Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
ghost a14caa5757 increase new skin index 11 months ago
..
bot increase new skin index 11 months ago
Android.mk Merge original botman's bot 10 source code. 7 years ago
CMakeLists.txt Merge branch 'master' into bot10 2 years ago
Wxdebug.cpp move useless files to useless/dlls directory. 9 years ago
activity.h #ifdef->#if. 3 years ago
activitymap.h #ifdef->#if. 3 years ago
aflock.cpp Partially fix double promotion. 5 years ago
agrunt.cpp Use sound array macros. (#215) 3 years ago
airtank.cpp Server format. 8 years ago
animating.cpp Fixed incorrect field types. (#219) 3 years ago
animation.cpp Fix animation code accessing invalid sequence descriptor. 2 years ago
animation.h #ifdef->#if. 3 years ago
apache.cpp Decrement rocket count only if it was successfully created. (#234) 3 years ago
barnacle.cpp #ifdef->#if 4 years ago
barney.cpp Partially fix double promotion. 5 years ago
basemonster.h #ifdef->#if. 3 years ago
bigmomma.cpp Got rid "defined". 4 years ago
bloater.cpp Server format. 8 years ago
bmodels.cpp Partially fix double promotion. 5 years ago
bullsquid.cpp Remove redundant casts to float when retrieving model frames 4 years ago
buttons.cpp Fix func_button's sparks origin when func_button has origin brush (#291) 2 years ago
cbase.cpp #ifdef->#if 4 years ago
cbase.h #ifdef->#if. 3 years ago
cdll_dll.h #ifdef->#if. 3 years ago
client.cpp Merge branch 'master' into bot10 2 years ago
client.h #ifdef->#if. 3 years ago
combat.cpp Implement 'corpsephysics' cvar. Issue #190 (#255) 3 years ago
compile.bat compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2 years ago
controller.cpp Fix alien controllers facing in idle state (#282) 2 years ago
crossbow.cpp Fixed crossbow fire on empty sequence not playing. (#207) 3 years ago
crowbar.cpp Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2 years ago
decals.h #ifdef->#if. 3 years ago
defaultai.cpp Server format. 8 years ago
defaultai.h #ifdef->#if. 3 years ago
doors.cpp #ifdef->#if 4 years ago
doors.h #ifdef->#if. 3 years ago
effects.cpp Fixed beam attachment invalidated on restore. (#208) 3 years ago
effects.h #ifdef->#if. 3 years ago
egon.cpp Removed unused variables in ev_hldm.cpp (#218) 3 years ago
enginecallback.h #ifdef->#if. 3 years ago
explode.cpp Partially fix double promotion. 5 years ago
explode.h #ifdef->#if. 3 years ago
exportdef.h #ifdef->#if. 3 years ago
extdll.h #ifdef->#if. 3 years ago
flyingmonster.cpp Partially fix double promotion. 5 years ago
flyingmonster.h #ifdef->#if. 3 years ago
func_break.cpp Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
func_break.h #ifdef->#if. 3 years ago
func_tank.cpp server: func_tank: prevent domain error on barrel adjust (#328) 2 years ago
game.cpp Merge branch 'master' into bot10 2 years ago
game.h Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
gamerules.cpp Add "cl_autowepswitch" cvar implementation. 5 years ago
gamerules.h #ifdef->#if. 3 years ago
gargantua.cpp Use sound array macros. (#215) 3 years ago
gauss.cpp Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 3 years ago
genericmonster.cpp Remove unneeded casts. 7 years ago
ggrenade.cpp Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 3 years ago
globals.cpp Server format. 8 years ago
glock.cpp Got rid "defined". 4 years ago
gman.cpp Apply some @AlliedModders's patches. 8 years ago
h_ai.cpp Partially fix double promotion. 5 years ago
h_battery.cpp Fixed wrong base class specified. (#224) 3 years ago
h_cine.cpp Partially fix double promotion. 5 years ago
h_cycler.cpp #ifdef->#if. 3 years ago
h_export.cpp Revert breaking changes. 4 years ago
handgrenade.cpp Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2 years ago
hassassin.cpp Got rid "defined". 4 years ago
headcrab.cpp Partially fix double promotion. 5 years ago
healthkit.cpp Fixed wrong base class specified. (#223) 3 years ago
hgrunt.cpp Fix some potential troubles. 5 years ago
hl.def Revert breaking changes. 4 years ago
hornet.cpp Fix some potential troubles. 5 years ago
hornet.h #ifdef->#if. 3 years ago
hornetgun.cpp Removed unused variables in ev_hldm.cpp (#218) 3 years ago
houndeye.cpp Allow special beam color for houndeye squad of size 5 4 years ago
ichthyosaur.cpp Got rid "defined". 4 years ago
islave.cpp Use sound array macros. (#215) 3 years ago
items.cpp Partially fix double promotion. 5 years ago
items.h #ifdef->#if. 3 years ago
leech.cpp Use sound array macros. (#215) 3 years ago
lights.cpp Partially fix double promotion. 5 years ago
maprules.cpp min->Q_min, max->Q_max. 7 years ago
maprules.h #ifdef->#if. 3 years ago
monsterevent.h #ifdef->#if. 3 years ago
monstermaker.cpp Server format. 8 years ago
monsters.cpp Change ideal monster state in MonsterUse only if monster is idle 3 years ago
monsters.h #ifdef->#if. 3 years ago
monsterstate.cpp Fix checking for gag spawnflag (#143) 4 years ago
mortar.cpp Redefine string_t. Fix wrong variables type. 7 years ago
mp5.cpp Got rid "defined". 4 years ago
mpstubb.cpp Apply some @AlliedModders's patches. 8 years ago
multiplay_gamerules.cpp Merge branch 'master' into bot10 4 years ago
nihilanth.cpp Got rid "defined". 4 years ago
nodes.cpp Fix graphs directory being created with strange permissions (#205) 3 years ago
nodes.h #ifdef->#if. 3 years ago
nodes_compat.h #ifdef->#if. 3 years ago
observer.cpp Partially fix double promotion. 5 years ago
osprey.cpp Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 3 years ago
pathcorner.cpp Fixed wrong base class specified. (#225) 3 years ago
plane.cpp Server format. 8 years ago
plane.h #ifdef->#if. 3 years ago
plats.cpp Fix some potential troubles. 5 years ago
player.cpp Merge branch 'master' into bot10 2 years ago
player.h Merge branch 'master' into bot10 3 years ago
playermonster.cpp All copyright symbols to (c) 7 years ago
prop.cpp Remove unneeded casts. 7 years ago
python.cpp Got rid "defined". 4 years ago
rat.cpp Server format. 8 years ago
replace.sh Add sed script and convert all SetXXX macros 9 years ago
roach.cpp Partially fix double promotion. 5 years ago
rpg.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2 years ago
satchel.cpp Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2 years ago
saverestore.h #ifdef->#if. 3 years ago
schedule.cpp #ifdef->#if 4 years ago
schedule.h #ifdef->#if. 3 years ago
scientist.cpp Fix scientist's voice pitch selection (#292) 2 years ago
scripted.cpp Fix potential conflict of monster states in scripted_sequence 3 years ago
scripted.h #ifdef->#if. 3 years ago
scriptevent.h #ifdef->#if. 3 years ago
shotgun.cpp Got rid "defined". 4 years ago
singleplay_gamerules.cpp Add the latest steam changes for cl_autowepswitch cvar. 4 years ago
skill.cpp Apply some @AlliedModders's patches. 8 years ago
skill.h #ifdef->#if. 3 years ago
sound.cpp Fixed wrong base class specified. (#226) 3 years ago
soundent.cpp #ifdef->#if 4 years ago
soundent.h #ifdef->#if. 3 years ago
spectator.cpp Server format. 8 years ago
spectator.h #ifdef->#if. 3 years ago
squad.h #ifdef->#if. 3 years ago
squadmonster.cpp Fix removing squad member 4 years ago
squadmonster.h #ifdef->#if. 3 years ago
squeakgrenade.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2 years ago
stats.cpp All copyright symbols to (c) 7 years ago
subs.cpp Revert changes to LinearMove (#331) 2 years ago
talkmonster.cpp Fix possible bug with talkmonster facing during the script (#213) 3 years ago
talkmonster.h #ifdef->#if. 3 years ago
teamplay_gamerules.cpp More safe strncpy usage. 2 years ago
teamplay_gamerules.h #ifdef->#if. 3 years ago
tempmonster.cpp Revert some changes from PR 8 years ago
tentacle.cpp Got rid "defined". 4 years ago
trains.h #ifdef->#if. 3 years ago
triggers.cpp Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924. 4 years ago
tripmine.cpp Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2 years ago
turret.cpp Precache missing sounds for sentry gun. 4 years ago
util.cpp #ifdef->#if. 3 years ago
util.h #ifdef->#if. 3 years ago
vector.h #ifdef->#if. 3 years ago
weapons.cpp Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 years ago
weapons.h Remove useless macro from weapons.h (#352) 2 years ago
world.cpp Realtime cheats (#197) 3 years ago
wscript Revert breaking changes. 4 years ago
wxdebug.h move useless files to useless/dlls directory. 9 years ago
xen.cpp Partially fix double promotion. 5 years ago
zombie.cpp Use sound array macros. (#215) 3 years ago