Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

57 lines
1.5 KiB

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#if !defined(GAME_H)
#define GAME_H
extern void GameDLLInit( void );
extern cvar_t displaysoundlist;
// multiplayer server rules
extern cvar_t teamplay;
extern cvar_t fraglimit;
extern cvar_t timelimit;
extern cvar_t friendlyfire;
extern cvar_t falldamage;
extern cvar_t weaponstay;
extern cvar_t selfgauss;
extern cvar_t chargerfix;
extern cvar_t satchelfix;
extern cvar_t explosionfix;
extern cvar_t monsteryawspeedfix;
extern cvar_t corpsephysics;
extern cvar_t pushablemode;
extern cvar_t forcerespawn;
extern cvar_t flashlight;
extern cvar_t aimcrosshair;
extern cvar_t decalfrequency;
extern cvar_t teamlist;
extern cvar_t teamoverride;
extern cvar_t defaultteam;
extern cvar_t allowmonsters;
#include "coop_util.h"
#include "enttools.h"
#include "gravgunmod.h"
// Engine Cvars
extern cvar_t *g_psv_gravity;
extern cvar_t *g_psv_aim;
extern cvar_t *g_footsteps;
extern cvar_t *g_enable_cheats;
extern cvar_t *g_psv_developer;
#endif // GAME_H