1;
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}
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if( width <= 0 || height <= 0 )
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{
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// precache call, don't draw
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cin_time = 0.0f;
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last_frame = -1;
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return;
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}
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// advances cinematic time (ignores maxfps and host_framerate settings)
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cin_time += host.realframetime;
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// restarts the cinematic
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if( cin_time > gameui.logo_length )
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cin_time = 0.0f;
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// read the next frame
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cin_frame = AVI_GetVideoFrameNumber( cin_state, cin_time );
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if( cin_frame != last_frame )
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{
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cin_data = AVI_GetVideoFrame( cin_state, cin_frame );
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last_frame = cin_frame;
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redraw = true;
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}
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ref.dllFuncs.R_DrawStretchRaw( x, y, width, height, gameui.logo_xres, gameui.logo_yres, cin_data, redraw );
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}
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static int GAME_EXPORT UI_GetLogoWidth( void )
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{
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return gameui.logo_xres;
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}
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static int GAME_EXPORT UI_GetLogoHeight( void )
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{
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return gameui.logo_yres;
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}
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static float GAME_EXPORT UI_GetLogoLength( void )
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{
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return gameui.logo_length;
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}
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static void UI_UpdateUserinfo( void )
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{
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player_info_t *player;
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if( !host.userinfo_changed )
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return;
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player = &gameui.playerinfo;
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Q_strncpy( player->userinfo, cls.userinfo, sizeof( player->userinfo ));
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Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
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Q_strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model ));
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player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
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player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
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host.userinfo_changed = false; // we got it
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}
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void Host_Credits( void )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnFinalCredits();
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}
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|
|
|
|
static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
|
|
|
|
{
|
|
|
|
Q_strncpy( out->gamefolder, in->gamefolder, sizeof( out->gamefolder ));
|
|
|
|
Q_strncpy( out->startmap, in->startmap, sizeof( out->startmap ));
|
|
|
|
Q_strncpy( out->trainmap, in->trainmap, sizeof( out->trainmap ));
|
|
|
|
Q_strncpy( out->title, in->title, sizeof( out->title ));
|
|
|
|
Q_snprintf( out->version, sizeof( out->version ), "%g", in->version );
|
|
|
|
|
|
|
|
Q_strncpy( out->game_url, in->game_url, sizeof( out->game_url ));
|
|
|
|
Q_strncpy( out->update_url, in->update_url, sizeof( out->update_url ));
|
|
|
|
Q_strncpy( out->size, Q_pretifymem( in->size, 0 ), sizeof( out->size ));
|
|
|
|
Q_strncpy( out->type, in->type, sizeof( out->type ));
|
|
|
|
Q_strncpy( out->date, in->date, sizeof( out->date ));
|
|
|
|
|
|
|
|
out->gamemode = in->gamemode;
|
|
|
|
|
|
|
|
if( in->nomodels )
|
|
|
|
SetBits( out->flags, GFL_NOMODELS );
|
|
|
|
if( in->noskills )
|
|
|
|
SetBits( out->flags, GFL_NOSKILLS );
|
|
|
|
if( in->render_picbutton_text )
|
|
|
|
SetBits( out->flags, GFL_RENDER_PICBUTTON_TEXT );
|
|
|
|
if( in->hd_background )
|
|
|
|
SetBits( out->flags, GFL_HD_BACKGROUND );
|
|
|
|
if( in->animated_title )
|
|
|
|
SetBits( out->flags, GFL_ANIMATED_TITLE );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
PIC_DrawGeneric
|
|
|
|
|
|
|
|
draw hudsprite routine
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void PIC_DrawGeneric( float x, float y, float width, float height, const wrect_t *prc )
|
|
|
|
{
|
|
|
|
float s1, s2, t1, t2;
|
|
|
|
int w, h;
|
|
|
|
|
|
|
|
// assume we get sizes from image
|
|
|
|
R_GetTextureParms( &w, &h, gameui.ds.gl_texturenum );
|
|
|
|
|
|
|
|
if( prc )
|
|
|
|
{
|
|
|
|
// calc user-defined rectangle
|
|
|
|
s1 = prc->left / (float)w;
|
|
|
|
t1 = prc->top / (float)h;
|
|
|
|
s2 = prc->right / (float)w;
|
|
|
|
t2 = prc->bottom / (float)h;
|
|
|
|
|
|
|
|
if( width == -1 && height == -1 )
|
|
|
|
{
|
|
|
|
width = prc->right - prc->left;
|
|
|
|
height = prc->bottom - prc->top;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s1 = t1 = 0.0f;
|
|
|
|
s2 = t2 = 1.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( width == -1 && height == -1 )
|
|
|
|
{
|
|
|
|
width = w;
|
|
|
|
height = h;
|
|
|
|
}
|
|
|
|
|
|
|
|
// pass scissor test if supposed
|
|
|
|
if( !CL_Scissor( &gameui.ds.scissor, &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, gameui.ds.gl_texturenum );
|
|
|
|
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============================================================================
|
|
|
|
MainUI Builtin Functions
|
|
|
|
|
|
|
|
===============================================================================
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_Load
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static HIMAGE GAME_EXPORT pfnPIC_Load( const char *szPicName, const byte *image_buf, int image_size, int flags )
|
|
|
|
{
|
|
|
|
HIMAGE tx;
|
|
|
|
|
|
|
|
if( !COM_CheckString( szPicName ))
|
|
|
|
{
|
|
|
|
Con_Reportf( S_ERROR "CL_LoadImage: refusing to load image with empty name\n" );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// add default parms to image
|
|
|
|
SetBits( flags, TF_IMAGE );
|
|
|
|
|
|
|
|
Image_SetForceFlags( IL_LOAD_DECAL ); // allow decal images for menu
|
|
|
|
tx = ref.dllFuncs.GL_LoadTexture( szPicName, image_buf, image_size, flags );
|
|
|
|
Image_ClearForceFlags();
|
|
|
|
|
|
|
|
return tx;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_Width
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static int GAME_EXPORT pfnPIC_Width( HIMAGE hPic )
|
|
|
|
{
|
|
|
|
int picWidth;
|
|
|
|
|
|
|
|
R_GetTextureParms( &picWidth, NULL, hPic );
|
|
|
|
|
|
|
|
return picWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_Height
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static int GAME_EXPORT pfnPIC_Height( HIMAGE hPic )
|
|
|
|
{
|
|
|
|
int picHeight;
|
|
|
|
|
|
|
|
R_GetTextureParms( NULL, &picHeight, hPic );
|
|
|
|
|
|
|
|
return picHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_Set
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
|
|
|
|
{
|
|
|
|
gameui.ds.gl_texturenum = hPic;
|
|
|
|
r = bound( 0, r, 255 );
|
|
|
|
g = bound( 0, g, 255 );
|
|
|
|
b = bound( 0, b, 255 );
|
|
|
|
a = bound( 0, a, 255 );
|
|
|
|
ref.dllFuncs.Color4ub( r, g, b, a );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_Draw
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
|
|
|
|
{
|
|
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
|
|
|
|
PIC_DrawGeneric( x, y, width, height, prc );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_DrawTrans
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
|
|
|
|
{
|
|
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
|
|
|
|
PIC_DrawGeneric( x, y, width, height, prc );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_DrawHoles
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
|
|
|
|
{
|
|
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
|
|
|
|
PIC_DrawGeneric( x, y, width, height, prc );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_DrawAdditive
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
|
|
|
|
{
|
|
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
|
|
|
|
PIC_DrawGeneric( x, y, width, height, prc );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_EnableScissor
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnPIC_EnableScissor( int x, int y, int width, int height )
|
|
|
|
{
|
|
|
|
// check bounds
|
|
|
|
x = bound( 0, x, gameui.globals->scrWidth );
|
|
|
|
y = bound( 0, y, gameui.globals->scrHeight );
|
|
|
|
width = bound( 0, width, gameui.globals->scrWidth - x );
|
|
|
|
height = bound( 0, height, gameui.globals->scrHeight - y );
|
|
|
|
|
|
|
|
CL_EnableScissor( &gameui.ds.scissor, x, y, width, height );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnPIC_DisableScissor
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnPIC_DisableScissor( void )
|
|
|
|
{
|
|
|
|
CL_DisableScissor( &gameui.ds.scissor );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
pfnFillRGBA
|
|
|
|
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnFillRGBA( int x, int y, int width, int height, int r, int g, int b, int a )
|
|
|
|
{
|
|
|
|
r = bound( 0, r, 255 );
|
|
|
|
g = bound( 0, g, 255 );
|
|
|
|
b = bound( 0, b, 255 );
|
|
|
|
a = bound( 0, a, 255 );
|
|
|
|
ref.dllFuncs.Color4ub( r, g, b, a );
|
|
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
|
|
|
|
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) );
|
|
|
|
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
pfnCvar_RegisterVariable
|
|
|
|
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
static cvar_t *GAME_EXPORT pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags )
|
|
|
|
{
|
|
|
|
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_GAMEUIDLL ));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
pfnClientCmd
|
|
|
|
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnClientCmd( int exec_now, const char *szCmdString )
|
|
|
|
{
|
|
|
|
if( !szCmdString || !szCmdString[0] )
|
|
|
|
return;
|
|
|
|
|
|
|
|
Cbuf_AddText( szCmdString );
|
|
|
|
Cbuf_AddText( "\n" );
|
|
|
|
|
|
|
|
// client command executes immediately
|
|
|
|
if( exec_now ) Cbuf_Execute();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
pfnPlaySound
|
|
|
|
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnPlaySound( const char *szSound )
|
|
|
|
{
|
|
|
|
if( !COM_CheckString( szSound )) return;
|
|
|
|
S_StartLocalSound( szSound, VOL_NORM, false );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
pfnDrawCharacter
|
|
|
|
|
|
|
|
quakefont draw character
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnDrawCharacter( int ix, int iy, int iwidth, int iheight, int ch, int ulRGBA, HIMAGE hFont )
|
|
|
|
{
|
|
|
|
rgba_t color;
|
|
|
|
float row, col, size;
|
|
|
|
float s1, t1, s2, t2;
|
|
|
|
float x = ix, y = iy;
|
|
|
|
float width = iwidth;
|
|
|
|
float height = iheight;
|
|
|
|
|
|
|
|
ch &= 255;
|
|
|
|
|
|
|
|
if( ch == ' ' ) return;
|
|
|
|
if( y < -height ) return;
|
|
|
|
|
|
|
|
color[3] = (ulRGBA & 0xFF000000) >> 24;
|
|
|
|
color[0] = (ulRGBA & 0xFF0000) >> 16;
|
|
|
|
color[1] = (ulRGBA & 0xFF00) >> 8;
|
|
|
|
color[2] = (ulRGBA & 0xFF) >> 0;
|
|
|
|
ref.dllFuncs.Color4ub( color[0], color[1], color[2], color[3] );
|
|
|
|
|
|
|
|
col = (ch & 15) * 0.0625f + (0.5f / 256.0f);
|
|
|
|
row = (ch >> 4) * 0.0625f + (0.5f / 256.0f);
|
|
|
|
size = 0.0625f - (1.0f / 256.0f);
|
|
|
|
|
|
|
|
s1 = col;
|
|
|
|
t1 = row;
|
|
|
|
s2 = s1 + size;
|
|
|
|
t2 = t1 + size;
|
|
|
|
|
|
|
|
// pass scissor test if supposed
|
|
|
|
if( !CL_Scissor( &gameui.ds.scissor, &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
|
|
|
|
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, hFont );
|
|
|
|
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
UI_DrawConsoleString
|
|
|
|
|
|
|
|
drawing string like a console string
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
static int GAME_EXPORT UI_DrawConsoleString( int x, int y, const char *string )
|
|
|
|
{
|
|
|
|
int drawLen;
|
|
|
|
|
|
|
|
if( !string || !*string ) return 0; // silent ignore
|
|
|
|
drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
|
|
|
|
MakeRGBA( gameui.ds.textColor, 255, 255, 255, 255 );
|
|
|
|
|
|
|
|
return (x + drawLen); // exclude color prexfixes
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
pfnDrawSetTextColor
|
|
|
|
|
|
|
|
set color for anything
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT UI_DrawSetTextColor( int r, int g, int b, int alpha )
|
|
|
|
{
|
|
|
|
// bound color and convert to byte
|
|
|
|
gameui.ds.textColor[0] = r;
|
|
|
|
gameui.ds.textColor[1] = g;
|
|
|
|
gameui.ds.textColor[2] = b;
|
|
|
|
gameui.ds.textColor[3] = alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
pfnGetPlayerModel
|
|
|
|
|
|
|
|
for drawing playermodel previews
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static cl_entity_t* GAME_EXPORT pfnGetPlayerModel( void )
|
|
|
|
{
|
|
|
|
return &gameui.playermodel;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
pfnSetPlayerModel
|
|
|
|
|
|
|
|
for drawing playermodel previews
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnSetPlayerModel( cl_entity_t *ent, const char *path )
|
|
|
|
{
|
|
|
|
ent->model = Mod_ForName( path, false, false );
|
|
|
|
ent->curstate.modelindex = MAX_MODELS; // unreachable index
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
pfnClearScene
|
|
|
|
|
|
|
|
for drawing playermodel previews
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnClearScene( void )
|
|
|
|
{
|
|
|
|
ref.dllFuncs.R_PushScene();
|
|
|
|
ref.dllFuncs.R_ClearScene();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
pfnRenderScene
|
|
|
|
|
|
|
|
for drawing playermodel previews
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnRenderScene( const ref_viewpass_t *rvp )
|
|
|
|
{
|
|
|
|
ref_viewpass_t copy;
|
|
|
|
|
|
|
|
// to avoid division by zero
|
|
|
|
if( !rvp || rvp->fov_x <= 0.0f || rvp->fov_y <= 0.0f )
|
|
|
|
return;
|
|
|
|
|
|
|
|
copy = *rvp;
|
|
|
|
|
|
|
|
// don't allow special modes from menu
|
|
|
|
copy.flags = 0;
|
|
|
|
|
|
|
|
ref.dllFuncs.R_Set2DMode( false );
|
|
|
|
GL_RenderFrame( © );
|
|
|
|
ref.dllFuncs.R_Set2DMode( true );
|
|
|
|
ref.dllFuncs.R_PopScene();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
pfnAddEntity
|
|
|
|
|
|
|
|
adding player model into visible list
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static int GAME_EXPORT pfnAddEntity( int entityType, cl_entity_t *ent )
|
|
|
|
{
|
|
|
|
if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
|
|
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
pfnClientJoin
|
|
|
|
|
|
|
|
send client connect
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnClientJoin( const netadr_t adr )
|
|
|
|
{
|
|
|
|
Cbuf_AddTextf( "connect %s\n", NET_AdrToString( adr ));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
pfnKeyGetOverstrikeMode
|
|
|
|
|
|
|
|
get global key overstrike state
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static int GAME_EXPORT pfnKeyGetOverstrikeMode( void )
|
|
|
|
{
|
|
|
|
return host.key_overstrike;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
pfnKeySetOverstrikeMode
|
|
|
|
|
|
|
|
set global key overstrike mode
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnKeySetOverstrikeMode( int fActive )
|
|
|
|
{
|
|
|
|
host.key_overstrike = fActive;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
pfnKeyGetState
|
|
|
|
|
|
|
|
returns kbutton struct if found
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void *pfnKeyGetState( const char *name )
|
|
|
|
{
|
|
|
|
if( clgame.dllFuncs.KB_Find )
|
|
|
|
return clgame.dllFuncs.KB_Find( name );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnMemAlloc
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static void *pfnMemAlloc( size_t cb, const char *filename, const int fileline )
|
|
|
|
{
|
|
|
|
return _Mem_Alloc( gameui.mempool, cb, true, filename, fileline );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnMemFree
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnMemFree( void *mem, const char *filename, const int fileline )
|
|
|
|
{
|
|
|
|
_Mem_Free( mem, filename, fileline );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnGetGameInfo
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static int GAME_EXPORT pfnGetGameInfo( GAMEINFO *pgameinfo )
|
|
|
|
{
|
|
|
|
if( !pgameinfo ) return 0;
|
|
|
|
|
|
|
|
*pgameinfo = gameui.gameInfo;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnGetGamesList
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
|
|
|
|
{
|
|
|
|
if( numGames ) *numGames = FI->numgames;
|
|
|
|
return gameui.modsInfo;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnGetFilesList
|
|
|
|
|
|
|
|
release prev search on a next call
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static char ** GAME_EXPORT pfnGetFilesList( const char *pattern, int *numFiles, int gamedironly )
|
|
|
|
{
|
|
|
|
static search_t *t = NULL;
|
|
|
|
|
|
|
|
if( t ) Mem_Free( t ); // release prev search
|
|
|
|
|
|
|
|
t = FS_Search( pattern, true, gamedironly );
|
|
|
|
if( !t )
|
|
|
|
{
|
|
|
|
if( numFiles ) *numFiles = 0;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( numFiles ) *numFiles = t->numfilenames;
|
|
|
|
return t->filenames;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnGetClipboardData
|
|
|
|
|
|
|
|
pointer must be released in call place
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static char *pfnGetClipboardData( void )
|
|
|
|
{
|
|
|
|
return Sys_GetClipboardData();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnCheckGameDll
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
int GAME_EXPORT pfnCheckGameDll( void )
|
|
|
|
{
|
|
|
|
#ifdef XASH_INTERNAL_GAMELIBS
|
|
|
|
return true;
|
|
|
|
#else
|
|
|
|
string dllpath;
|
|
|
|
|
|
|
|
if( svgame.hInstance )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
|
|
|
|
|
|
|
|
if( FS_FileExists( dllpath, false ))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnChangeInstance
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnChangeInstance( const char *newInstance, const char *szFinalMessage )
|
|
|
|
{
|
|
|
|
Con_Reportf( S_ERROR "ChangeInstance menu call is deprecated!\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnHostEndGame
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnHostEndGame( const char *szFinalMessage )
|
|
|
|
{
|
|
|
|
if( !szFinalMessage ) szFinalMessage = "";
|
|
|
|
Host_EndGame( false, "%s", szFinalMessage );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnStartBackgroundTrack
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT pfnStartBackgroundTrack( const char *introTrack, const char *mainTrack )
|
|
|
|
{
|
|
|
|
S_StartBackgroundTrack( introTrack, mainTrack, 0, false );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GAME_EXPORT GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
|
|
|
|
{
|
|
|
|
ref.dllFuncs.GL_ProcessTexture( texnum, gamma, topColor, bottomColor );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
UI_ShellExecute
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void GAME_EXPORT UI_ShellExecute( const char *path, const char *parms, int shouldExit )
|
|
|
|
{
|
|
|
|
Platform_ShellExecute( path, parms );
|
|
|
|
|
|
|
|
if( shouldExit )
|
|
|
|
Sys_Quit();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
pfnParseFile
|
|
|
|
|
|
|
|
legacy wrapper
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
static char *pfnParseFile( char *buf, char *token )
|
|
|
|
{
|
|
|
|
return COM_ParseFile( buf, token, INT_MAX );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
pfnFileExists
|
|
|
|
|
|
|
|
legacy wrapper
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
static int pfnFileExists( const char *path, int gamedironly )
|
|
|
|
{
|
|
|
|
return FS_FileExists( path, gamedironly );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
pfnDelete
|
|
|
|
|
|
|
|
legacy wrapper
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
static int pfnDelete( const char *path )
|
|
|
|
{
|
|
|
|
return FS_Delete( path );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
|
|
|
|
{
|
|
|
|
Con_DefaultColor( r, g, b, true );
|
|
|
|
}
|
|
|
|
|
|
|
|
// engine callbacks
|
|
|
|
static ui_enginefuncs_t gEngfuncs =
|
|
|
|
{
|
|
|
|
pfnPIC_Load,
|
|
|
|
GL_FreeImage,
|
|
|
|
pfnPIC_Width,
|
|
|
|
pfnPIC_Height,
|
|
|
|
pfnPIC_Set,
|
|
|
|
pfnPIC_Draw,
|
|
|
|
pfnPIC_DrawHoles,
|
|
|
|
pfnPIC_DrawTrans,
|
|
|
|
pfnPIC_DrawAdditive,
|
|
|
|
pfnPIC_EnableScissor,
|
|
|
|
pfnPIC_DisableScissor,
|
|
|
|
pfnFillRGBA,
|
|
|
|
pfnCvar_RegisterGameUIVariable,
|
|
|
|
Cvar_VariableValue,
|
|
|
|
Cvar_VariableString,
|
|
|
|
Cvar_Set,
|
|
|
|
Cvar_SetValue,
|
|
|
|
Cmd_AddGameUICommand,
|
|
|
|
pfnClientCmd,
|
|
|
|
Cmd_RemoveCommand,
|
|
|
|
Cmd_Argc,
|
|
|
|
Cmd_Argv,
|
|
|
|
Cmd_Args,
|
|
|
|
Con_Printf,
|
|
|
|
Con_DPrintf,
|
|
|
|
UI_NPrintf,
|
|
|
|
UI_NXPrintf,
|
|
|
|
pfnPlaySound,
|
|
|
|
UI_DrawLogo,
|
|
|
|
UI_GetLogoWidth,
|
|
|
|
UI_GetLogoHeight,
|
|
|
|
UI_GetLogoLength,
|
|
|
|
pfnDrawCharacter,
|
|
|
|
UI_DrawConsoleString,
|
|
|
|
UI_DrawSetTextColor,
|
|
|
|
Con_DrawStringLen,
|
|
|
|
pfnCon_DefaultColor,
|
|
|
|
pfnGetPlayerModel,
|
|
|
|
pfnSetPlayerModel,
|
|
|
|
pfnClearScene,
|
|
|
|
pfnRenderScene,
|
|
|
|
pfnAddEntity,
|
|
|
|
Host_Error,
|
|
|
|
pfnFileExists,
|
|
|
|
pfnGetGameDir,
|
|
|
|
Cmd_CheckMapsList,
|
|
|
|
CL_Active,
|
|
|
|
pfnClientJoin,
|
|
|
|
COM_LoadFileForMe,
|
|
|
|
pfnParseFile,
|
|
|
|
COM_FreeFile,
|
|
|
|
Key_ClearStates,
|
|
|
|
Key_SetKeyDest,
|
|
|
|
Key_KeynumToString,
|
|
|
|
Key_GetBinding,
|
|
|
|
Key_SetBinding,
|
|
|
|
Key_IsDown,
|
|
|
|
pfnKeyGetOverstrikeMode,
|
|
|
|
pfnKeySetOverstrikeMode,
|
|
|
|
pfnKeyGetState,
|
|
|
|
pfnMemAlloc,
|
|
|
|
pfnMemFree,
|
|
|
|
pfnGetGameInfo,
|
|
|
|
pfnGetGamesList,
|
|
|
|
pfnGetFilesList,
|
|
|
|
SV_GetSaveComment,
|
|
|
|
CL_GetDemoComment,
|
|
|
|
pfnCheckGameDll,
|
|
|
|
pfnGetClipboardData,
|
|
|
|
UI_ShellExecute,
|
|
|
|
Host_WriteServerConfig,
|
|
|
|
pfnChangeInstance,
|
|
|
|
pfnStartBackgroundTrack,
|
|
|
|
pfnHostEndGame,
|
|
|
|
COM_RandomFloat,
|
|
|
|
COM_RandomLong,
|
|
|
|
IN_SetCursor,
|
|
|
|
pfnIsMapValid,
|
|
|
|
GL_ProcessTexture,
|
|
|
|
COM_CompareFileTime,
|
|
|
|
VID_GetModeString,
|
|
|
|
(void*)COM_SaveFile,
|
|
|
|
pfnDelete
|
|
|
|
};
|
|
|
|
|
|
|
|
static void pfnEnableTextInput( int enable )
|
|
|
|
{
|
|
|
|
Key_EnableTextInput( enable, false );
|
|
|
|
}
|
|
|
|
|
|
|
|
static int pfnGetRenderers( unsigned int num, char *shortName, size_t size1, char *readableName, size_t size2 )
|
|
|
|
{
|
|
|
|
if( num >= ref.numRenderers )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if( shortName && size1 )
|
|
|
|
Q_strncpy( shortName, ref.shortNames[num], size1 );
|
|
|
|
|
|
|
|
if( readableName && size2 )
|
|
|
|
Q_strncpy( readableName, ref.readableNames[num], size2 );
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned int flags, int *len )
|
|
|
|
{
|
|
|
|
return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
static ui_extendedfuncs_t gExtendedfuncs =
|
|
|
|
{
|
|
|
|
pfnEnableTextInput,
|
|
|
|
Con_UtfProcessChar,
|
|
|
|
Con_UtfMoveLeft,
|
|
|
|
Con_UtfMoveRight,
|
|
|
|
pfnGetRenderers,
|
|
|
|
Sys_DoubleTime,
|
|
|
|
pfnParseFileSafe,
|
|
|
|
NET_AdrToString,
|
|
|
|
NET_CompareAdrSort,
|
|
|
|
};
|
|
|
|
|
|
|
|
void UI_UnloadProgs( void )
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{
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if( !gameui.hInstance ) return;
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// deinitialize game
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gameui.dllFuncs.pfnShutdown();
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Cvar_FullSet( "host_gameuiloaded", "0", FCVAR_READ_ONLY );
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Cvar_Unlink( FCVAR_GAMEUIDLL );
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Cmd_Unlink( CMD_GAMEUIDLL );
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COM_FreeLibrary( gameui.hInstance );
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Mem_FreePool( &gameui.mempool );
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memset( &gameui, 0, sizeof( gameui ));
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}
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qboolean UI_LoadProgs( void )
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{
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static ui_enginefuncs_t gpEngfuncs;
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static ui_extendedfuncs_t gpExtendedfuncs;
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static ui_globalvars_t gpGlobals;
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UIEXTENEDEDAPI GetExtAPI;
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UITEXTAPI GiveTextApi;
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MENUAPI GetMenuAPI;
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string dllpath;
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int i;
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if( gameui.hInstance ) UI_UnloadProgs();
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// setup globals
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gameui.globals = &gpGlobals;
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COM_GetCommonLibraryPath( LIBRARY_GAMEUI, dllpath, sizeof( dllpath ));
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if(!( gameui.hInstance = COM_LoadLibrary( dllpath, false, false )))
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{
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string path = OS_LIB_PREFIX "menu." OS_LIB_EXT;
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FS_AllowDirectPaths( true );
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// no use to load it from engine directory, as library loader
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// that implements internal gamelibs already knows how to load it
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#ifndef XASH_INTERNAL_GAMELIBS
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if(!( gameui.hInstance = COM_LoadLibrary( path, false, true )))
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#endif
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{
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FS_AllowDirectPaths( false );
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return false;
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}
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}
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FS_AllowDirectPaths( false );
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if(( GetMenuAPI = (MENUAPI)COM_GetProcAddress( gameui.hInstance, "GetMenuAPI" )) == NULL )
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{
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COM_FreeLibrary( gameui.hInstance );
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Con_Reportf( "UI_LoadProgs: can't init menu API\n" );
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gameui.hInstance = NULL;
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return false;
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}
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gameui.use_text_api = false;
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// make local copy of engfuncs to prevent overwrite it with user dll
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memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
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gameui.mempool = Mem_AllocPool( "Menu Pool" );
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if( !GetMenuAPI( &gameui.dllFuncs, &gpEngfuncs, gameui.globals ))
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{
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COM_FreeLibrary( gameui.hInstance );
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Con_Reportf( "UI_LoadProgs: can't init menu API\n" );
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Mem_FreePool( &gameui.mempool );
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gameui.hInstance = NULL;
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return false;
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}
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// make local copy of engfuncs to prevent overwrite it with user dll
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memcpy( &gpExtendedfuncs, &gExtendedfuncs, sizeof( gExtendedfuncs ));
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memset( &gameui.dllFuncs2, 0, sizeof( gameui.dllFuncs2 ));
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// try to initialize new extended API
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if( ( GetExtAPI = (UIEXTENEDEDAPI)COM_GetProcAddress( gameui.hInstance, "GetExtAPI" ) ) )
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{
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Con_Reportf( "UI_LoadProgs: extended Menu API found\n" );
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if( GetExtAPI( MENU_EXTENDED_API_VERSION, &gameui.dllFuncs2, &gpExtendedfuncs ) )
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{
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Con_Reportf( "UI_LoadProgs: extended Menu API initialized\n" );
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gameui.use_text_api = true;
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}
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}
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else // otherwise, fallback to old and deprecated extensions
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{
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if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) )
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{
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Con_Reportf( "UI_LoadProgs: extended text API found\n" );
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Con_Reportf( S_WARN "Text API is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" );
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if( GiveTextApi( &gpExtendedfuncs ) ) // they are binary compatible, so we can just pass extended funcs API to menu
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{
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Con_Reportf( "UI_LoadProgs: extended text API initialized\n" );
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gameui.use_text_api = true;
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}
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}
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gameui.dllFuncs2.pfnAddTouchButtonToList = (ADDTOUCHBUTTONTOLIST)COM_GetProcAddress( gameui.hInstance, "AddTouchButtonToList" );
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if( gameui.dllFuncs2.pfnAddTouchButtonToList )
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{
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Con_Reportf( "UI_LoadProgs: AddTouchButtonToList call found\n" );
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Con_Reportf( S_WARN "AddTouchButtonToList is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" );
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}
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}
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Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY );
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// setup gameinfo
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for( i = 0; i < FI->numgames; i++ )
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{
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gameui.modsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( GAMEINFO ));
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UI_ConvertGameInfo( gameui.modsInfo[i], FI->games[i] );
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}
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UI_ConvertGameInfo( &gameui.gameInfo, FI->GameInfo ); // current gameinfo
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// setup globals
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gameui.globals->developer = host.allow_console;
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// initialize game
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gameui.dllFuncs.pfnInit();
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return true;
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}
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