511 Commits

Author SHA1 Message Date
Roman Chistokhodov
e51878c45b
Fix alien controllers facing in idle state (#282) 2022-07-19 11:35:27 +00:00
Roman Chistokhodov
74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2022-07-19 12:32:51 +03:00
Roman Chistokhodov
058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2022-07-19 12:29:32 +03:00
Roman Chistokhodov
12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2022-07-18 22:31:56 +03:00
Roman Chistokhodov
763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2022-07-18 13:13:58 +00:00
Roman Chistokhodov
5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) 2022-07-11 20:36:25 +00:00
Roman Chistokhodov
c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 2022-07-08 22:17:50 +05:00
Andrey Akhmichin
4bb893716c
Merge branch 'master' into opfor 2022-06-17 04:17:27 +05:00
Andrey Akhmichin
987ea07ce1
cmake: add more options and show more diagnostic messages. 2022-06-17 03:59:39 +05:00
Roman Chistokhodov
6fdb87e117
Animated w_ model of spore launcher (#257) 2022-06-16 15:14:06 +05:00
Andrey Akhmichin
d8b05d12d5
cmake: better tgmath.h check. 2022-06-16 11:54:55 +05:00
Andrey Akhmichin
be0a35053a
Merge branch 'master' into opfor 2022-06-07 00:01:10 +05:00
Roman Chistokhodov
ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 2022-06-06 20:51:03 +05:00
Roman Chistokhodov
8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2022-06-06 20:49:48 +05:00
Roman Chistokhodov
3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
Andrey Akhmichin
6c40b4d329
Merge branch 'master' into opfor 2022-06-05 23:10:57 +05:00
Roman Chistokhodov
4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 2022-06-05 21:35:04 +05:00
Andrey Akhmichin
c4d55a4428
Merge branch 'master' into opfor 2022-06-04 23:49:47 +05:00
Andrey Akhmichin
630217f0b1
cmake: fix wrong library naming scheme 2022-06-04 21:17:26 +05:00
M.Millar
81dce2f203
Apply CROWBAR_FIX_RAPID_CROWBAR to knife (#251)
This will apply the crowbar swing delay fix to the knife, preventing rapid melee.
2022-05-26 22:58:51 +05:00
Roman Chistokhodov
2ffa0261e3
Fix sniperrifle dropping when massn is gibbed (#244) 2022-02-24 18:40:10 +05:00
Roman Chistokhodov
a32bec7904
Opfor fixes (#242)
* Update displacer. Play displacer sounds in player entity

* Detach player from a rope when they get teleported with displacer

* Make snarks enemies to shock troopers

* Don't explicitly set Touch as touch function for displacer ball

* Fix possible null pointer reference is desert eagle
2022-02-01 15:52:27 +05:00
Marc-Antoine Lortie
1f23bff236
Restore Hornetgun fire phase. (#238) 2021-12-31 22:03:05 +05:00
Marc-Antoine Lortie
8768594509
Decrement rocket count only if it was successfully created. (#234)
In addition, make smoke effect and swap sides only if rocket was successfully created.
2021-12-21 04:00:54 +05:00
Marc-Antoine Lortie
db95d4a1cc
Removed duplicate field in CShotgun save data table. (#233) 2021-12-20 19:17:49 +05:00
Roman Chistokhodov
f4f83ca6c0
Fix m249 tape when reloading the empty clip (#232) 2021-12-11 21:46:26 +05:00
Roman Chistokhodov
d862abafd7
Fix m249 reload (#230) 2021-12-11 07:33:11 +05:00
Roman Chistokhodov
310493aaeb
Make spore behavior match original. Remove redundant declarations (#229) 2021-12-11 07:32:19 +05:00
Marc-Antoine Lortie
f0ed7d1bc1
Fixed wrong base class specified. (#225) 2021-12-10 07:39:06 +05:00
Marc-Antoine Lortie
a5344eb4cc
Fixed wrong base class specified. (#226) 2021-12-10 07:38:48 +05:00
Marc-Antoine Lortie
0df2d289bb
Fixed wrong base class specified. (#223) 2021-12-09 06:03:47 +05:00
Marc-Antoine Lortie
ccfe0c659e
Fixed wrong base class specified. (#224) 2021-12-09 06:03:12 +05:00
Marc-Antoine Lortie
59fe501254
Fixed wrong base class specified. (#222) 2021-12-09 06:02:49 +05:00
Marc-Antoine Lortie
9aff6c088d
Fixed wrong base class specified. (#220) 2021-12-08 05:50:45 +05:00
Marc-Antoine Lortie
dcb83a6856
Fixed wrong base class specified. (#221) 2021-12-08 05:50:25 +05:00
Marc-Antoine Lortie
9d65397325
Fixed incorrect field types. (#219) 2021-12-08 05:50:05 +05:00
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp (#218) 2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie
0a0952e186
Use sound array macros. (#215)
* Use random sound array.

* Use random sound array.

* Use random sound array.

* Use random sound array.

* Use random sound array.
2021-12-06 00:14:31 +05:00
Marc-Antoine Lortie
7f8f73c679
Remove unused source files (#212)
* Delete AI_BaseNPC_Schedule.cpp

* Delete soundsystem.cpp
2021-12-01 12:14:12 +05:00
Roman Chistokhodov
3e2808de62
Fix possible bug with talkmonster facing during the script (#213) 2021-11-29 01:04:50 +05:00
Владислав Сухов
31f428b299
Fixed wrong path to rune pickup sounds (#210) 2021-11-25 19:37:56 +05:00
Andrey Akhmichin
af5eed12c1 Merge branch 'master' into opfor 2021-11-22 15:18:07 +05:00
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. (#207) 2021-11-21 15:21:36 +05:00
Marc-Antoine Lortie
74b5543c83
Fixed beam attachment invalidated on restore. (#208) 2021-11-21 15:18:13 +05:00
Roman Chistokhodov
0c46e1b5bd
Fix graphs directory being created with strange permissions (#205) 2021-11-19 00:39:50 +05:00
Vale the Violet Mote
302e2d7a2a
Realtime cheats (#197)
* have cheats auto-update (send notif to client, use updated value in server)

* cheats did not need to be registered here as it's registered by the engine

* also not needed.
2021-10-26 21:52:17 +00:00
Andrey Akhmichin
2a08dba3b1 Merge branch 'master' into opfor 2021-09-17 23:09:35 +05:00
Roman Chistokhodov
136ee78cfd
Make msvc builds in release mode with static runtime (#185) 2021-08-27 13:04:15 +05:00
Andrey Akhmichin
28e2adb9f3 Merge branch 'master' into opfor 2021-07-07 01:05:38 +05:00
Roman Chistokhodov
d86b0bf480 Change ideal monster state in MonsterUse only if monster is idle 2021-07-07 00:10:27 +05:00