Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Marc-Antoine Lortie 0a0952e186
Use sound array macros. (#215)
3 years ago
..
Android.mk Add missing file to build lists. 7 years ago
CMakeLists.txt Make msvc builds in release mode with static runtime (#185) 3 years ago
Wxdebug.cpp move useless files to useless/dlls directory. 9 years ago
activity.h #ifdef->#if. 3 years ago
activitymap.h #ifdef->#if. 3 years ago
aflock.cpp Partially fix double promotion. 5 years ago
agrunt.cpp Use sound array macros. (#215) 3 years ago
airtank.cpp Server format. 8 years ago
animating.cpp Partially fix double promotion. 5 years ago
animation.cpp #ifdef->#if. 3 years ago
animation.h #ifdef->#if. 3 years ago
apache.cpp #ifdef->#if 4 years ago
barnacle.cpp #ifdef->#if 4 years ago
barney.cpp Partially fix double promotion. 5 years ago
basemonster.h #ifdef->#if. 3 years ago
bigmomma.cpp Got rid "defined". 4 years ago
bloater.cpp Server format. 8 years ago
bmodels.cpp Partially fix double promotion. 5 years ago
bullsquid.cpp Remove redundant casts to float when retrieving model frames 4 years ago
buttons.cpp Merge 2ca64e11b0 4 years ago
cbase.cpp #ifdef->#if 4 years ago
cbase.h #ifdef->#if. 3 years ago
cdll_dll.h #ifdef->#if. 3 years ago
client.cpp Realtime cheats (#197) 3 years ago
client.h #ifdef->#if. 3 years ago
combat.cpp Comment unused variables (#184) 3 years ago
compile.bat Revert breaking changes. 3 years ago
controller.cpp Got rid "defined". 4 years ago
crossbow.cpp Fixed crossbow fire on empty sequence not playing. (#207) 3 years ago
crowbar.cpp #ifdef->#if 4 years ago
decals.h #ifdef->#if. 3 years ago
defaultai.cpp Server format. 8 years ago
defaultai.h #ifdef->#if. 3 years ago
doors.cpp #ifdef->#if 4 years ago
doors.h #ifdef->#if. 3 years ago
effects.cpp Fixed beam attachment invalidated on restore. (#208) 3 years ago
effects.h #ifdef->#if. 3 years ago
egon.cpp Got rid "defined". 4 years ago
enginecallback.h #ifdef->#if. 3 years ago
explode.cpp Partially fix double promotion. 5 years ago
explode.h #ifdef->#if. 3 years ago
exportdef.h #ifdef->#if. 3 years ago
extdll.h #ifdef->#if. 3 years ago
flyingmonster.cpp Partially fix double promotion. 5 years ago
flyingmonster.h #ifdef->#if. 3 years ago
func_break.cpp Fix some potential troubles. 5 years ago
func_break.h #ifdef->#if. 3 years ago
func_tank.cpp Partially fix double promotion. 5 years ago
game.cpp Realtime cheats (#197) 3 years ago
game.h Realtime cheats (#197) 3 years ago
gamerules.cpp Add "cl_autowepswitch" cvar implementation. 5 years ago
gamerules.h #ifdef->#if. 3 years ago
gargantua.cpp Use sound array macros. (#215) 3 years ago
gauss.cpp Got rid "defined". 4 years ago
genericmonster.cpp Remove unneeded casts. 7 years ago
ggrenade.cpp More double promotion fixes. 5 years ago
globals.cpp Server format. 8 years ago
glock.cpp Got rid "defined". 4 years ago
gman.cpp Apply some @AlliedModders's patches. 8 years ago
h_ai.cpp Partially fix double promotion. 5 years ago
h_battery.cpp Partially fix double promotion. 5 years ago
h_cine.cpp Partially fix double promotion. 5 years ago
h_cycler.cpp #ifdef->#if. 3 years ago
h_export.cpp Revert breaking changes. 3 years ago
handgrenade.cpp #ifdef->#if 4 years ago
hassassin.cpp Got rid "defined". 4 years ago
headcrab.cpp Partially fix double promotion. 5 years ago
healthkit.cpp Partially fix double promotion. 5 years ago
hgrunt.cpp Fix some potential troubles. 5 years ago
hl.def Revert breaking changes. 3 years ago
hornet.cpp Fix some potential troubles. 5 years ago
hornet.h #ifdef->#if. 3 years ago
hornetgun.cpp Got rid "defined". 4 years ago
houndeye.cpp Allow special beam color for houndeye squad of size 5 4 years ago
ichthyosaur.cpp Got rid "defined". 4 years ago
islave.cpp Use sound array macros. (#215) 3 years ago
items.cpp Partially fix double promotion. 5 years ago
items.h #ifdef->#if. 3 years ago
leech.cpp Use sound array macros. (#215) 3 years ago
lights.cpp Partially fix double promotion. 5 years ago
maprules.cpp min->Q_min, max->Q_max. 7 years ago
maprules.h #ifdef->#if. 3 years ago
monsterevent.h #ifdef->#if. 3 years ago
monstermaker.cpp Server format. 8 years ago
monsters.cpp Change ideal monster state in MonsterUse only if monster is idle 3 years ago
monsters.h #ifdef->#if. 3 years ago
monsterstate.cpp Fix checking for gag spawnflag (#143) 4 years ago
mortar.cpp Redefine string_t. Fix wrong variables type. 7 years ago
mp5.cpp Got rid "defined". 4 years ago
mpstubb.cpp Apply some @AlliedModders's patches. 8 years ago
multiplay_gamerules.cpp #ifdef->#if 4 years ago
nihilanth.cpp Got rid "defined". 4 years ago
nodes.cpp Fix graphs directory being created with strange permissions (#205) 3 years ago
nodes.h #ifdef->#if. 3 years ago
nodes_compat.h #ifdef->#if. 3 years ago
observer.cpp Partially fix double promotion. 5 years ago
osprey.cpp Fix some potential troubles. 5 years ago
pathcorner.cpp Server format. 8 years ago
plane.cpp Server format. 8 years ago
plane.h #ifdef->#if. 3 years ago
plats.cpp Fix some potential troubles. 5 years ago
player.cpp Realtime cheats (#197) 3 years ago
player.h #ifdef->#if. 3 years ago
playermonster.cpp All copyright symbols to (c) 7 years ago
prop.cpp Remove unneeded casts. 7 years ago
python.cpp Got rid "defined". 4 years ago
rat.cpp Server format. 8 years ago
replace.sh Add sed script and convert all SetXXX macros 9 years ago
roach.cpp Partially fix double promotion. 5 years ago
rpg.cpp Got rid "defined". 4 years ago
satchel.cpp Got rid "defined". 4 years ago
saverestore.h #ifdef->#if. 3 years ago
schedule.cpp #ifdef->#if 4 years ago
schedule.h #ifdef->#if. 3 years ago
scientist.cpp Fix scientist's sound mask. Same as https://github.com/ValveSoftware/halflife/issues/2982. 4 years ago
scripted.cpp Fix potential conflict of monster states in scripted_sequence 3 years ago
scripted.h #ifdef->#if. 3 years ago
scriptevent.h #ifdef->#if. 3 years ago
shotgun.cpp Got rid "defined". 4 years ago
singleplay_gamerules.cpp Add the latest steam changes for cl_autowepswitch cvar. 4 years ago
skill.cpp Apply some @AlliedModders's patches. 8 years ago
skill.h #ifdef->#if. 3 years ago
sound.cpp Fix possible null pointer dereference. 5 years ago
soundent.cpp #ifdef->#if 4 years ago
soundent.h #ifdef->#if. 3 years ago
spectator.cpp Server format. 8 years ago
spectator.h #ifdef->#if. 3 years ago
squad.h #ifdef->#if. 3 years ago
squadmonster.cpp Fix removing squad member 4 years ago
squadmonster.h #ifdef->#if. 3 years ago
squeakgrenade.cpp Got rid "defined". 4 years ago
stats.cpp All copyright symbols to (c) 7 years ago
subs.cpp Partially fix double promotion. 5 years ago
talkmonster.cpp Fix possible bug with talkmonster facing during the script (#213) 3 years ago
talkmonster.h #ifdef->#if. 3 years ago
teamplay_gamerules.cpp #ifdef->#if 4 years ago
teamplay_gamerules.h #ifdef->#if. 3 years ago
tempmonster.cpp Revert some changes from PR 8 years ago
tentacle.cpp Got rid "defined". 4 years ago
trains.h #ifdef->#if. 3 years ago
triggers.cpp Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924. 4 years ago
tripmine.cpp #ifdef->#if 4 years ago
turret.cpp Precache missing sounds for sentry gun. 4 years ago
util.cpp #ifdef->#if. 3 years ago
util.h #ifdef->#if. 3 years ago
vector.h #ifdef->#if. 3 years ago
weapons.cpp Got rid "defined". 4 years ago
weapons.h #ifdef->#if. 3 years ago
world.cpp Realtime cheats (#197) 3 years ago
wscript Revert breaking changes. 3 years ago
wxdebug.h move useless files to useless/dlls directory. 9 years ago
xen.cpp Partially fix double promotion. 5 years ago
zombie.cpp Use sound array macros. (#215) 3 years ago