Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Andrey Akhmichin 7e0640b1a4
Restore g_physfuncs definition.
2 years ago
..
gravgun Move new files to separate directory. 2 years ago
Android.mk Update Android.mk. 2 years ago
CMakeLists.txt Update CMakeLists.txt. 2 years ago
Wxdebug.cpp
activity.h #ifdef->#if. 3 years ago
activitymap.h #ifdef->#if. 3 years ago
aflock.cpp Partially fix double promotion. 5 years ago
agrunt.cpp Use sound array macros. (#215) 3 years ago
airtank.cpp
animating.cpp Fixed incorrect field types. (#219) 3 years ago
animation.cpp Fix animation code accessing invalid sequence descriptor. 2 years ago
animation.h #ifdef->#if. 3 years ago
apache.cpp Decrement rocket count only if it was successfully created. (#234) 3 years ago
barnacle.cpp #ifdef->#if 4 years ago
barney.cpp Merge branch 'master' into gravgun 2 years ago
basemonster.h Merge branch 'master' into gravgun 2 years ago
bigmomma.cpp Got rid "defined". 4 years ago
bloater.cpp
bmodels.cpp Partially fix double promotion. 5 years ago
bullsquid.cpp Merge branch 'master' into gravgun 2 years ago
buttons.cpp Fix func_button's sparks origin when func_button has origin brush (#291) 2 years ago
cbase.cpp Merge branch 'master' into gravgun 2 years ago
cbase.h Merge branch 'master' into gravgun 2 years ago
cdll_dll.h #ifdef->#if. 3 years ago
client.cpp Merge branch 'master' into gravgun 2 years ago
client.h #ifdef->#if. 3 years ago
combat.cpp Merge branch 'master' into gravgun 2 years ago
compile.bat compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2 years ago
controller.cpp Fix alien controllers facing in idle state (#282) 2 years ago
crossbow.cpp Merge branch 'master' into gravgun 2 years ago
crowbar.cpp Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2 years ago
customweapons.h
decals.h #ifdef->#if. 3 years ago
defaultai.cpp
defaultai.h #ifdef->#if. 3 years ago
doors.cpp Merge branch 'master' into gravgun 2 years ago
doors.h #ifdef->#if. 3 years ago
effects.cpp Merge branch 'master' into gravgun 2 years ago
effects.h #ifdef->#if. 3 years ago
egon.cpp Removed unused variables in ev_hldm.cpp (#218) 3 years ago
enginecallback.h Merge branch 'master' into gravgun 2 years ago
explode.cpp Partially fix double promotion. 5 years ago
explode.h #ifdef->#if. 3 years ago
exportdef.h #ifdef->#if. 3 years ago
extdll.h Merge branch 'master' into gravgun 2 years ago
flyingmonster.cpp Partially fix double promotion. 5 years ago
flyingmonster.h #ifdef->#if. 3 years ago
func_break.cpp Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
func_break.h Merge branch 'master' into gravgun 2 years ago
func_tank.cpp Merge branch 'master' into gravgun 2 years ago
game.cpp Merge branch 'master' into gravgun 2 years ago
game.h Merge branch 'master' into gravgun 2 years ago
gamerules.cpp Merge branch 'master' into gravgun 2 years ago
gamerules.h #ifdef->#if. 3 years ago
gargantua.cpp Use sound array macros. (#215) 3 years ago
gauss.cpp Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 3 years ago
genericmonster.cpp
ggrenade.cpp Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 3 years ago
globals.cpp
glock.cpp Got rid "defined". 4 years ago
gman.cpp
h_ai.cpp Partially fix double promotion. 5 years ago
h_battery.cpp Merge branch 'master' into gravgun 2 years ago
h_cine.cpp Partially fix double promotion. 5 years ago
h_cycler.cpp #ifdef->#if. 3 years ago
h_export.cpp Restore g_physfuncs definition. 2 years ago
handgrenade.cpp Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2 years ago
hassassin.cpp Got rid "defined". 4 years ago
headcrab.cpp Partially fix double promotion. 5 years ago
healthkit.cpp Fixed wrong base class specified. (#223) 3 years ago
hgrunt.cpp Fix some potential troubles. 5 years ago
hl.def Revert breaking changes. 3 years ago
hornet.cpp Merge branch 'master' into gravgun 2 years ago
hornet.h Merge branch 'master' into gravgun 2 years ago
hornetgun.cpp Removed unused variables in ev_hldm.cpp (#218) 3 years ago
houndeye.cpp Allow special beam color for houndeye squad of size 5 4 years ago
ichthyosaur.cpp Got rid "defined". 4 years ago
islave.cpp Use sound array macros. (#215) 3 years ago
items.cpp Merge branch 'master' into gravgun 2 years ago
items.h Merge branch 'master' into gravgun 2 years ago
leech.cpp Use sound array macros. (#215) 3 years ago
lights.cpp Partially fix double promotion. 5 years ago
maprules.cpp
maprules.h #ifdef->#if. 3 years ago
monsterevent.h #ifdef->#if. 3 years ago
monstermaker.cpp
monsters.cpp Merge branch 'master' into gravgun 2 years ago
monsters.h Merge branch 'master' into gravgun 2 years ago
monsterstate.cpp Fix checking for gag spawnflag (#143) 4 years ago
mortar.cpp
mp5.cpp Got rid "defined". 4 years ago
mpstubb.cpp
multiplay_gamerules.cpp Merge branch 'master' into gravgun 2 years ago
nihilanth.cpp Got rid "defined". 4 years ago
nodes.cpp Fix graphs directory being created with strange permissions (#205) 3 years ago
nodes.h #ifdef->#if. 3 years ago
nodes_compat.h #ifdef->#if. 3 years ago
observer.cpp Partially fix double promotion. 5 years ago
osprey.cpp Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 3 years ago
pathcorner.cpp Fixed wrong base class specified. (#225) 3 years ago
physcallback.h Remove physics interface. 5 years ago
plane.cpp
plane.h #ifdef->#if. 3 years ago
plats.cpp Merge branch 'master' into gravgun 2 years ago
player.cpp Merge branch 'master' into gravgun 2 years ago
player.h Merge branch 'master' into gravgun 2 years ago
playermonster.cpp
prop.cpp Fix warnings. 5 years ago
python.cpp Got rid "defined". 4 years ago
rat.cpp
replace.sh
roach.cpp Partially fix double promotion. 5 years ago
rpg.cpp Merge branch 'master' into gravgun 2 years ago
satchel.cpp Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2 years ago
saverestore.h Merge branch 'master' into gravgun 2 years ago
schedule.cpp Merge branch 'master' into gravgun 2 years ago
schedule.h #ifdef->#if. 3 years ago
scientist.cpp Merge branch 'master' into gravgun 2 years ago
scripted.cpp Fix potential conflict of monster states in scripted_sequence 3 years ago
scripted.h #ifdef->#if. 3 years ago
scriptevent.h #ifdef->#if. 3 years ago
shotgun.cpp Got rid "defined". 4 years ago
singleplay_gamerules.cpp Merge branch 'master' into gravgun 2 years ago
skill.cpp
skill.h #ifdef->#if. 3 years ago
sound.cpp Merge branch 'master' into gravgun 2 years ago
soundent.cpp Merge branch 'master' into gravgun 2 years ago
soundent.h #ifdef->#if. 3 years ago
spectator.cpp
spectator.h #ifdef->#if. 3 years ago
squad.h #ifdef->#if. 3 years ago
squadmonster.cpp Fix removing squad member 4 years ago
squadmonster.h #ifdef->#if. 3 years ago
squeakgrenade.cpp Merge branch 'master' into gravgun 2 years ago
stats.cpp
subs.cpp Merge branch 'master' into gravgun 2 years ago
talkmonster.cpp Fix possible bug with talkmonster facing during the script (#213) 3 years ago
talkmonster.h #ifdef->#if. 3 years ago
teamplay_gamerules.cpp More safe strncpy usage. 2 years ago
teamplay_gamerules.h #ifdef->#if. 3 years ago
tempmonster.cpp
tentacle.cpp Got rid "defined". 4 years ago
trains.h #ifdef->#if. 3 years ago
triggers.cpp Merge branch 'master' into gravgun 2 years ago
tripmine.cpp Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2 years ago
turret.cpp Precache missing sounds for sentry gun. 4 years ago
util.cpp Merge branch 'master' into gravgun 2 years ago
util.h Restore g_physfuncs definition. 2 years ago
vector.h #ifdef->#if. 3 years ago
weapons.cpp Merge branch 'master' into gravgun 2 years ago
weapons.h Merge branch 'master' into gravgun 2 years ago
world.cpp Merge branch 'master' into gravgun 2 years ago
wscript Revert breaking changes. 3 years ago
wxdebug.h
xen.cpp Merge branch 'master' into gravgun 2 years ago
zombie.cpp Use sound array macros. (#215) 3 years ago