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Android.mk
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…
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CMakeLists.txt
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cmake: add more options and show more diagnostic messages.
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3 years ago |
Wxdebug.cpp
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…
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activity.h
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#ifdef->#if.
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4 years ago |
activitymap.h
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#ifdef->#if.
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4 years ago |
aflock.cpp
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…
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agrunt.cpp
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Use sound array macros. (#215)
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3 years ago |
airtank.cpp
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…
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animating.cpp
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Fixed incorrect field types. (#219)
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3 years ago |
animation.cpp
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Fix animation code accessing invalid sequence descriptor.
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2 years ago |
animation.h
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#ifdef->#if.
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4 years ago |
apache.cpp
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Decrement rocket count only if it was successfully created. (#234)
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3 years ago |
barnacle.cpp
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#ifdef->#if
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4 years ago |
barney.cpp
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…
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basemonster.h
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#ifdef->#if.
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4 years ago |
bigmomma.cpp
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Got rid "defined".
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4 years ago |
bloater.cpp
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…
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bmodels.cpp
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…
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bullsquid.cpp
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Remove redundant casts to float when retrieving model frames
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4 years ago |
buttons.cpp
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Fix func_button's sparks origin when func_button has origin brush (#291)
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2 years ago |
cbase.cpp
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#ifdef->#if
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4 years ago |
cbase.h
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#ifdef->#if.
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4 years ago |
cdll_dll.h
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#ifdef->#if.
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4 years ago |
client.cpp
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Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
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2 years ago |
client.h
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#ifdef->#if.
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4 years ago |
combat.cpp
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Implement 'corpsephysics' cvar. Issue #190 (#255)
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3 years ago |
compile.bat
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compile.bat in release mode. Remove BOM from tripmine.cpp (#284)
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2 years ago |
controller.cpp
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Fix alien controllers facing in idle state (#282)
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2 years ago |
crossbow.cpp
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Fixed crossbow fire on empty sequence not playing. (#207)
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3 years ago |
crowbar.cpp
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Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
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2 years ago |
decals.h
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#ifdef->#if.
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4 years ago |
defaultai.cpp
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…
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defaultai.h
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#ifdef->#if.
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4 years ago |
doors.cpp
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#ifdef->#if
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4 years ago |
doors.h
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#ifdef->#if.
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4 years ago |
effects.cpp
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Fixed beam attachment invalidated on restore. (#208)
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3 years ago |
effects.h
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#ifdef->#if.
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4 years ago |
egon.cpp
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Removed unused variables in ev_hldm.cpp (#218)
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3 years ago |
enginecallback.h
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#ifdef->#if.
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4 years ago |
explode.cpp
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…
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explode.h
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#ifdef->#if.
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4 years ago |
exportdef.h
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#ifdef->#if.
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4 years ago |
extdll.h
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#ifdef->#if.
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4 years ago |
flyingmonster.cpp
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…
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flyingmonster.h
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#ifdef->#if.
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4 years ago |
func_break.cpp
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Add a cvar fixing pushable excessive acceleration (#343)
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2 years ago |
func_break.h
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#ifdef->#if.
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4 years ago |
func_tank.cpp
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server: func_tank: prevent domain error on barrel adjust (#328)
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2 years ago |
game.cpp
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Add a cvar fixing pushable excessive acceleration (#343)
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2 years ago |
game.h
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Change bunnyhop cap via movevar.
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2 years ago |
gamerules.cpp
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…
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gamerules.h
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#ifdef->#if.
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4 years ago |
gargantua.cpp
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Use sound array macros. (#215)
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3 years ago |
gauss.cpp
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Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254)
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3 years ago |
genericmonster.cpp
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…
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ggrenade.cpp
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Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252)
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3 years ago |
globals.cpp
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…
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glock.cpp
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Got rid "defined".
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4 years ago |
gman.cpp
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…
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h_ai.cpp
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…
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h_battery.cpp
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Fixed wrong base class specified. (#224)
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3 years ago |
h_cine.cpp
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…
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h_cycler.cpp
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#ifdef->#if.
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4 years ago |
h_export.cpp
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Revert breaking changes.
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4 years ago |
handgrenade.cpp
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Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275)
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2 years ago |
hassassin.cpp
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Got rid "defined".
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4 years ago |
headcrab.cpp
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…
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healthkit.cpp
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Fixed wrong base class specified. (#223)
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3 years ago |
hgrunt.cpp
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Use named constants instead of some magical constants in hgrunt code
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2 years ago |
hl.def
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Revert breaking changes.
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4 years ago |
hornet.cpp
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…
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hornet.h
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#ifdef->#if.
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4 years ago |
hornetgun.cpp
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Removed unused variables in ev_hldm.cpp (#218)
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3 years ago |
houndeye.cpp
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Allow special beam color for houndeye squad of size 5
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4 years ago |
ichthyosaur.cpp
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Got rid "defined".
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4 years ago |
islave.cpp
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Use sound array macros. (#215)
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3 years ago |
items.cpp
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…
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items.h
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#ifdef->#if.
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4 years ago |
leech.cpp
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Use sound array macros. (#215)
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3 years ago |
lights.cpp
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…
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maprules.cpp
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…
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maprules.h
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#ifdef->#if.
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4 years ago |
monsterevent.h
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#ifdef->#if.
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4 years ago |
monstermaker.cpp
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…
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monsters.cpp
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Change ideal monster state in MonsterUse only if monster is idle
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4 years ago |
monsters.h
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#ifdef->#if.
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4 years ago |
monsterstate.cpp
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Fix checking for gag spawnflag (#143)
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4 years ago |
mortar.cpp
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…
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mp5.cpp
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Got rid "defined".
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4 years ago |
mpstubb.cpp
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…
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multiplay_gamerules.cpp
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fixplayerscore (#364)
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2 years ago |
nihilanth.cpp
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Got rid "defined".
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4 years ago |
nodes.cpp
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Fix graphs directory being created with strange permissions (#205)
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3 years ago |
nodes.h
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#ifdef->#if.
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4 years ago |
nodes_compat.h
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#ifdef->#if.
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4 years ago |
observer.cpp
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…
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osprey.cpp
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Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253)
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3 years ago |
pathcorner.cpp
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Fixed wrong base class specified. (#225)
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3 years ago |
plane.cpp
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…
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plane.h
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#ifdef->#if.
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4 years ago |
plats.cpp
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…
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player.cpp
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Change bunnyhop cap via movevar.
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2 years ago |
player.h
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Change bunnyhop cap via movevar.
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2 years ago |
playermonster.cpp
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…
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python.cpp
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Got rid "defined".
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4 years ago |
rat.cpp
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…
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replace.sh
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…
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roach.cpp
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…
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rpg.cpp
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Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
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2 years ago |
satchel.cpp
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Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
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2 years ago |
saverestore.h
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#ifdef->#if.
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4 years ago |
schedule.cpp
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#ifdef->#if
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4 years ago |
schedule.h
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#ifdef->#if.
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4 years ago |
scientist.cpp
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Fix scientist's voice pitch selection (#292)
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2 years ago |
scripted.cpp
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Fix potential conflict of monster states in scripted_sequence
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4 years ago |
scripted.h
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#ifdef->#if.
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4 years ago |
scriptevent.h
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#ifdef->#if.
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4 years ago |
shotgun.cpp
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Got rid "defined".
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4 years ago |
singleplay_gamerules.cpp
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Add the latest steam changes for cl_autowepswitch cvar.
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4 years ago |
skill.cpp
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…
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skill.h
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#ifdef->#if.
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4 years ago |
sound.cpp
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Fixed wrong base class specified. (#226)
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3 years ago |
soundent.cpp
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#ifdef->#if
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4 years ago |
soundent.h
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#ifdef->#if.
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4 years ago |
spectator.cpp
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…
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spectator.h
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#ifdef->#if.
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4 years ago |
squad.h
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#ifdef->#if.
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4 years ago |
squadmonster.cpp
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Fix removing squad member
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4 years ago |
squadmonster.h
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#ifdef->#if.
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4 years ago |
squeakgrenade.cpp
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Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
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2 years ago |
stats.cpp
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…
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subs.cpp
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Revert changes to LinearMove (#331)
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2 years ago |
talkmonster.cpp
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Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375)
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2 years ago |
talkmonster.h
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#ifdef->#if.
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4 years ago |
teamplay_gamerules.cpp
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More safe strncpy usage.
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2 years ago |
teamplay_gamerules.h
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#ifdef->#if.
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4 years ago |
tempmonster.cpp
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…
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tentacle.cpp
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Got rid "defined".
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4 years ago |
trains.h
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#ifdef->#if.
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4 years ago |
triggers.cpp
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Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924.
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4 years ago |
tripmine.cpp
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Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332)
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2 years ago |
turret.cpp
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Precache missing sounds for sentry gun.
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4 years ago |
util.cpp
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#ifdef->#if.
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4 years ago |
util.h
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#ifdef->#if.
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4 years ago |
vector.h
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#ifdef->#if.
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4 years ago |
weapons.cpp
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Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306)
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2 years ago |
weapons.h
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Remove useless macro from weapons.h (#352)
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2 years ago |
world.cpp
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Realtime cheats (#197)
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3 years ago |
wscript
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server: wscript: remove prop.cpp from excluded files
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2 years ago |
wxdebug.h
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…
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xen.cpp
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…
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zombie.cpp
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Use sound array macros. (#215)
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3 years ago |