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Merge branch 'master' into opfor
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commit
2a08dba3b1
2
.github/workflows/.github.yml
vendored
2
.github/workflows/.github.yml
vendored
@ -72,7 +72,7 @@ jobs:
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if: startsWith(matrix.os, 'windows')
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run: |
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cmake -G "Visual Studio 15 2017" -B build -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="dist"
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msbuild build/INSTALL.vcxproj
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msbuild -verbosity:normal /property:Configuration=Release build/INSTALL.vcxproj
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- name: Extract branch name
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shell: bash
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@ -22,6 +22,10 @@
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cmake_minimum_required(VERSION 2.8.12)
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if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.15.0")
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cmake_policy(SET CMP0091 NEW)
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endif()
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# Install custom module path
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
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@ -37,8 +37,6 @@ These scripts also can be ran via wine:
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The libraries built this way are always GoldSource compatible.
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There're dsp projects for Visual Studio 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer Visual Studio versions.
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#### Using mingw
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TODO
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@ -16,6 +16,7 @@ build:
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configuration:
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- Debug
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- Release
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before_build:
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- git submodule update --init --recursive
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@ -158,6 +158,10 @@ if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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PREFIX "")
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endif()
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if(MSVC)
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set_property(TARGET ${CLDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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install( TARGETS ${CLDLL_LIBRARY}
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DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
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@ -228,6 +228,10 @@ if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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PREFIX "")
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endif()
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if(MSVC)
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set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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install( TARGETS ${SVDLL_LIBRARY}
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DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
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