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Turn on incidental sounds.
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@ -635,6 +635,8 @@ void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int
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gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
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gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
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EV_HLDM_BulletFlyBySound(idx, vecSrc, vecEnd);
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tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount );
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// do damage, paint decals
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