367 Commits (d4995df92ceb921fbfbd46f3f6f41fbd2bcac8bc)

Author SHA1 Message Date
Roman Chistokhodov 991fd0cd4a
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375) 2 years ago
Alibek Omarov 8da71ee675 server: wscript: remove prop.cpp from excluded files 2 years ago
Roman Chistokhodov 00596e94bf Use named constants instead of some magical constants in hgrunt code 2 years ago
Roman Chistokhodov b82f524819 Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying 2 years ago
Andrey Akhmichin 523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot. 2 years ago
Alibek Omarov 66f4bbf218
server: remove unused prop.cpp (#367) 2 years ago
Andrey Akhmichin aec0f79806
Change bunnyhop cap via movevar. 2 years ago
Alibek Omarov 9066063ce9 server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2 years ago
Andrey Akhmichin a4a2b34386
Avoid lags using movevar. 2 years ago
Elinsrc b3223d9324
fixplayerscore (#364) 2 years ago
Bohdan Shulyar eceb28a304
Remove useless macro from weapons.h (#352) 2 years ago
Andrey Akhmichin 63e3769c46
Fix animation code accessing invalid sequence descriptor. 2 years ago
Roman Chistokhodov 1c80e4bbcd
Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
Andrey Akhmichin 813aa0ae91
More safe string copying. 2 years ago
Andrey Akhmichin 58f78b4f1c
More safe strncpy usage. 2 years ago
Andrey Akhmichin 368fdf1259
More safe _snprintf usage. 2 years ago
Andrey Akhmichin 60bd3121fb
Prevent possible null pointer dereference. 2 years ago
Roman Chistokhodov 901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2 years ago
Roman Chistokhodov 5db68d4076
Revert changes to LinearMove (#331) 2 years ago
Alibek Omarov 1394637ce8
server: func_tank: prevent domain error on barrel adjust (#328) 2 years ago
Roman Chistokhodov e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 years ago
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2 years ago
Roman Chistokhodov 4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2 years ago
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2 years ago
Roman Chistokhodov 8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2 years ago
Roman Chistokhodov b69d37e30e
Fix scientist's voice pitch selection (#292) 2 years ago
Roman Chistokhodov 3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2 years ago
Roman Chistokhodov ed676a5413
Fix deploy animations on fast weapon switching (#289) 2 years ago
Roman Chistokhodov 25ba2b4e5f
Fix ServerActivate check for clients (#288) 2 years ago
Roman Chistokhodov 6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2 years ago
Roman Chistokhodov e51878c45b
Fix alien controllers facing in idle state (#282) 2 years ago
Roman Chistokhodov 74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2 years ago
Roman Chistokhodov 058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2 years ago
Roman Chistokhodov 12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2 years ago
Roman Chistokhodov 763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2 years ago
Roman Chistokhodov 5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) 2 years ago
Roman Chistokhodov c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 3 years ago
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages. 3 years ago
Andrey Akhmichin d8b05d12d5
cmake: better tgmath.h check. 3 years ago
Roman Chistokhodov ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 3 years ago
Roman Chistokhodov 8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 3 years ago
Roman Chistokhodov 3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 3 years ago
Roman Chistokhodov 4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 3 years ago
Andrey Akhmichin 630217f0b1
cmake: fix wrong library naming scheme 3 years ago
Marc-Antoine Lortie 1f23bff236
Restore Hornetgun fire phase. (#238) 3 years ago
Marc-Antoine Lortie 8768594509
Decrement rocket count only if it was successfully created. (#234) 3 years ago
Marc-Antoine Lortie db95d4a1cc
Removed duplicate field in CShotgun save data table. (#233) 3 years ago
Marc-Antoine Lortie f0ed7d1bc1
Fixed wrong base class specified. (#225) 3 years ago
Marc-Antoine Lortie a5344eb4cc
Fixed wrong base class specified. (#226) 3 years ago
Marc-Antoine Lortie 0df2d289bb
Fixed wrong base class specified. (#223) 3 years ago