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Fix autoshotgun shells.
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@ -1003,7 +1003,7 @@ void EV_FireShotGunADouble( event_args_t *args )
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AngleVectors( angles, forward, right, up );
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shell = gEngfuncs.pEventAPI->EV_FindModelIndex( "models/auto_shotgunshell.mdl" );// brass shell
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shell = gEngfuncs.pEventAPI->EV_FindModelIndex( "models/autoshotgunshell.mdl" );// brass shell
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if( EV_IsLocal( idx ) )
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{
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