Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Roman Chistokhodov 991fd0cd4a
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375)
2 years ago
..
Android.mk
CMakeLists.txt cmake: add more options and show more diagnostic messages. 3 years ago
Wxdebug.cpp
activity.h #ifdef->#if. 4 years ago
activitymap.h #ifdef->#if. 4 years ago
aflock.cpp
agrunt.cpp Use sound array macros. (#215) 3 years ago
airtank.cpp
animating.cpp Fixed incorrect field types. (#219) 3 years ago
animation.cpp Fix animation code accessing invalid sequence descriptor. 2 years ago
animation.h #ifdef->#if. 4 years ago
apache.cpp Decrement rocket count only if it was successfully created. (#234) 3 years ago
barnacle.cpp #ifdef->#if 4 years ago
barney.cpp
basemonster.h #ifdef->#if. 4 years ago
bigmomma.cpp Got rid "defined". 4 years ago
bloater.cpp
bmodels.cpp
bullsquid.cpp Remove redundant casts to float when retrieving model frames 4 years ago
buttons.cpp Fix func_button's sparks origin when func_button has origin brush (#291) 2 years ago
cbase.cpp #ifdef->#if 4 years ago
cbase.h #ifdef->#if. 4 years ago
cdll_dll.h #ifdef->#if. 4 years ago
client.cpp Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot. 2 years ago
client.h #ifdef->#if. 4 years ago
combat.cpp Implement 'corpsephysics' cvar. Issue #190 (#255) 3 years ago
compile.bat compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2 years ago
controller.cpp Fix alien controllers facing in idle state (#282) 2 years ago
crossbow.cpp Fixed crossbow fire on empty sequence not playing. (#207) 3 years ago
crowbar.cpp Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2 years ago
decals.h #ifdef->#if. 4 years ago
defaultai.cpp
defaultai.h #ifdef->#if. 4 years ago
doors.cpp #ifdef->#if 4 years ago
doors.h #ifdef->#if. 4 years ago
effects.cpp Fixed beam attachment invalidated on restore. (#208) 3 years ago
effects.h #ifdef->#if. 4 years ago
egon.cpp Removed unused variables in ev_hldm.cpp (#218) 3 years ago
enginecallback.h #ifdef->#if. 4 years ago
explode.cpp
explode.h #ifdef->#if. 4 years ago
exportdef.h #ifdef->#if. 4 years ago
extdll.h #ifdef->#if. 4 years ago
flyingmonster.cpp
flyingmonster.h #ifdef->#if. 4 years ago
func_break.cpp Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
func_break.h #ifdef->#if. 4 years ago
func_tank.cpp server: func_tank: prevent domain error on barrel adjust (#328) 2 years ago
game.cpp Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
game.h Change bunnyhop cap via movevar. 2 years ago
gamerules.cpp
gamerules.h #ifdef->#if. 4 years ago
gargantua.cpp Use sound array macros. (#215) 3 years ago
gauss.cpp Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 3 years ago
genericmonster.cpp
ggrenade.cpp Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 3 years ago
globals.cpp
glock.cpp Got rid "defined". 4 years ago
gman.cpp
h_ai.cpp
h_battery.cpp Fixed wrong base class specified. (#224) 3 years ago
h_cine.cpp
h_cycler.cpp #ifdef->#if. 4 years ago
h_export.cpp Revert breaking changes. 4 years ago
handgrenade.cpp Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2 years ago
hassassin.cpp Got rid "defined". 4 years ago
headcrab.cpp
healthkit.cpp Fixed wrong base class specified. (#223) 3 years ago
hgrunt.cpp Use named constants instead of some magical constants in hgrunt code 2 years ago
hl.def Revert breaking changes. 4 years ago
hornet.cpp
hornet.h #ifdef->#if. 4 years ago
hornetgun.cpp Removed unused variables in ev_hldm.cpp (#218) 3 years ago
houndeye.cpp Allow special beam color for houndeye squad of size 5 4 years ago
ichthyosaur.cpp Got rid "defined". 4 years ago
islave.cpp Use sound array macros. (#215) 3 years ago
items.cpp
items.h #ifdef->#if. 4 years ago
leech.cpp Use sound array macros. (#215) 3 years ago
lights.cpp
maprules.cpp
maprules.h #ifdef->#if. 4 years ago
monsterevent.h #ifdef->#if. 4 years ago
monstermaker.cpp
monsters.cpp Change ideal monster state in MonsterUse only if monster is idle 4 years ago
monsters.h #ifdef->#if. 4 years ago
monsterstate.cpp Fix checking for gag spawnflag (#143) 4 years ago
mortar.cpp
mp5.cpp Got rid "defined". 4 years ago
mpstubb.cpp
multiplay_gamerules.cpp fixplayerscore (#364) 2 years ago
nihilanth.cpp Got rid "defined". 4 years ago
nodes.cpp Fix graphs directory being created with strange permissions (#205) 3 years ago
nodes.h #ifdef->#if. 4 years ago
nodes_compat.h #ifdef->#if. 4 years ago
observer.cpp
osprey.cpp Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 3 years ago
pathcorner.cpp Fixed wrong base class specified. (#225) 3 years ago
plane.cpp
plane.h #ifdef->#if. 4 years ago
plats.cpp
player.cpp Change bunnyhop cap via movevar. 2 years ago
player.h Change bunnyhop cap via movevar. 2 years ago
playermonster.cpp
python.cpp Got rid "defined". 4 years ago
rat.cpp
replace.sh
roach.cpp
rpg.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2 years ago
satchel.cpp Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2 years ago
saverestore.h #ifdef->#if. 4 years ago
schedule.cpp #ifdef->#if 4 years ago
schedule.h #ifdef->#if. 4 years ago
scientist.cpp Fix scientist's voice pitch selection (#292) 2 years ago
scripted.cpp Fix potential conflict of monster states in scripted_sequence 4 years ago
scripted.h #ifdef->#if. 4 years ago
scriptevent.h #ifdef->#if. 4 years ago
shotgun.cpp Got rid "defined". 4 years ago
singleplay_gamerules.cpp Add the latest steam changes for cl_autowepswitch cvar. 4 years ago
skill.cpp
skill.h #ifdef->#if. 4 years ago
sound.cpp Fixed wrong base class specified. (#226) 3 years ago
soundent.cpp #ifdef->#if 4 years ago
soundent.h #ifdef->#if. 4 years ago
spectator.cpp
spectator.h #ifdef->#if. 4 years ago
squad.h #ifdef->#if. 4 years ago
squadmonster.cpp Fix removing squad member 4 years ago
squadmonster.h #ifdef->#if. 4 years ago
squeakgrenade.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2 years ago
stats.cpp
subs.cpp Revert changes to LinearMove (#331) 2 years ago
talkmonster.cpp Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375) 2 years ago
talkmonster.h #ifdef->#if. 4 years ago
teamplay_gamerules.cpp More safe strncpy usage. 2 years ago
teamplay_gamerules.h #ifdef->#if. 4 years ago
tempmonster.cpp
tentacle.cpp Got rid "defined". 4 years ago
trains.h #ifdef->#if. 4 years ago
triggers.cpp Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924. 4 years ago
tripmine.cpp Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2 years ago
turret.cpp Precache missing sounds for sentry gun. 4 years ago
util.cpp #ifdef->#if. 4 years ago
util.h #ifdef->#if. 4 years ago
vector.h #ifdef->#if. 4 years ago
weapons.cpp Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 years ago
weapons.h Remove useless macro from weapons.h (#352) 2 years ago
world.cpp Realtime cheats (#197) 3 years ago
wscript server: wscript: remove prop.cpp from excluded files 2 years ago
wxdebug.h
xen.cpp
zombie.cpp Use sound array macros. (#215) 3 years ago