Andrey Akhmichin
3983f44584
Fix build.
2022-06-05 23:21:46 +05:00
Andrey Akhmichin
723180f497
Merge branch 'master' into sohl1.2
2022-06-05 23:07:22 +05:00
Andrey Akhmichin
e2da6954c8
Fix crowbar not showing in weapon list if there are empty weapon slots with lower id.
...
Same as ffe736252c
2022-06-04 20:16:11 +05:00
Andrey Akhmichin
cf4d2a74dc
Change default thirdperson view.
2022-06-03 21:47:56 +05:00
a1batross
808be9442f
Use filtered command buffer when string came from network ( #241 )
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* cdll_int: add undocumented FilteredClientCmd function to client interface
* client: use filtered command buffer where we have to execute command from server
* client: use normal pfnClientCmd in place of pfnFilteredClientCmd in case of engine doesn't supports it
* client: don't read out of bounds if engine interface is old and don't have pfnFilteredClientCmd
* client: fix incorrect cvar pointer comparison
2022-04-24 03:43:45 +05:00
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events ( #231 )
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* Refactor EV_FireGlock2.
* Moved EV_FireGlock1 implementation to static function.
2021-12-14 19:23:07 +05:00
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp ( #218 )
2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie
ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. ( #216 )
2021-12-06 00:13:44 +05:00
Marc-Antoine Lortie
7f8f73c679
Remove unused source files ( #212 )
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* Delete AI_BaseNPC_Schedule.cpp
* Delete soundsystem.cpp
2021-12-01 12:14:12 +05:00
Marc-Antoine Lortie
4e7111e434
Removed identical line in conditional statement. ( #209 )
2021-11-21 15:21:54 +05:00
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. ( #207 )
2021-11-21 15:21:36 +05:00
Marc-Antoine Lortie
3674e3f154
Fixed RPG client prediction results stored in wrong pointer. ( #206 )
2021-11-21 15:20:38 +05:00
Roman Chistokhodov
b3804d5ad8
Remove redundant dependency on ws2_32 ( #204 )
2021-11-03 22:52:12 +05:00
Roman Chistokhodov
504e8b19d5
Handle key input in vgui ( #198 )
2021-10-27 23:20:03 +05:00
Roman Chistokhodov
ba2cab60df
Get VGUI back (optionally) ( #194 )
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* Get VGUI back (optionally)
* Add some missing VGUI invocations
* Update CMakeLists.txt to build with vgui for Windows
* Move windows.h inclusions only to those places where it's really needed
* Try fix mingw build
* Update hud_spectator
* Merge nekonomicon's vgui branch
* Don't include vgui panel and app in cdll_int.cpp if vgui is real
* Deduplicate scoreboard global variables
* Add options to prefer non-vgui motd and scoreboard when vgui is enabled
* Add vgui-dev as a submodule. Add building vith vgui to CI
* Fix artifact uploading
* Don't use global variable when not necessary
* char* to const char* in CMenuHandler_StringCommand constructor
* Fix 'format string is not a literal string' warnings
* Fix 'always evaluate to true' warnings
* Team Fortress classes to const char*
* CreateCommandMenu accepts const char*
* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway
* Explicit assignment result as condition
* Prevent memory leak on menu reading
* Localize button text
* Create FileInputStream on stack avoiding the leak
* Remove Servers Browser code
* Arrow file names to const char*
* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00
Andrey Akhmichin
23f2da93eb
Merge branch 'sohl1.2' into zombie-x
2021-09-17 23:32:00 +05:00
Andrey Akhmichin
db8ac8f2f0
Merge branch 'master' into sohl1.2
2021-09-17 23:28:25 +05:00
Roman Chistokhodov
136ee78cfd
Make msvc builds in release mode with static runtime ( #185 )
2021-08-27 13:04:15 +05:00
Andrey Akhmichin
3503619bdd
Merge https://github.com/ValveSoftware/halflife/pull/3099 .
2021-07-07 00:41:17 +05:00
Andrey Akhmichin
5addc7462b
Fix player models view.
2021-06-26 21:03:51 +05:00
Andrey Akhmichin
8af2d8614e
Fix MP41A sounds.
2021-06-26 20:48:31 +05:00
Andrey Akhmichin
94bc154720
Fix AK-47 shells.
2021-06-26 20:43:51 +05:00
Andrey Akhmichin
5e49827de9
Fix autoshotgun shells.
2021-06-26 20:41:31 +05:00
Andrey Akhmichin
98f4ed02bb
Turn on incidental sounds.
2021-06-26 20:37:43 +05:00
Andrey Akhmichin
6e7653eec1
Move M_PI definition to header.
2021-06-20 13:49:04 +05:00
Andrey Akhmichin
d96cb2bbce
Merge branch 'sohl1.2' into zombie-x
2021-06-20 04:48:28 +05:00
Andrey Akhmichin
50f6cf4a40
Fix compilation.
2021-06-20 04:47:09 +05:00
Andrey Akhmichin
127a559dd7
Merge branch 'sohl1.2' into zombie-x
2021-06-20 04:27:46 +05:00
Andrey Akhmichin
314d096c1f
Merge branch 'master' into sohl1.2
2021-06-20 04:26:46 +05:00
Andrey Akhmichin
a541a9699c
#ifdef->#if.
2021-06-20 03:53:07 +05:00
Bohdan Shulyar
fd6f48175f
Comment unused variables ( #184 )
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* Comment unused variables
* Comment out dead code
2021-06-18 13:00:09 +05:00
Bohdan Shulyar
662af50306
Bump minimum CMake version (lower versions are deprecated) ( #182 )
2021-06-18 07:41:38 +05:00
Bohdan Shulyar
d95080281f
Fix implicit conversion ( #180 )
2021-06-18 07:40:38 +05:00
Andrey Akhmichin
05ea3bc8ec
#ifdef->#if.
2021-06-17 02:56:07 +05:00
Andrey Akhmichin
d96c9c6664
Merge branch 'sohl1.2' into zombie-x
2021-06-17 02:39:31 +05:00
Andrey Akhmichin
9e9c587484
Merge branch 'master' into sohl1.2
2021-06-16 02:20:54 +05:00
Andrey Akhmichin
da5efc7146
Get rid of project files for MSVC 98.
2021-06-14 01:39:55 +05:00
Roman Chistokhodov
3f6ab0b2fd
Fix Goldsource build ( #176 )
2021-06-08 02:05:47 +05:00
Andrey Akhmichin
0dd90846fe
#ifdef->#if
2021-06-07 05:05:58 +05:00
Andrey Akhmichin
1427eff24b
Merge branch 'sohl1.2' into zombie-x
2021-06-06 19:28:26 +05:00
Andrey Akhmichin
3fd9768048
Merge branch 'master' into sohl1.2
2021-06-06 18:59:49 +05:00
Roman Chistokhodov
397286021c
Try fixing occasional bug with missing mp5 reload animation when holding primary attack after clip was depleted
2021-06-06 01:17:08 +05:00
Andrey Akhmichin
2c7e07ef49
Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033 .
2021-06-05 20:13:07 +05:00
Alibek Omarov
e4dd9192cc
client: fix scoreboard not setting IN_SCORE bit in usercmd
2021-06-01 17:38:24 +03:00
Andrey Akhmichin
93630eae23
Fix player model angles.
...
Same as https://github.com/ValveSoftware/halflife/issues/3075 .
2021-04-04 22:30:49 +05:00
Andrey Akhmichin
5dd184da23
Fix memory leaks when parsing files.
2021-03-26 04:08:05 +05:00
nekonomicon
a0a30049fd
Merge pull request #152 from FreeSlave/gauss-color
...
Gauss color depends on its charge
2021-02-10 18:39:59 +00:00
Roman Chistokhodov
06f046430d
Fix occasional double playing of reload animations
2021-02-10 20:30:01 +03:00
Roman Chistokhodov
0a29ec49c8
Gauss color depends on its charge
2021-02-10 20:25:30 +03:00
Andrey Akhmichin
724fcb856b
Merge branch 'master' into sohl1.2
2020-11-22 20:22:32 +05:00